Its a very special day today, as we mark the anniversary of the start of the Battle of Verdun. Our very first game in the WW1 Game Series was named after this massive clash between the French and German armies, and it can certainly be considered one of the most significant battles of the war.
As well as looking back at the Battle of Verdun, we also have a new campaign event with the possibility to win a teaser reveal, another image from the upcoming Isonzo cosmetic DLC, and we compare the types of weapons you can use in each WW1 Game Series title. Off we go!
A map of the Verdun area.
The Battle of Verdun
The Battle of Verdun began on this day 108 years ago, on February 21st 1916. It was the longest battle of the war and one of the longest in history. The German plan was to capture strategic defensive positions from the French and then destroy their reserves when they tried to counter-attack. It began well for the Germans with the stunning capture of Fort Douaumont without a shot being fired. French commanders had ordered the fortress almost entirely emptied of men after Belgian forts were destroyed early in the war, and small German patrols were able to climb inside through (unoccupied) firing slots intended for machine gunners. Once in German hands the extent of the mistake by French command became clear Douaumont was a more modern fortress, and proved entirely capable of withstanding the kind of heavy artillery that had devastated the Belgian positions.
Fort Douaumont in Verdun. However the attack soon bogged down, and French reinforcements organized a strong defense. French General Nivelle gave the famous On ne passe pas! declaration which can be translated as they shall not pass. In the event of German advances immediate counter-attacks were to be organized. This might seem to be exactly what the Germans had hoped for, but they had not established the impenetrable defensive positions they hoped for. Instead, by late March French artillery was pounding their positions and causing heavy losses. Fierce fighting continued even as both sides pulled troops away from Verdun in July to support the Battle of the Somme. The Germans gradually reduced their commitment further, until in September and December the French were able to recapture most of the ground lost earlier in the battle. It officially ended on December 18th, almost four months after it began.
Change history, win a teaser in our new campaign event
For those who havent fought before, our campaign events are special multi-front battles in Verdun and Tannenberg, where every kill is tallied up, and the side which manages to lose the least troops wins. You can earn a medal for participating in the campaign, with a shinier medal for fighting on multiple fronts. The Battle of Verdun Weekend Campaign will run from Friday February 23 through (surprise!) the weekend, and end on Monday. Did you know that the Central Powers havent been able to secure a win so far? To give them a bit of a boost, lets up the stakes a little this time around: if the Central Powers manage to come out on top, well give you the first big teaser for the upcoming new game mode in Isonzo!
Weve been working on a grand map showing every battlefield in the series heres the Western Front part, with a bit of the Italian Front. Can you change history and see the Central Powers win the battle for attrition as planned for Verdun? Or will they once again be unable to pass?
Guns Across the Fronts
Every game in the WW1 Game Series so far features rifles, bayonets, pistols and grenades. But if you want a shotgun, youll need Verdun. Sabre? Tannenberg. Rifle grenades are only in Isonzo. Why the differences?
Verdun
Our first game has quite the variety of weapons, and this is a function both of gameplay design choices and the setting: the Western Front saw some of the greatest weapon variety in the war. With some of the largest and most heavily industrialized countries gradually moving to a total war footing, all kinds of weapons were tested, improved, and invented. Unique weapons to Verdun include the Winchester Model 1897 trench gun, the MP 18 submachine gun, flamethrowers, and even an anti-tank rifle, albeit only in the Attrition and Team Deathmatch game modes.
One notable omission is the heavy machine gun. On the sometimes narrow maps of Verdun there can be a fine line between places where an HMG would be overpowered and places where they would just be useless. In any case, the LMGs available to specific squads can provide weight of fire when needed. Heavy machine guns would become part of the WW1 Game Series though, with the release of...
Tannenberg
Yes, heavy machine guns made their debut in Tannenberg, where more open maps and freedom of movement for players allowed for both better fields of fire and more flanking routes. They were part of a number of new map features alongside things like command posts for calling in support, and ammunition crates. Also new to the series were swords, used by specific members of specific squads and offering unrivalled close combat power.
A number of the more advanced or unusual weapons were not present in Tannenberg, like the flamethrower and light machine guns. While these did see use on the Eastern Front historically, they were less common than in the west. It was also an intentional design choice to increase the importance of maneuver and positioning rather than having special weapons breaking gaps in defensive lines as you sometimes saw in Verdun.
Isonzo
Which brings us to the present day and Isonzo, which in many ways is the best of both worlds. Light machine guns and sniper rifles share the battlefield with heavy machine guns and the newly added mortars and field guns. One major factor was the new class / loadout system in Isonzo, where instead of players choosing squads and each squad having different roles each with different loadouts, you simply pick a class and a suitable loadout. The key difference is that class limits can be set as part of the map design in Verdun there was nothing to stop every German squad going Landser and having their MG-Schtze take an LMG. In Isonzo the number of potential LMGs and snipers can be limited to prevent them getting out of hand.
There were also new utility weapons and equipment added, from the flare guns used by officers to target support call-ins to the canteens and instruments used for buffing yourself or others. Of course the bulk of the fighting is still done with trusty rifles, pistols, grenades and bayonets but the more specialist weapons and map based heavy weapons can make all the difference if used right.
The Warming Continues
Well round off with a few more teasers from the upcoming cosmetic DLC, full of extreme cold weather clothing. You enjoyed last weeks [strike]Sgt. Chungus[/strike] Italian engineer, and we hope youll be as enthusiastic for this pair of Austro-Hungarian assault troops and their impeccable mustaches.
Both men have goggles ready in case of blinding sunlight off the snow, and the man on the left is wearing a ski suit and shoes.
Good luck with the campaign soldiers!
Lets see if you can earn that teaser
Isonzo
M2H
M2H
2022-09-13
Indie Strategy Simulation MMO Singleplayer Multiplayer
Game News Posts 161
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(10705 reviews)
https://www.ww1gameseries.com/isonzo/
https://store.steampowered.com/app/1556790 
K Station Windows Content [17.84 G]
From the makers of Verdun and Tannenberg …
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
- Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
- Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
- World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
- Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
- Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
- Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy
More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
- OS: Requires a 64-bit processor and operating system
- Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640
- Storage: 20 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: Intel i7-4770Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 20 GB available space
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