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Deveblog #59 - The Battle of Monte Piana

Hello soldiers! Its time for another devblog! The release of our Monte Piana map is getting closer. We cant share the release date with you all just yet, but don't worry, your wait will be over soon enough.
Before we get into the historical background of the map, we would like you to ask you all once again to fill out our player survey. This is to make sure that were putting our development focus in the right areas, and to keep our fingers on the pulse of the WW1 Game Series community. Many of you have already done so, thank you very much! This is a reminder for the people who mightve missed it (or forgot it). You can click here to be redirected to the survey. Weve heard some of you struggling to fill in the survey due to the Google login requirements. This is a safety precaution. Well look into other alternatives for future surveys. Now, lets take a look at the Battle of Monte Piana.

Preparations


Before the actual commence of the battle, both sides (the Austro-Hungarians & Italians) made adjustments of their positions. On 8 June 1915, the Austrio-Hungarians began to dig deep trenches, which were accompanied with barbed wire a day later. On the Italian side however, two infantry battalions (Marches brigade) relieved the Alpini and resisted the daily Austrian attacks (Schaumann). A few days prior, the 55th Marche had been alerted to move to Monte Piana. The two lines faced each other at a short distance, and the Austro-Hungarians adopted a singular strategy to impede the Italian patrolling actions: every evening around 11pm they sent 50 to 60 men to take up positions behind the barracks less than 100 metres from the Italian line who fired shots rifle in order to keep the Italian troops still. On 9 June, the Italian artillery targeted the northern plateau with the new 149 pieces causing numerous losses: after a few hours the damage was so serious that a partial Austrian retreat from the advanced trenches was necessary. In the night between 9 and 10 June the Austro-Hungarian shock troops were replaced by a company of Landesschtzen.
An image of Monte Piana before the war Towards the end of the month, the Italians expected the medium- and large calibre batteries (infantry) to be available. General Ragni Ottavio issued the order for an operation, which focused on the barriers of Landro and Sesto. Several areas were targeted such as; the North of Cortina, Passo Tre Croci, Val Padola and more. On July 9th 1915, the Austro-Hungarians almost completely expelled the Italians from the mountain, but didnt put in the final blow in their attack, resulting in the stay of their enemy. This allowed them to plan a counter attack.

The counter attack


In the early morning of July 15th, the Italians started their counter attack. Their goal was to recapture Monte Piana.
They started firing with artillery fire; about 40 pieces of various calibres including the 280 and 305 of Federavecchia, their targets were the trenches on Monte Piana and the Pyramid Carducci. Around 9am, a rocket launched from Villa Loero gave the signal for the infantry to fire. And here we are lying under the last scree*. We look in amazement at the valley of death. An old captain comes out of a boulder. He has a sheet in his hand, he shakes it convulsively. Someone murmurs: 'He's drunk, poor captain'. A bullet hits him and he falls into a flood of dust. He shouts: 'I'm hurt!' He gets up. He staggers. He turns his back to the enemy who riddles him. And the grapeshot continues without interruption. Two generous men from the Red Cross approach on all fours to take him away. One is injured. They flatten themselves behind the boulders. It seems to see the projection of a flickering film. " - Infantryman Brusatin *A Scree is a collection of broken rock fragments at the base of a cliff.
At the end, the battle turned into two years without any progress on both sides. In the months October & November 1917, the Italians were forced to abandon their post in order to move towards Monte Grappa, where they needed to withstand the Austro-Hungarians Caporetto Offensive.

Thats it for now!


Well post a more in-depth devblog of the actual map as well, so be sure to keep an eye out for that!

Until next time soldiers o7



[ 2023-08-17 12:26:38 CET ] [ Original post ]



Isonzo
M2H
  • Developer

  • M2H
  • Publisher

  • 2022-09-13
  • Release

  • Indie Strategy Simulation MMO Singleplayer Multiplayer
  • Tags

  • Game News Posts 161  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (10705 reviews)


  • Review Score

  • https://www.ww1gameseries.com/isonzo/
  • Website

  • https://store.steampowered.com/app/1556790 
  • Steam Store



  • K Station Windows Content [17.84 G]

  • Public Linux depots

  • World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.

    From the makers of Verdun and Tannenberg

    The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.



    Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.


    Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.



    Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.

    Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.

    Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!

    Isonzo key features include:
    • Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
    • Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
    • World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
    • Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
    • Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
    • Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy


    More Games in the Authentic WW1 Game Series
    Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
    MINIMAL SETUP
    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 640
    • Storage: 20 GB available space
    RECOMMENDED SETUP
    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel i7-4770Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050
    • Storage: 20 GB available space
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