

Leave everything behind and open a Tiny Bookshop by the sea in this ambient narrative management game.
Stock your wagon, set up shop in scenic locations, and navigate a post-capitalist future alongside Bookstonbury’s eclectic cast of characters.
- Each day you pick a new location to explore and set up shop at. Unlock more as you progress.
- Stock your Tiny Bookshop with the right books to meet the locals’ reading habits and watch your customers trickle in.
- Customize your Tiny Bookshop with the items you collect. They affect your sales and add new unique mechanics.

Each of the picturesque locations in town has characters and stories attached, which you slowly unravel as you become a pillar of the community.
Where you go each day, which items you bring and the way that you interact with narrative systems, like the local newspaper, all shape the course of the locals’ stories – and your own.
Wishlist Tiny Bookshop today!

Hi folks, thank you for reaching out!\n\nThis patch fixes some achievements not being set correctly! Thank you for reporting this!\n\nHave a lovely end of the year!
This patch fixes items not being considered in shop when placed on top of the table, etc. after a reload.\n\nThank you for your help!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42918095/9f836c046a3fbfc29d59571d326d226c69eff2e0.png\"][/img]\nThis update is PACKED with new books! But we also have a few new surprises for you. Heres all that is new in this update:
[p align=\"start\"][/p]A Librarys Worth of New Books!
Thanks to the incredible work of our Tiny Bookshop Book Council, we will be adding a total of 1,087 new books for you to discover and add to your TBR totems! So this is now the perfect moment to dive back into book recommendations! Here is a breakdown on all the new books by language:
447 English
107 German
113 French
77 Russian
61 Spanish
74 Turkish
65 Simplified Chinese
52 Traditional Chinese
31 Japanese
60 Ukrainian
[p align=\"start\"][/p]Ukrainian Joins the Shelves!
And as you can spot in the list above, Tiny Bookshop now supports Ukrainian! We\'re thrilled to welcome even more book lovers and readers to Bookstonbury! Thank you Inna for all your hard work!!!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42918095/ef6f0c0f664dfde009eff2b50c218a487a9c4b3e.png\"][/img]
Quality of Life Features:
By popular request, players will now be able to save and load bookshop presets. This should make decorating so much easier. Create different layouts, swap between them, and experiment to your hearts content!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42918095/5d15901f7ce29f1394b33e7274ecc4aed788e075.gif\"][/img]
We\'ve also added the ability for you to zoom! Just a fun little feature for you to inspect and admire the lovely details in Bookstonbury.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42918095/c2d922d178ee38a26d9bef87614a91c40f017d97.gif\"][/img]
[p align=\"start\"][/p]New Items for the Season!
We wouldn\'t be ending the year without some fresh decor for the season! Check out what\'s new on catalogue:
A cozy snow sled and RUGS! Four brand-new rugs are now available to help you tie your bookshop together!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42918095/b4967f168949018803ce88a35e6ca11e28709a0d.jpg\"][/img]
[p align=\"start\"][/p]Bug Fixes and Improvements:
Fixed that the boombox was missable
[/*]Prioritised events in journal and newspaper so the most important info is the most visible
[/*]Adjusted some tags of books
[/*]Adjusted some tags of items
[/*]Added \"increases customer count\" as a filter category in the customisation screen
[/*]Added \"Important\" as a filter category in the customisation screen so you can find and track your quest items more easily
[/*]Selected a nicer font for Cyrillic (RU and UA)
[/*]Improved PS5 controller RGB mode: it now shows the color of the inspected genre in the stocking screen
[/*]Made the UI shaders compatible with older hardware (ymmv)
[/*]Adjusted the behaviour of some investigations to be more consistent
[/*]Adjusted some timing-related narrative edge-cases
[/*]And many more...
[/*]
We have plenty more in the works for next year.
[p align=\"start\"][/p]But for now this is our farewell to this year, thank you for making it incredibly special. You all have forever changed the lives of our little team of seven in the just 4 months since Tiny Bookshop released! Thank you!
[p align=\"start\"][/p]Happy holidays, and see you next year!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42918095/9aa17e60d6524e5843a4a5ef93809229827b8b8e.jpg\"][/img]
Hi folks! After going back and forth with the Steam team, we were able to optimise Tiny Bookshop for the Steam Deck\'s screen fully!
With this update, Tiny Bookshop is officially Steam Deck verified! This patch also introduces the ability to zoom in, while your shop is at a location, so even the smallest text in speech bubbles will be readable.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42918095/c2d922d178ee38a26d9bef87614a91c40f017d97.gif\"][/img]
This patch also sets the default back from Proton to Linux for the Steam Deck and Linux devices. This comes with two notes:
The Proton (Windows) and Linux native versions are identical, but you might see some faster loads in the Proton version, and faster runtime performance in the Linux version.
Note 1:
Load times can be a bit longer on Steam Deck / Linux. This is nothing new, but keep it in mind. Our theory is that thread priority is handled differently, leading to slightly slower load speeds.
Note 2:
If you haven\'t opened the game on your Steam Deck in a while, or you have been playing without an internet connection, your saves might be in the Proton emulated saves directory. Our game will load these automatically in Linux, and we\'ve spent hours testing this to make sure it works properly. If you encounter any issues, you can try manually setting the compatibility settings to Proton, and keep playing there.
Hello there Booksellers!\n\nThe Steam Award 2025 are now underway! You can nominate your favourite games across a variety of categories over at:https://store.steampowered.com/steamawards/nominations/2025\n \nTiny Bookshop is eligible for several categories, but our favourite is... \n
Sit Back and Relax Award!
\n\nIf youd like to submit a nomination for Tiny Bookshop, you can do so until December 1st, 10 AM PT. All nominations will be gathered by Valve, and the finalists will be revealed on December 18th! \n\nWeve also been hard at work preparing some exciting news for you in the coming weeks, and we cant wait to share more when the time comes. But until then, thank you all so much for your continued support of Tiny Bookshop!\n\nYour neoludic games \n[dynamiclink href=\"https://store.steampowered.com/app/2133760/\"][/dynamiclink]
Hi everyone, this is just a tiny update addressing a Unity security vulnerability.\nAccording to Unity, no exploits have been known with this vulnerability. You can read more on the matter here: https://unity.com/de/security/sept-2025-01\nBack to testing cloud save!\nHave a lovely day everyone \n
General Fixes:
\nHi everyone, were back after recovering from Gamescom, and the stress that has been the release of our first game, with our latest patch!\nThis one took a bit longer to figure out, because we made changes to the save system, and that requires a ton of testing and consideration, to make sure nothing breaks. Plus, it seems like the life weve been putting on hold before the release of TB finally caught up with us! Two of our team members got married last month, and we all had to spend some much-needed time to take care of our personal lives, after the crunch-free but still very all-consuming development that was Tiny Bookshop.\n\nWithout further ado, lets jump into what weve fixed and addressed with this update \n\n\nFixed some UI scaling issues and some edge case problems with dialog bubbles\nFixed some item and book tags.\nFixed some more typos.\n\nSave System Rework
\nImproved Save System to try to recover saves automatically and support multiple users. This is a preparation for enabling Steam Auto Cloud in the future.\nFrom now on, the correct directory of your save files is:\n\nWindows:\n%userprofile%\\AppData\\LocalLow\\neoludic games\\Tiny Bookshop\\YOUR_STEAM_ID\\Saves\\\n\nMac:\n~/Library/Application Support/neoludic games/Tiny Bookshop/YOUR_STEAM_ID/Saves/\n\nLinux:\n~/.config/unity3d/neoludic games/Tiny Bookshop/YOUR_STEAM_ID/Saves/\n\nThe save files will be loaded from old paths and will be automatically moved once you save. The game saves during any scene load during game play.\n\nIntroducing: Self Repairing Save Files!
