Hello soldiers!
The dev team is working hard throughout the summer! While continuing to work on improvements, bugs etc. the team is also busy with the new map which will release this summer: Piana! We're currently not ready to show/tell anything about it, but we will eventually! Be sure to look forward to it.
It's time for you to meet another member of the BlackMill team. If you're part of our Discord server, [spoiler]as you should be[/spoiler], then he might be a familar face. Or should we say beak
Here's our Operations Director, Thomas!
Hello! Could you introduce yourself
Hey! Im Thomas, Im the Operations Director at BlackMill Games. Im 30 years old and Im from Groningen in the northern Netherlands. To people in Amsterdam or just not in the North in general, I live north of the wall in Game of Thrones, but honestly its been weeks since I last saw a White Walker.
Besides working in games I enjoy cooking (mostly Mexican and Chinese but you can wake me up for almost any cuisine), and the occasional board game (The Crew is one of my favourites).
What is your role in BlackMill Games and for the games?
I work at BlackMill Games as the Operations Director, although I started as a Producer almost four years ago. My task is that everyone knows what should be made next and when it should be done.
For every update, I make sure that all work is started in time, everyone is aware of deadlines and priorities, and I communicate with our lovely marketing team, external QA, localisation, et cetera. Im a bit of a spider in the web!
Where did your passion come from?
My journey in games started in 2011 when I studied Communication & Multimedia Design. I chose the game branch because of the awesome people and because the collaborative nature of game development resonated with me!
I had a small company first, made a small Steam game called Super Flippin Phones. After that I did some freelancing. Then in 2019 I wounded up at BlackMill Games! My drive is to remove planning stress from the team, so they can focus on making great code, art and more; and to cultivate a good studio culture based on trust and empathy.
What is a memorable moment in the development of Isonzo?
One of the major improvements I worked on for Isonzos development was the Closed Testing. Verdun and Tannenberg both had an early-access release, but we didnt want this for Isonzo, so we needed to make sure our initial release would be worthy of a full release. Seeing our Closed Testing community play our game for the first time was incredible!
After the first session, we updated the game 33 times pre-release and know that every release takes a lot of effort from the team, even if weve done it 1000 times all while still developing the game. We did 38 testing sessions in alpha and beta, and Im extremely happy with the results and the effort of our testing group!
Can you show off some of your work process and tell us what youre doing?
A downside of my job is that I rarely have shiny creations to show, haha. Currently I am working on managing the next couple of Isonzo updates. Every update has a big checklist that starts approximately two months before release.
We usually start planning the trailer for an update eight weeks in advance, and a map has to be ready a month in advance. This adds up, with dozens of small steps (like making store images for new DLC) that all need a time, a place and a developer. This isnt counting development, which needs to be 90% done around this time! My job here is to track all of these small steps and inform everyone if there are changes.
It isnt always chronological, either. Currently we are working hard on the special game mode that will be in the map update after Piana, while we also did a huge technical update for Isonzo two weeks ago. As you can hopefully see, this requires a lot of juggling of priorities, and its my job to make sure that the other developers can focus on their job instead of worrying which patch to focus on this week.
Which other game dev/studio inspires you?
My most played game in the last five years has been Hunt Showdown. Other than playing it, Im also watching Cryteks update strategy and how they communicate with the community. They have similar issues in that they have to stick to era-appropriate weapons (somewhat) so its interesting to see how they deal with this!
What is your favourite game at the moment?
Hunt Showdown definitely deserves a second mention here. Please check it out; it takes place around the turn of the 19th century so it has a lot of WW1 weapons. I would have previously pitched it as a small-scale battle royale, but since its release, extraction shooters have gained popularity, and Hunt is also easily pitchable as a smooth, no-nonsense extraction shooter without tedious inventory management.
Other than that, Im playing some science-fiction games currently like Citizen Sleeper, which is really special. Its a weird blend of narrative adventure and resource management, you constantly feel chased but youre also making friends along the way (who arent doing much better).
Anything else you wanna share?
No, but I would be very grateful if you (the reader) would please send me their favourite comfort food recipes in the comments or in the #food channel in Discord! Thanks for reading :)
The Summer Sale is still going
The Steam Summer Sale is still going! You can complete your Isonzo collection by purchasing the DLC or go to the other fronts in Verdun & Tannenberg. Additionally, you can also participate in our giveaway on Twitter! https://store.steampowered.com/app/2214671/Isonzo__Expedition_Units_Pack/
Until next time soldiers!
Isonzo
M2H
M2H
2022-09-13
Indie Strategy Simulation MMO Singleplayer Multiplayer
Game News Posts 161
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(10705 reviews)
https://www.ww1gameseries.com/isonzo/
https://store.steampowered.com/app/1556790 
K Station Windows Content [17.84 G]
From the makers of Verdun and Tannenberg …
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
- Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
- Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
- World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
- Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
- Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
- Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy
More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
- OS: Requires a 64-bit processor and operating system
- Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640
- Storage: 20 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: Intel i7-4770Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 20 GB available space
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