All about the Ascent event - climb for victory from April 10th!
[previewyoutube=qYpI6wixcfc;full][/previewyoutube]
Today's blog will explain the gameplay systems of Ascent and the new map - how does a game mode about climbing actually work? You'll be able to play from April 10th until April 24th, and earn a special Ascent medal for taking part - if you have more questions about the event itself, check out the FAQ here. For gameplay, you're already in the right place - let's get into it!
The Ascent map only has one objective - a capture point at the top of the mountain where the Austro-Hungarians have established a command post in a few snow blasted wooden huts. However, it's really more about the journey than the destination this time - there are 10 forward spawn points for the Italians scattered across the various ledges on the Marmolada cliffside, and the Austro-Hungarians have almost as many.
Combat around the command post. It doesn't look like much, but the strategic value is enormous. A rush to the top won't work - the Italians need to advance ledge by ledge, destroying the Austro-Hungarian forward spawn points and establishing their own. The final step is getting a foothold on the top of the mountain with one or both of the two forward spawn points up there, and finally storming the command post. How hard can it be?
Scaling the mountain is the only way up for the Italians. Hand over hand, clinging to the unforgiving rock of the cliff face. There are no alternate routes or clever shortcuts. The mechanics of climbing are not too complicated - approach the cliff and press the button to switch from regular movement to climbing. A prompt will show up when you're close enough, in the same way you get prompts for mounting heavy weapons or cutting wire.
Alpini reaching the top and preparing to assault the command post - there's a long way up before you get here though! Once you're on the cliff, you move the same way as usual, except that forward takes you up, backwards brings you down, and left/right will trigger a sideways hop. This kind of sideways movement isn't especially quick, so it's highly recommended to plan your routes to minimize how much sideways shuffling you're doing - but sometimes it's the only way to navigate an overhang or stay out of sight. And you will want to stay out of sight, with 16 angry Austro-Hungarians shooting or throwing rocks down at you. There's no yellow paint highlighting the best routes, so take a moment to scope out the mountainside, and experiment with different paths.
Luckily, you can improve the odds - at least for people following you. While climbing, you can place pitons into the cliff. During the First World War, pitons were actually still a relatively new technology, originally used only to aid a descent!
Pitons and ropes in-game. In Ascent, if you place multiple pitons close enough together they will be linked by ropes. Once that's done, climbers following the same route will get a boost to their climbing speed. There's no need to attach yourself to ropes or anything like that - just stay reasonably close to the ropes and you'll move faster. Do be careful about where you place pitons or which ropes you follow! You might be faster while following a rope, but you're a long way from being able to outclimb bullets. A lovely straight path with pitons and ropes is nothing more than a deathtrap if the Austro-Hungarians have good lines of sight to it.
Did you know that Marmolada was a key site for some of the earliest use of pitons in climbing? In 1901, expert climber Beatrice Tomasson was the first to ascend the 'South Wall of Marmolata', which was the biggest vertical wall ever climbed at the time - more than 600m/2000ft.
Beatrice Tomasson, right, alongside fellow climber Arcangelo Siorpaes, left.
It's not an April Fool's joke, the rock (not that one) will be a lethal weapon in Ascent!
Rocks fall into the category of 'easy to learn, hard to master'. The basics are: find rock pile, take rock, throw rock at enemy. If you avoid throwing it directly up above your head you'll be fine! But once you're in battle, you'll find there's more nuance to it. Rocks are physics objects, and will bounce on their way down the mountain. You can adjust the power of your throw by holding down the fire button, to allow you to target climbers who aren't directly below you. It also means you can stay away from the edge if you want - depending on how sharp eyed the Italians below you are, it might be dangerous to silhouette yourself against the cliff edge while aiming a rifle downwards.
These piles are where you can draw new rocks from.