\nThere is still the archive we introduced, and the Backup folder in your saves, just to make sure your files can never get fully lost! For this we introduced an automatic way, trying to recover the saves if something breaks. This should prevent some of you from having to deal with copying save files from one folder to another in case a save got corrupted.\n\nRegarding the Missing Save Files on Steam Deck:
\nWe sadly cant automatically port over the save files here, as this has to do with Steam deciding to default to Proton instead of Linux to run our game. Proton uses an emulated file system, so we cant reach the previously created files from within the game. We contacted Steam Support about this, but we arent able to change the default behaviour ourselves. \nOnce we have cloud sync enabled, well return the game to run natively on your deck as intended, but this requires careful consideration to make sure any save files created between the change Valve introduced, and the change back are synced using Steam Cloud.\n\nUntil then, we have two fixes for you:\n\nIf you want to continue on Linux this is the version we will support in the future (Recommended):\nSelect Properties->Compatibility and choose Steam Linux Runtime from the dropdown to run natively the Linux version on your device, as we intended.\n\nIf you want to stay on Proton and your save files are missing:\nEnter Desktop mode, head to ~/.config/unity3d/neoludic games/Tiny Bookshop/YOUR_STEAM_ID/Saves/ or if you have not played on the current patch,yet: ~/.config/unity3d/neoludic games/Tiny Bookshop/Steam/Saves/ and copy the files there to \"\"~/.steam/steam/steamapps/compatdata/2133760/pfx/drive_c/users/steamuser/AppData/LocalLow/neoludic games/Tiny Bookshop/YOUR_STEAM_ID/Saves\"\"\n\n\nTech-y Deep Dive
\nFor those who are really into the tech side of things, we dug deep to figure out what happened the two times there were save shenanigans:\n\nWhat Happened, when the MAC saves got lost in the first week of release?
\nSo we noticed the following:\nWe are using the Unity game engine, and noticed that its persistentDataPath is not actually persistent. The behaviour of the persistentDataPath changes on Mac if there is a different folder under a specific path available, which was the case after we tested Auto-cloud in development mode.\nThat this would happen despite setting the development mode toggle was not clearly documented on the Steamworks backend, but this led to the mac version reading from a different folder after the folder showed up.\n\nWe have fixed this by directly specifying the correct path across all platforms, so this should never happen again!\n\nWhat happened, when the SteamDeck saves got lost a few weeks ago?
\nOn Steam Deck, the problem lies with the Steam Deck compatibility review. By default, they only test using Proton, even if a Linux version is available. We noticed they had done a compatibility review, but wanted to hold off on publishing it, as we were still working on adjusting the text scaling and were pretty busy with everything else around release. Somehow, this review was published regardless. As soon as the review was live, Steam changed the default compatibility setting for the Steam Deck from Linux Native (What we intended, tested and support) to Proton (Which works, but is not being tested by us). Proton simulates the windows file system, leading to the game looking for save files in a different path. Well work with Steam Support to undo this default in the future, but only after we enable Steam Cloud for a bit, to make sure the saves between Proton and Linux versions on the Steam Deck are synced correctly.Hello, everyone! Were back from an incredible week of Gamescom! After 3 years of attempts, we finally came back with an award, winning Gamescom\'s \"Games for Impact\" 2025! Thank you to everyone who has voted for us! [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42918095/f68faf4f16425b9b084c06e437b54ce32c88b94a.png\"][/img]After another week off to recover and purge any remaining \"con cough\", the team is now back in the office and excited to continue supporting Tiny Bookshop. \n\n
Tiny Bookshop has sold over 300,000 Copies!
It\'s still not been a month since the release of Tiny Bookshop, and we already sold over 300,000 copies across both Steam and Switch! At this rate, Bookstonbury is going to face over-tourism, and we\'ll have to call in more seagulls!\n\nIn all seriousness, we are absolutely blown away! Thank you so very much for the support!\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42918095/a73d9ee4de8c628309cb0c8689fa29f0d1626d4b.png\"][/img]\n
Whats next for Tiny Bookshop?
Throughout this month, we will be going through our backlog of player reports, focusing on bug fixes, such as fixing issues with Steam Cloud saves, as well as improving the player experience of Tiny Bookshop. We have received lots of feedback and will be working to bring some much-needed quality-of-life updates, such as the ability to save your Bookshop loadouts ! While we\'re at it, we\'ll also be taking some time to think about new content we\'d like to create! So stay tuned for that and much more coming soon.\n\n
Tiny Bookshop Book Council
You might have already known, weve recently opened applications for a Book Council through our Discord server. We want the Book Council to help expand the current book selections available in Tiny Bookshop. Since our initial announcement, weve already received over 700 applications! While weve had many applications from people with expertise in books of the English language, wed love to encourage more applicants with backgrounds in Japanese, Chinese, Ukrainian, Turkish, or Russian language books. If this sounds like you (or someone you know), wed love for you to apply and help bring even more cultural diversity to Tiny Bookshop.\n\nAs always, thank you all for your support and passion. Youve helped make Tiny Bookshop what it is today, and were excited to keep building it together with you!\n\n\nYours ever gratefully,\nneoludic games
\nIt\'s been a bit over a week since Tiny Bookshop was released. Can you believe there are already over 200,000 of you making Bookstonbury unsafe with your book recommendations , prickly cacti, and smelly fish??? \n\nI know, it\'s still hitting me... This has been the most chaotic and wonderful week of our careers; we cannot thank you enough for all the love you have shown for Tiny Bookshop. Now go out there and sell some more books to the world!
