Game update v354.39874
We have been monitoring the outcome of matches and will be making serverside changes to improve balancing across the board.
Audio and graphics:
[ 2022-10-12 12:50:58 CET ] [ Original post ]
We are back with another bigger patch for Isonzo, addressing several achievement and progression issues; better handling of grenade crates; memory and connection stability improvements; and better handling of LMG deploys, which no longer interrupt your firing! This update is a 780 MB download.
Balancing
We have been monitoring the outcome of matches and will be making serverside changes to improve balancing across the board.
Patch notes
Improvements:
- Players can now melee with the shovel by using the Primary Fire keybinding instead of a dedicated melee key
- Customization screen now defaults to your currently equipped uniform when not hovering over any selection
- Improvements to LMG handling and animation - firing and aiming down sights with LMGs is no longer interrupted by the bipod auto deploying or folding
- Grenade crate cooldown is now triggered immediately on spawn
- Decreased TAA ghosting and improved the overall look
- Significant improvement for "Connection lost" kicks (efforts to further reduce this are ongoing)
Fixes:
Audio and graphics:
- Fixed characters screaming after spawn
- Fixed being able to see through smoke through buildable highlights
- Prone Stance change sound should no longer play if the player hasn't actually gone prone
- Fixed straight ammo belt in the Schwarzlose building highlight
- Remove building highlight from already built grenade crates
- Fixed showing the first person weapon too late after quickly equipping rifle grenades when spawning
- Ardito 1917 uniform now uses the correct gas mask
- M13 and captured M95 now have correct attachments
- Fixed "Thus with a Kiss", "Luigi Cadorna", "Farewell to Arms" and "Shaken, not stirred" achievements
- Various other achievement tracking fixes
- Various challenge tracking improvements and fixes
- Challenge HUD no longer shows challenges that can not yet be progressed
- Challenge HUD no longer shows duplicate entries when spawning
- Fixed Mountaineer Spotting I challenge not being translated
- Fixed the no progression text showing in valid matches
- Fixed DLC sometimes not registering on game start
- Fixed Film Memoir mode not being available despite owning Digital goods
- Fixed ghost squadmates and not being able to join squads in squad menu
- Players can no longer place engineer buildables around objectives in their spawn sector
- Fixed scoreboard score visual desync
- Friendly dynamite explosions no longer kill teammates
- Fixed overly long sector cooldown timers
- Fixed Offline mode matches becoming unplayable after some time playing
- Officer aura is now properly applied to the whole team instead of only squad
- Improved first person sight alignment for some weapons
- Improved first person sight alignment when changing stances
- Improved hit reg for point blank shots
- Fixed Sniper Stalker perk functionality
- Fixed being able to equip wire cutters as a melee weapon
- Fixes for periscopes not being usable
- Fixed shots at extreme distances sometimes not registering
- Fixed missing sway when moving while prone and aiming down sights
- Fixed not swapping to correct weapon in third person if looking through binoculars on swap
- Various naming and localization fixes
- Various map fixes and balance improvements
- Removed spammy spotting text in chat
- Fixed Offensive progression showing the progress for maps as 0/3 on the loading screen
- Fixed mortar map not returning if HUD was toggled/held off
- Fixed officer call-in menu use being inverted if Invert Look was on
- Fixed players not being able to open the Context menu of a player they reported
- After Action Menu scoreboard now lists up to 24 players per side without need to scroll
- Significantly improved memory use
- Fixed some bots standing still and being invincible
- Fixed some bots being able to run through barbed wire in no man's land sectors
- Bots should no longer use Static weapons if there are no enemies nearby
Known issues:
- Voice chat doesn't work while on the spawn map
- Headgear customization visible through gasmasks
- Tutorial pop-ups not automatically cycling
- Switching to previous stance option doesn't work
- Explosions sometimes hitting players through walls
- Mountaineer Spotter perk text description shows x4 increase in spotting when it should show x2
Isonzo
M2H
M2H
2022-09-13
Indie Strategy Simulation MMO Singleplayer Multiplayer
Game News Posts 161
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(10705 reviews)
https://www.ww1gameseries.com/isonzo/
https://store.steampowered.com/app/1556790 
K Station Windows Content [17.84 G]
World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg …
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
From the makers of Verdun and Tannenberg …
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
- Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
- Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
- World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
- Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
- Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
- Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy
More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
MINIMAL SETUP
- OS: Requires a 64-bit processor and operating system
- Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640
- Storage: 20 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: Intel i7-4770Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 20 GB available space
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