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World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.

Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.

Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
  • Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
  • Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
  • World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
  • Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
  • Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
  • Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy

More Games in the Authentic WW1 Game Series
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
Isonzo
M2HDeveloper
M2HPublisher
2022-09-13Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (7519 reviews)
Public Linux Depots:
  • K Station Windows Content [17.84 G]
Gallipoli - Major Improvements to Gun Play

Some of the biggest changes in Gallipoli compared to the previous games can be found in the gunplay. It has received a major set of improvements and reworks to really improve the realism and pacing of the game, while also making it more satisfying. Youll feel greater differences between the weapons in the game.

\nBefore we get into the actual changes, lets discuss our reasoning!

Note: if you can\'t see the images, try the blog on Reddit!

Pacing & Immersion

While we believe our previous games were a good showcase of what fighting in WW1 was like, we really wanted to take it to the next level with Gallipoli. For this, we took a close look at pacing and immersion, how we could more closely capture what combat was like as a soldier on the front. We hope to push teamwork and smart decision making more in Gallipoli and make battles feel more realistic. Every weapon should have their own challenges, yet be fun and rewarding to use.

Now, thats easier said than done. Theres no immersion slider we can tweak a little. So to achieve this, weve made some major improvements in all kinds of different areas of the game. A lot of these are related to weapon handling and player status, how a soldier would react in the heat of combat. Lets take a look at some of the improvements weve made!

[img src=\"https://i.imgur.com/XyrQ313.gif\"][/img]

Reloading

Reloading got a lot of love in Gallipoli. All of the reloading animations are upgraded massively and are completely unique for each and every single weapon! Reloads and bolting are a bit slower and methodical in Gallipoli to better reflect real life, which also requires you to be more tactical with when and where you reload.

[img src=\"https://i.imgur.com/MLAElVJ.gif\"][/img]

Each weapon in Gallipoli has their reload split into three stages: unloading, reloading and closing the bolt. For single-round reloaded weapons like rifles, every round inserted functions as an extra stage.

Completing a stage essentially functions as a checkpoint in case you need to interrupt the reload. Its more realistic that way; once you put a round into the weapon, you wont have to do so again after getting interrupted.

[img src=\"https://i.imgur.com/57BPkKs.gif\"][/img]

Suppression

One of the other biggest changes is how suppression works and affects you at the receiving end. In Isonzo, getting suppressed was mostly a visual effect, restricting your vision. In Gallipoli however, it triggers your fight or flight instinct!

Being suppressed initially increases sway and recoil. As you continue to get suppressed, youll start to panic and the effects get much more severe. Your vision darkens and you lose color perception. Your hands start shaking, making it very difficult to aim and return fire. Near misses from bullets cause you to flinch and throw off your aim.

If youre heavily suppressed, you may also struggle to properly close the bolt, the last stage of a reload. Its not a gun jamming mechanic that requires manual input. You will always succeed in reloading, but it takes a second longer than usual. Of course, this comes with another unique animation!

[img src=\"https://i.imgur.com/chNwoeO.gif\"][/img]

Suppression by bullets happens when bullets are whizzing past you. Machine guns have the easiest time suppressing others due to the volume of fire, and doing so should be the main priority. Bullet suppression is stronger at longer ranges, to make sure you dont get all shaky in one-on-one close-quarters combat.

Explosions also suppress. The strength and range depends on the size of the explosion. Explosives that are designed to stun instead of destroy, like certain types of grenade, cause relatively more suppression. Explosions and stunning are a big topic on their own, so more on that in a later blog!

The best way to combat suppression is to go prone, preferably behind cover. Lying on the ground makes you partially resist the effects of suppression and helps you recover quicker.

[img src=\"https://i.imgur.com/ZGPwuix.gif\"][/img]

Weapon Handling

Once you spawn in, weapon in hand, youll first notice some general changes we made to handling. Weve built on the systems used in Isonzo to add more layers of depth and realism to the weapons in Gallipoli.

Drag & weight

Drag is a new feature in Gallipoli and determines how quickly your weapon follows your movement, based on its weight. Lightweight weapons like pistols respond only slightly slower to turning around, aiming down sights and the end of a sprint. Heavy weapons like machine guns take a bit longer to do all of that. Overall we balanced it to make it a bit more challenging to snap on target, but not take 3-5 business days to do so either.

[img src=\"https://i.imgur.com/eGXcmiK.gif\"][/img]

Weapon modifications do affect a weapons weight, so an SMLE MK.III without bayonet or scope will be snappier than one with.

Sway

Weapon sway has gotten a lot of attention and now more closely reacts to your status! The basic breathing sway pattern has been completely reworked to match reality more closely, but weve also added two new factors: hand wobble and arm fatigue. Both add a bunch of little movements that come with handling a weapon of different weight classes.

Hand wobble is the inaccuracy that comes with handling lighter weapons like pistols, while arm fatigue is the strain on your arms from carrying around a big chunk of metal like a machine gun. Of course, holding your breath to focus on aiming massively reduces all sway for a limited time.

[img src=\"https://i.imgur.com/3FwpQBF.gif\"][/img]

Surface Resting

You can now rest any weapon on any surface! Previously only an option for weapons with bipods, its now extended to all weapons in various degrees.

If youre aiming from behind cover or are lying prone on the ground, youll have an easier time aiming your weapon. Unlike bipods, theres no setup required to benefit from it. Bipods are still available on some weapons and do still require deployment, but have a way stronger effect on aim than surface resting.

[img src=\"https://i.imgur.com/K5KGjSX.gif\"][/img]

[hr][/hr]

Thats all for now! There are a bunch more improvements that really elevate the immersion, but well show those another day. If youd like to stay up to date, be sure to wishlist and follow Gallipoli on Steam!

If youd like to learn more about the history of the Middle Eastern theater of WW1, be sure to check out our new video with Dr Chris Kempshall!

[ 2025-11-13 15:01:50 CET ] [Original Post]

Minimum Setup

  • OS: Requires a 64-bit processor and operating system
  • Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 640
  • Storage: 20 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel i7-4770Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050
    • Storage: 20 GB available space
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