





Meet the Dev #07: Seyfettin (QA)
Im Seyfettin, originally from Trkiye, now living in the Netherlands. Before that, I spent time in Spain, Croatia, and Slovenia. I speak Turkish, English, Croatian, and Spanish. I started my career in the industry almost eight years ago as a Videogame Tester at Electronic Arts Madrid, with Battlefield 1 as my first project. Over four years at EA, I worked on major IPs like FIFA, Star Wars, The Sims, SimCity, Command & Conquer, and The Simpsons.
During the pandemic, I transitioned to Apple as a QA Engineer, working remotely for the Cork office from Madrid. However, I missed the gaming industry, so I joined 2K Games Madrid, contributing to an unannounced project and the post-release phase of NBA 2K22. After that, I moved to the Netherlands to work at Abstraction Games, where I briefly worked on Gigantic: Rampage Edition and then spent about 15 months as a console porter Dev QA on Endless Dungeon. Then, I joined PlayStation Studios, focusing on PC ports of Ratchet & Clank: Rift Apart and Horizon Forbidden West. However, I realized it wasnt the right fit for me, and I made one of the best decisions of my career by joining BlackMill Games. I have a deep love for history, especially World War I and the Balkans, which I also studied during my time in Croatia. That passion makes working at BlackMill Games feel like the perfect match for me.
Im currently a QA Tester at BlackMill Games, and I started exactly a year ago. My day-to-day work involves testing new content, reproducing and documenting bugs, and collaborating closely with the rest of the team to ensure the best possible experience for our players. I also spend time engaging with community feedback, verifying reported issues, and helping the team prioritize fixes.
Ive been playing video games since I was 3. I started with an Atari & NES combo. When I was around five, I got my first PC and became obsessed with Outlaws, Doom, and Duke Nukem. When I was eight, my father opened a cyber caf in a small town on the western coast of Trkiye. It was the first one in the area. I spent most of my time there hosting LAN parties with Half-Life, Quake 3 Arena, and CS 1.6. During the summers, I also helped out by fixing computers, selling games, modding consoles and games. These days, besides my work on Isonzo, Im also working on my own project, building levels in Unreal Engine 5.
The first thing I tested was Marmolada, which is an amaaaazing map. These days, Ive been testing the upcoming map.
Definitely seeing a passionate community that respects and supports us. I really enjoy reading the Discord and forums, reproducing reported issues, hunting down bugs, and then tracking them get fixed. Its exciting and satisfying, at the end of the day, we all want great games with as few bugs as possible. Seeing the community help in that process is an amazing feeling
As a studio, I really admire Hello Games. Their dedication to No Mans Sky is incredible and very inspiring for indie studios. On a personal level, I love Firewatch so much. Its one of my biggest inspirations. I really appreciate well-written dialogue and deeply atmospheric games.
Im replaying Assassins Creed Odyssey as inspiration for my personal project. Every time I open that game, Im amazed by the environmental art. Its stunning. I mostly use the Discovery Tour mode since Im studying environmental art in my free time. As for upcoming games, Im very curious about GTA 6. I want to see how far Rockstar will push the industrys limits this time.
Four months ago, I started using Unreal Engine for the first time. Im currently training myself to become an Environmental Artist in the future. For my first project, Im creating an ancient Greek island inspired by Assassins Creed Odyssey, modeling houses entirely within the engine.
[previewyoutube=dR_c6AwhmE4;full][/previewyoutube] Besides that, Im passionate about videography, shooting short films with my camera, and taking photos of strangers on the streets, talking to them, getting to know them, and capturing their stories through photography.
I just want to thank our community again for being patient, supporting us, and helping us improve Isonzo. Well continue doing our best to make the game even better! [hr][/hr]
YouTube Discord Reddit X / Twitter Bluesky (New!)
[ 2025-02-06 15:30:19 CET ] [ Original post ]
Before we get into the return of Meet the Dev, be sure to check out the new update for Isonzo that dropped earlier today. It comes with some highly anticipated fixes as well as a toggle for bipods!
https://store.steampowered.com/news/app/1556790/view/532089704231731768
It's been a while since the last Meet the Dev, so it's about time we introduce another person from the team and get to know their story!
Meet Seyfettin!
Hello! Could you introduce yourself?
Im Seyfettin, originally from Trkiye, now living in the Netherlands. Before that, I spent time in Spain, Croatia, and Slovenia. I speak Turkish, English, Croatian, and Spanish. I started my career in the industry almost eight years ago as a Videogame Tester at Electronic Arts Madrid, with Battlefield 1 as my first project. Over four years at EA, I worked on major IPs like FIFA, Star Wars, The Sims, SimCity, Command & Conquer, and The Simpsons.

During the pandemic, I transitioned to Apple as a QA Engineer, working remotely for the Cork office from Madrid. However, I missed the gaming industry, so I joined 2K Games Madrid, contributing to an unannounced project and the post-release phase of NBA 2K22. After that, I moved to the Netherlands to work at Abstraction Games, where I briefly worked on Gigantic: Rampage Edition and then spent about 15 months as a console porter Dev QA on Endless Dungeon. Then, I joined PlayStation Studios, focusing on PC ports of Ratchet & Clank: Rift Apart and Horizon Forbidden West. However, I realized it wasnt the right fit for me, and I made one of the best decisions of my career by joining BlackMill Games. I have a deep love for history, especially World War I and the Balkans, which I also studied during my time in Croatia. That passion makes working at BlackMill Games feel like the perfect match for me.
What is your role in BlackMill Games and for the games? When did you start working here?
Im currently a QA Tester at BlackMill Games, and I started exactly a year ago. My day-to-day work involves testing new content, reproducing and documenting bugs, and collaborating closely with the rest of the team to ensure the best possible experience for our players. I also spend time engaging with community feedback, verifying reported issues, and helping the team prioritize fixes.
Where did your passion come from?
Ive been playing video games since I was 3. I started with an Atari & NES combo. When I was around five, I got my first PC and became obsessed with Outlaws, Doom, and Duke Nukem. When I was eight, my father opened a cyber caf in a small town on the western coast of Trkiye. It was the first one in the area. I spent most of my time there hosting LAN parties with Half-Life, Quake 3 Arena, and CS 1.6. During the summers, I also helped out by fixing computers, selling games, modding consoles and games. These days, besides my work on Isonzo, Im also working on my own project, building levels in Unreal Engine 5.
What is the first thing you worked on in Isonzo as well as the most recently released?
The first thing I tested was Marmolada, which is an amaaaazing map. These days, Ive been testing the upcoming map.

What is a memorable moment for you in the development of Isonzo?
Definitely seeing a passionate community that respects and supports us. I really enjoy reading the Discord and forums, reproducing reported issues, hunting down bugs, and then tracking them get fixed. Its exciting and satisfying, at the end of the day, we all want great games with as few bugs as possible. Seeing the community help in that process is an amazing feeling
Which other game dev/studio inspires you, and why?
As a studio, I really admire Hello Games. Their dedication to No Mans Sky is incredible and very inspiring for indie studios. On a personal level, I love Firewatch so much. Its one of my biggest inspirations. I really appreciate well-written dialogue and deeply atmospheric games.

Favourite game at the moment or something youre looking forward to?
Im replaying Assassins Creed Odyssey as inspiration for my personal project. Every time I open that game, Im amazed by the environmental art. Its stunning. I mostly use the Discovery Tour mode since Im studying environmental art in my free time. As for upcoming games, Im very curious about GTA 6. I want to see how far Rockstar will push the industrys limits this time.
Is there something you like to do when not working or playing games?
Four months ago, I started using Unreal Engine for the first time. Im currently training myself to become an Environmental Artist in the future. For my first project, Im creating an ancient Greek island inspired by Assassins Creed Odyssey, modeling houses entirely within the engine.

[previewyoutube=dR_c6AwhmE4;full][/previewyoutube] Besides that, Im passionate about videography, shooting short films with my camera, and taking photos of strangers on the streets, talking to them, getting to know them, and capturing their stories through photography.
Anything else you want to share?
I just want to thank our community again for being patient, supporting us, and helping us improve Isonzo. Well continue doing our best to make the game even better! [hr][/hr]
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[ 2025-02-06 15:30:19 CET ] [ Original post ]
Isonzo
M2H
Developer
M2H
Publisher
2022-09-13
Release
Game News Posts:
173
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(11865 reviews)
Public Linux Depots:
- K Station Windows Content [17.84 G]
World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg …
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
![]()
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
![]()
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
![]()
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
![]()
More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
From the makers of Verdun and Tannenberg …
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
- Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
- Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
- World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
- Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
- Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
- Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy
More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
MINIMAL SETUP
- OS: Requires a 64-bit processor and operating system
- Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640
- Storage: 20 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: Intel i7-4770Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 20 GB available space
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