Patch v44916
[ 2023-06-20 10:23:41 CET ] [ Original post ]
Hey everyone! We have list of patch notes here for you! Thank you for your patience and support!
New
- Implemented FidelityFX Super Resolution 2 (FSR 2). This is a rendering technique that can either help significantly with your GPU performance, and/or acts as an anti-aliasing solution! Can be found under Graphics Settings
- Implemented Steam rich presence - displaying currently played maps and friend grouping
- Networking solution update - we are hopeful that this will improve a lot of network related issues players have been experiencing!
- Sabotino rework and balancing of points of interest in the first- and last sector
Fixes & Improvements
- Falling through ground/map improvements
- Fixed arming/defusing animation appearing very slowed down
- Fixed screen sometimes being tinted blue or green
- Gas masks now have a grace period when equipping them to prevent dying when players have already equipped it
- Fixed Bugle aura effect being wider than its preview
- Fixed Bugle cooldown sometimes not activating
- Fixed periscopes sometimes not being usable
- Fixed periscopes not disappearing if player changes faction
- Fixed non showing interaction tag text on nearest object
- Periscope can no longer be sabotaged while someone is using it
- Fixed periscope use animation in third person
- Grappa lighting improvements
- Grappa map improvements, fixes and optimization
- Caporetto map improvements and fixes
- Piave map improvements and fixes
- Fixed an issue where in some cases an Officer was not correctly assigned to an Officer slot in the map overview
- Improvements to Officer player syncing
- Fixed flares sometimes not registering
- Fixed Officer sometimes unable to use call-ins
- Fixed bad performance in the 'After Action Report Highlights' screen
- Fixed uniform & flavor text when looking at squad view while someone joins the squad
- Improved appearance syncing in the squad menu
- Fixed bots not balancing out when players swap faction
- Fixed an issue where player weren't able to reload from a grenade crate if they only had rifle grenades
- Fixed an issue that caused players to always start with 3 grenades instead of the defined starting amount
- Fixed an issue where the HUD in the weapon stats screen would show incorrect ammo values
- Fixed an issue that caused players to bypass the resupply cooldown
- Fixed sabotaging pontoons using the building animation
- Fixed stance switching would interrupt bash animations
- Fixed suppression effects not working
- Fixed an issue where mortars sometimes appeared to have infinite ammo
- Fixed the Tettoni losing bullets on reload
- Fixed an issue where the static weapon name would be added twice to the tag text
- Fixed Grappa match not granting bonus tickets if previous rounds were won by attackers
- Fixed an issue where the river sound would remain persistent when dying inside of water
- Improved defender bot behavior while an objective is being attacked
- Better bot distribution when objectives are contested
- Fixed bots sometimes not retreating when they should have
- Fixed bots not knowing how to aim with mortars
- HUD tags no longer float away if player changes resolution
- Fixed player tags being affected by motion blur on the spawn map
- Fixed mouse scrolling speed under the Match tab in the After Action Report
- After Action Report now sometimes shows secondary weapon instead of primary
- Fixed incorrect audio being played on challenge completion
- Fixed loadouts not correctly updating in the barracks when using the back button
- Fixed sabotaging sound not playing throughout the sabotage process
- Fixed being able to equip the gas mask while underwater
- Fixed barbed wire icons not showing correct states
- Fixed bullet ejection direction for the Dreyse
- Fixed bullet visible in the Dreyse mag when unloading an empty magazine
- Dreyse texture fixes
- Fixed Mannlicher being offset in first person
- Improved Leichter mortar use animations
- Mannlicher & G98 - Fixed clip issues during reload
- Improved bolting animation for the Kar98
- Fixed rotation of Stielhandgranate M17
- Textures fixes and animation tweaks for various weapons
Known Issues
- Switching Teams when playing solo will force switching to the Mountaineer Class
- Switching Teams from Italy to Germany can show an Austrian Mountaineer in the Squad Menu
- Main Menu Barracks doesn't always save presets for certain classes
Isonzo
M2H
M2H
2022-09-13
Indie Strategy Simulation MMO Singleplayer Multiplayer
Game News Posts 161
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(10705 reviews)
https://www.ww1gameseries.com/isonzo/
https://store.steampowered.com/app/1556790 
K Station Windows Content [17.84 G]
World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg …
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
From the makers of Verdun and Tannenberg …
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
- Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
- Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
- World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
- Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
- Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
- Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy
More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
MINIMAL SETUP
- OS: Requires a 64-bit processor and operating system
- Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640
- Storage: 20 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: Intel i7-4770Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 20 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB