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World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.

Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.

Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
  • Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
  • Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
  • World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
  • Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
  • Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
  • Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy

More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
Isonzo
M2HDeveloper
M2HPublisher
2022-09-13Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (7519 reviews)
Public Linux Depots:
  • K Station Windows Content [17.84 G]
Gallipoli - Introducing Anzac Cove

Hello everyone!

Today were exploring another map coming to Gallipoli, and the map that probably comes to mind first when you think of Gallipoli: Anzac Cove.

Landing at Anzac Cove

Following the failure to force a naval passage through the Dardanelles Straits in March 1915, the Entente allies decided that they would need to change their strategy. If they were to achieve their goal of capturing Constantinople and knocking the Ottoman Empire out of the war, they needed to land infantry on the Gallipoli peninsula to capture or destroy the Ottoman fortresses that guarded the straits.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/570a2ffeb353e2bbd889f3228ecc096df772d3b4.jpg\"][/img]

Landing at Anzac Cove, source: https://www.awm.gov.au/collection/C53771

In the early hours of the 25th April 1915 soldiers from the Australian and New Zealand Army Corps (ANZAC) approached the shore. They were aiming to land on Z Beach but had drifted a mile further north. Their plan was to take the beaches and then move on to capture various key ridges beyond. The Ottoman defenders detected their approach whilst the boats were still offshore and opened fire. The attack was on. Upon reaching the beach, the Australian soldiers fought uphill to capture their first objective: Plugges Plateau. However, the landscape beyond proved hugely difficult to traverse.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/2a1a25731bf3dc06aa8a5802ad9f9a7191a323b6.jpg\"][/img]

Steep hills of Anzac Cove, source: https://www.awm.gov.au/collection/C1000859

The defending Ottomans were hard-pressed. Whilst awaiting reinforcements, the commanding officer, Mustafa Kemal (later Kemal Atatrk, founding father of modern day Turkye) issued his famous I order you to die command to his men as he launched counter attacks. The Anzacs struggled to hold out against determined Ottoman attempts to force them back to the beaches. Their commanders decided to abandon the plan of capturing further ridges and instead dig in at Russells Top and hold the little territory they had gained. They would not progress much further for the rest of the campaign.

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/c3cfefa331cbf18de606bb6a74d15a329ba7c2c8.jpg\"][/img]

Mustafa Kemal (Kemal Atatrk, fourth from the left), source: https://www.awm.gov.au/collection/C196601

Anzac Cove in Gallipoli

Steep hills, sharp ridges and enough shrubberies to make someone shout Ni! characterize Anzac Cove. Theres not much in terms of visual cover when youre running around, but you can make use of plant cover if you lay down in the right spots. As for the battle itself, well, it starts off with a grand entry of the British Empire by boat.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/a0c13778483158b7ba4b54b410beebe3a55ac678.png\"][/img]

The battle starts with the British forces divided across multiple boats. Soldiers will then row you towards the beach. In the meantime, you can focus on providing covering fire with your weapon of choice. This continues until the first sector is captured, halfway up Plugges Plateau.

On the Ottoman side, youre sitting relatively comfortably at the objectives. While the British forces are splashing about, theyre a sitting duck with a complete lack of cover. These early stages of the battle are the best time for the Ottomans to really hack away at the attackers momentum. Be sure to bring some rifles!

The objectives themselves provide plenty of cover, but more worryingly perhaps, Krupp 75mm and HMG positions that can be used to send the attackers on a quick one-way trip to the bottom of the Aegean Sea.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/5c43daf3c4591188324f512e7eab4a51b204be7a.png\"][/img]

Its an uphill battle for the British forces, both literally and figuratively. Once the first sector is captured however, theyll be able to use it as their forward base and continue over Plugges Plateau and head for the Sphinx.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/9dae83adca14bf5f0a201c562ba432723a10a389.png\"][/img]

After running down the other side of Plugges Plateau, the climb back up begins. Along the ridge sits one of the two objectives, one that doesnt have much in the way of cover. Aside from some sandbags and the odd shrubbery, this steep objective is sure to get chaotic.

The other objective sits right on the shoulders of the Sphinx or Yuksek Tepe amongst the Ottomans, an eye-catching geographical outcrop and is likely easier to defend. Not only does it feature an underground cabin, some shooting nests, and plenty of foliage, its also one of the highest points on the map. You can spot people all the way back on Plugges Plateau, and even the beach in some places.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/05f51cd8087bfbd0f9bb78cfcba34bab4553aad7.png\"][/img]

Running towards the third sector at Russells Top, the terrain evens out a bit. On the attackers left side, its only a slight incline. The right side sits lower, but leads to the same objective at the very end.

The final Headquarters is a series of trenches complete with tunnels, shooting nests and a nice view. Everything you need for a final Ottoman stand!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/5acfdb94740929643279ff3ce9a4afba7bfffb45.png\"][/img]

The Arsenal

Lets have a look at two more weapons commonly used on the Ottoman Front! This time, two standard issue sidearms you wouldve seen during the Landing at Anzac Cove.

Webley Mk.VI

The Webley Revolvers are a series of top-break revolvers adopted in 1887, where it became the standard issue service revolver of the British Empire. It fires the .455 Webley cartridge, making it amongst the most powerful revolvers of its type.

Compared to its prior models, the Mark VI had its barrel extended from 100mm to 150mm for better effectiveness at range though its typical engagement range was quite short.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/1e0d107a4cec5475ed5c7055e8c2a73fbe868552.png\"][/img]

FN M1903

The FN M1903 is a Browning-design semi-automatic pistol firing the 9mm Browning Long cartridge, comparable to the 9x19mm Parabellum of the German Luger. The design was popular for its ease of use, reliability and accuracy.

8,000 FN M1903 pistols were ordered by the Ottoman Empire for police use prior to WW1, but ended up in the hands of Officers and specialized units during the war. More were produced for the Ottomans after the FN factory was captured by the Germans.

It is one of many famous foreign-made semi-automatic pistols fielded by the Ottoman army.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/cd7dcc72ac38bc999f6c5712a966c4f327b63069.png\"][/img]

[hr][/hr]

Got all that? Great. If you havent already, be sure to check out the Ctesiphon blog as well to learn more about the battles in Mesopotamia and the ancient Arch of Ctesiphon. You can expect more information from us again soon, so be sure to add Gallipoli to your wishlist!

[ 2025-10-30 15:01:25 CET ] [Original Post]

Minimum Setup

  • OS: Requires a 64-bit processor and operating system
  • Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 640
  • Storage: 20 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel i7-4770Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050
    • Storage: 20 GB available space
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