Ascent is inspired by the many daring climbs made during the war in the Alps - both the recorded ones and the ones done by soldiers whose names are lost to history. We also shouldn't forget that climbing itself is dangerous, all the more so back then when much modern safety gear wasn't yet invented or in widespread use. It takes bravery to scale any mountain, even if you're not actively being shot at. Two names we do know are Ugo Vallepiana and Giuseppe Gaspard, Alpini veterans who made a series of climbs during the war. One of their most dangerous was during the Italian operation to capture the Castelletto, a strategically important piece of high ground. Vallepiana and Gaspard planned to climb past the enemy positions on the Castelletto and occupy a ledge 10s of meters above them, from which they could shoot down. Their journey was not an easy one - a slip of his foot would have killed Gaspard, except he had the incredible luck to land in a snowbank thick enough to cushion his fall. Further along, the Austro-Hungarian occupants of the Castelletto spotted them and a sniper shot Gaspard in the arm. When that didn't stop them artillery was fired into the mountain they were climbing, sending shrapnel and rock fragments through the air around them. Somehow they still reached their ledge, and were able to haul up some heavier weaponry! As often happens in war, their heroic achievement was sadly not as decisive as hoped, and the defenders of the Castelletto remained well dug-in. Ultimately the Alpini would dig into the rock below the Austro-Hungarians and detonate a mine - you can read about that in our previous blog!
An image from the other blog post, taken from Itinerari Della Grande Guerra. As noted there, it's included with an article about the Castelletto, but seems more likely to be an Austro-Hungarian mine at Monte Lagazuoi.
You can already wishlist our upcoming cosmetic DLC, which is full of cold weather clothing that will suit any of our colder maps, including the vertical cliff face of Marmolada in Ascent! https://store.steampowered.com/app/2719540
[ 2024-04-04 13:00:55 CET ] [ Original post ]
We'll start with our trailer for the new game mode...
[previewyoutube=qYpI6wixcfc;full][/previewyoutube]
All about Ascent
Today's blog will explain the gameplay systems of Ascent and the new map - how does a game mode about climbing actually work? You'll be able to play from April 10th until April 24th, and earn a special Ascent medal for taking part - if you have more questions about the event itself, check out the FAQ here. For gameplay, you're already in the right place - let's get into it!
The Objective
The Ascent map only has one objective - a capture point at the top of the mountain where the Austro-Hungarians have established a command post in a few snow blasted wooden huts. However, it's really more about the journey than the destination this time - there are 10 forward spawn points for the Italians scattered across the various ledges on the Marmolada cliffside, and the Austro-Hungarians have almost as many.
Combat around the command post. It doesn't look like much, but the strategic value is enormous. A rush to the top won't work - the Italians need to advance ledge by ledge, destroying the Austro-Hungarian forward spawn points and establishing their own. The final step is getting a foothold on the top of the mountain with one or both of the two forward spawn points up there, and finally storming the command post. How hard can it be?
Climbing
Scaling the mountain is the only way up for the Italians. Hand over hand, clinging to the unforgiving rock of the cliff face. There are no alternate routes or clever shortcuts. The mechanics of climbing are not too complicated - approach the cliff and press the button to switch from regular movement to climbing. A prompt will show up when you're close enough, in the same way you get prompts for mounting heavy weapons or cutting wire.
Alpini reaching the top and preparing to assault the command post - there's a long way up before you get here though! Once you're on the cliff, you move the same way as usual, except that forward takes you up, backwards brings you down, and left/right will trigger a sideways hop. This kind of sideways movement isn't especially quick, so it's highly recommended to plan your routes to minimize how much sideways shuffling you're doing - but sometimes it's the only way to navigate an overhang or stay out of sight. And you will want to stay out of sight, with 16 angry Austro-Hungarians shooting or throwing rocks down at you. There's no yellow paint highlighting the best routes, so take a moment to scope out the mountainside, and experiment with different paths.
Pitons and Ropes
Luckily, you can improve the odds - at least for people following you. While climbing, you can place pitons into the cliff. During the First World War, pitons were actually still a relatively new technology, originally used only to aid a descent!
