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Devblog #55 - Meet the Dev 01

Hi soldiers! We hope youve all been well and enjoying the game! Its been about a month now since we released the Monte Grappa map and recently we also released a big patch with several new implementations and fixes. You can find the patch notes here. Thank you for your reports & patience! Well of course keep an eye out and continue on optimising the game, as well as adding new content thats still coming!
Now, instead of only talking about the game, lets talk about the people who create them as well! Come on in and meet some members of the BlackMill team! First up is one of our animator's Guido! Hello! Could you introduce yourself Hi! My name is Guido, Im 33 years old and Im from the Netherlands. I studied 3D Computer Animation and worked mostly in film in the past. An animation project I did which you may know is a short film called Mac n Cheese. [previewyoutube=MUwnVA6GNXo;full][/previewyoutube] Ive been a part of the WW1 Game Series for over 5 years now. Besides being an animator, Im currently finishing a Masters in Biology where Ive focused a lot on working with microbial fuel cells. So if there are any biology geeks, you can hit me up if you ever want to talk about powering small devices using bacteria What is your role in BlackMill Games and for the games? My first job for Blackmill Games was editing for the game trailers, starting with Verdun. When the studio was looking for an animator, I applied and took on the role of the First Person animator. Since then Ive been responsible for everything that moves on your screen! I also do a lot of work on the trailers where I get to make a short film every few months to showcase new maps and weapons. Where did your passion come from? I started doing 3D modelling when I was about 14 years old. Ive always enjoyed using my PC for more than just playing games and Im terrible at drawing, so 3D allowed me to tinker away at things. I found out during art school that animation is really what I enjoy most, so ever since then I've been doing just that. While I really loved making films, the switch to games made me realise how much fun it is to make something, coordinate and brainstorm with programmers to integrate my work into the game and really bring everything to life. What was the first thing you made in Isonzo? Oof! Thats a long time ago. I think one of the first things I worked on were the animations for the Carcano M91 rifle, because the Italians needed something to work with! But since then, its received a few more passes so Im not sure if what I did then is still in the game as it is!
What is a memorable moment in the development of Isonzo? When we started out, gunplay and the way we handled animations was still similar to Verdun and Tannenberg. We really wanted to bring something new to the series, so we brainstormed with game designers and programmers about what gunplay should be. Our programmer Ben (who you get to meet in a future devblog) then came up with a way to handle movement and recoil procedurally. That has really changed my workflow and made gunplay in Isonzo unique. It was literally a game changer. Can you show off some of your work process and tell us what youre doing? Besides working on the first-person animation and the trailers, I also try to continually improve character animations in the game. Currently I've been given the task to change the way you see other players aim. In the past we had 5 directions (forward, up, down, left, right) and we would blend between them, limiting the movement to just the upper body. We currently have 9 directions and movement of the entire body is being used.. This looks a lot more natural.

Oh and heres a clip of what the animation for the Dreyse pistol looks like from my side!
Which other game dev/studio inspires you? Theres so many first-person animators out there sharing their work and its been a great inspiration. For instance, Haydn Cooper makes the craziest, most creative animations. There are many more like her out there that I try to learn from and get inspired by. Although I always have to tone it down a little bit, because were trying to be realistic here Favourite game at the moment? Lately Ive been really enjoying the co-op experience of playing Valheim. A good friend of mine built the sickest treehouse ever and we cleared the Mistlands. Pretty proud Anything else you wanna share? I just want to take a moment to thank all the fans that have been with us for so long. Were closing in on 10 years as a series and Ive been here for about half that time. Im also very curious to hear what you guys enjoy about Isonzos animation, but also what you would like to see as were always trying to improve upon what we have. See you on the battlefield!

Thats it for now!



[ 2023-06-22 13:35:06 CET ] [ Original post ]



Isonzo
M2H
  • Developer

  • M2H
  • Publisher

  • 2022-09-13
  • Release

  • Indie Strategy Simulation MMO Singleplayer Multiplayer
  • Tags

  • Game News Posts 161  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (10705 reviews)


  • Review Score

  • https://www.ww1gameseries.com/isonzo/
  • Website

  • https://store.steampowered.com/app/1556790 
  • Steam Store



  • K Station Windows Content [17.84 G]

  • Public Linux depots

  • World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.

    From the makers of Verdun and Tannenberg

    The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.



    Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.


    Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.



    Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.

    Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.

    Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!

    Isonzo key features include:
    • Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
    • Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
    • World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
    • Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
    • Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
    • Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy


    More Games in the Authentic WW1 Game Series
    Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
    MINIMAL SETUP
    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 640
    • Storage: 20 GB available space
    RECOMMENDED SETUP
    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel i7-4770Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050
    • Storage: 20 GB available space
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