Pitons and ropes in-game. In Ascent, if you place multiple pitons close enough together they will be linked by ropes. Once that's done, climbers following the same route will get a boost to their climbing speed. There's no need to attach yourself to ropes or anything like that - just stay reasonably close to the ropes and you'll move faster. Do be careful about where you place pitons or which ropes you follow! You might be faster while following a rope, but you're a long way from being able to outclimb bullets. A lovely straight path with pitons and ropes is nothing more than a deathtrap if the Austro-Hungarians have good lines of sight to it.
A historical aside
Did you know that Marmolada was a key site for some of the earliest use of pitons in climbing? In 1901, expert climber Beatrice Tomasson was the first to ascend the 'South Wall of Marmolata', which was the biggest vertical wall ever climbed at the time - more than 600m/2000ft.
Beatrice Tomasson, right, alongside fellow climber Arcangelo Siorpaes, left.
Rocks!
It's not an April Fool's joke, the rock (not that one) will be a lethal weapon in Ascent!
Rocks fall into the category of 'easy to learn, hard to master'. The basics are: find rock pile, take rock, throw rock at enemy. If you avoid throwing it directly up above your head you'll be fine! But once you're in battle, you'll find there's more nuance to it. Rocks are physics objects, and will bounce on their way down the mountain. You can adjust the power of your throw by holding down the fire button, to allow you to target climbers who aren't directly below you. It also means you can stay away from the edge if you want - depending on how sharp eyed the Italians below you are, it might be dangerous to silhouette yourself against the cliff edge while aiming a rifle downwards.
These piles are where you can draw new rocks from.
Heroic climbs!
Ascent is inspired by the many daring climbs made during the war in the Alps - both the recorded ones and the ones done by soldiers whose names are lost to history. We also shouldn't forget that climbing itself is dangerous, all the more so back then when much modern safety gear wasn't yet invented or in widespread use. It takes bravery to scale any mountain, even if you're not actively being shot at. Two names we do know are Ugo Vallepiana and Giuseppe Gaspard, Alpini veterans who made a series of climbs during the war. One of their most dangerous was during the Italian operation to capture the Castelletto, a strategically important piece of high ground. Vallepiana and Gaspard planned to climb past the enemy positions on the Castelletto and occupy a ledge 10s of meters above them, from which they could shoot down. Their journey was not an easy one - a slip of his foot would have killed Gaspard, except he had the incredible luck to land in a snowbank thick enough to cushion his fall. Further along, the Austro-Hungarian occupants of the Castelletto spotted them and a sniper shot Gaspard in the arm. When that didn't stop them artillery was fired into the mountain they were climbing, sending shrapnel and rock fragments through the air around them. Somehow they still reached their ledge, and were able to haul up some heavier weaponry! As often happens in war, their heroic achievement was sadly not as decisive as hoped, and the defenders of the Castelletto remained well dug-in. Ultimately the Alpini would dig into the rock below the Austro-Hungarians and detonate a mine - you can read about that in our previous blog!
An image from the other blog post, taken from Itinerari Della Grande Guerra. As noted there, it's included with an article about the Castelletto, but seems more likely to be an Austro-Hungarian mine at Monte Lagazuoi.
The Altitude Units Pack will arrive with Ascent
You can already wishlist our upcoming cosmetic DLC, which is full of cold weather clothing that will suit any of our colder maps, including the vertical cliff face of Marmolada in Ascent! https://store.steampowered.com/app/2719540
Gear up for Altitude!
The assault begins on the 10th and will run until the 24th of April. Get your ice picks and rocks ready...
Isonzo
M2H
M2H
2022-09-13
Indie Strategy Simulation MMO Singleplayer Multiplayer
Game News Posts 161
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(10705 reviews)
https://www.ww1gameseries.com/isonzo/
https://store.steampowered.com/app/1556790 
K Station Windows Content [17.84 G]
World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg …
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
From the makers of Verdun and Tannenberg …
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
- Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
- Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
- World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
- Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
- Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
- Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy
More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
MINIMAL SETUP
- OS: Requires a 64-bit processor and operating system
- Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640
- Storage: 20 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: Intel i7-4770Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 20 GB available space
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