Hi everyone, its now officially 7 days since Tiny Bookshop released, and finally, after tackling the most serious bugs, we found some time to take care of more UX and feedback.\n\n\n
- \n
- Adjusted/Fixed Maryams recommendation quest at the caf not saving the progress consistently.\n
- Increased rain chance in spring slightly.\n
- Inspiring Klaus now counts anywhere, and not just at the supermarket.\n
- Adjusted Historic Tag. Changed it from Written about the past to meeting a need of immersing yourself in the past.\n
- Nerfed [spoiler]Professor Quest to make it less frustrating.[/spoiler]\n
- Made [spoiler]cases[/spoiler] visible and visually distinct to help you identify which one is currently active.\n
- Removed a dialogue gamepad deselection, that would lead to having to re-select dialogue. \n
- Made Play and Long mutually exclusive, as plays dont tend to be over 450 pages.\n
- Added a bail-out book box, in case you are out of money and out of books.\n
- Adjusted the [spoiler]gardening fundraiser[/spoiler] so it doesnt keep subtracting money after the quest is completed.\n
- Fixed snow at Park.\n
- Fixed [spoiler]Nightmare Fuel-Effect[/spoiler] never disappearing.\n
- Adjusted spacing of location genres in the journal to avoid overlaps.\n
- Improved the UX of colouring your bookshop.\n
- Made [spoiler]Spoiled Fish[/spoiler] only placeable in one slot at a time, to avoid accidental smells.\n
- Fixed wildlife-board being obstructed at the fish-market.\n
- Made the [spoiler]Antique Lantern[/spoiler] slightly stronger.\n
- Fixed a glitching shadow at the Caf.\n
- Made rain a little more likely in spring.\n
Known Issue:
\nSteam Cloud is still disabled, until we can figure out a way to test it safely. We are in contact with Steam Support! \n\nWeekend:
\nWell be taking this weekend off, after having worked through the last one. So I hope youll understand that well try not to respond during this weekend.\n\nNext week is also the Gamescom, where we will have a booth in the Indie Arena! Well still try to find time to respond to your questions, and fix urgent bugs if there are any, but communications might be a bit slower next week, as our 5-person-team has to staff the booth, too.\n\n\nThe First Week:
\nThis last week has been a blur for us. We never imagined that this many people would pick up our game! We are simply blown-away and exceptionally thankful for your support and passion for the game, and the kindness and positivity you bring to every conversation we had with you. We are lucky to have made a game for such a wonderful community! \n\nAs always, here is the link to the previous patch notes: https://steamcommunity.com/app/2133760/discussions/0/601912361526467372/- \n
- Added a robust local backup system for saves (One on start-up and one whenever you save)\n
- Fixed an issue where the game did not start due to a Steam back-end change\n
- Fixed typos and adjusted some book tags\n
- Fixed an issue where [spoiler]in the final quest you would sometimes not get an important item[/spoiler]\n
- Fixed the timing and conditions of some late game quests\n
Known issue:
\nThere is currently an issue with Steam Cloud messing with the save files on Mac, and perhaps other OSes. Thats the reason we experienced and fixed the start-up bug, added two additional back-up systems for your save files, and did not get much else done today. If you are affected, please try the solution posted in this thread: https://steamcommunity.com/app/2133760/discussions/0/601912361526441201/\n\nIf that doesnt work, please mail us at developers at neoludic.games and we will try our best to help you.\n\nWe have alerted Steam Support of the issue, and are hoping we can resolve this together swiftly. We have also temporarily disabled Steam Cloud on the store page, until we are able to safely test and verify its integration.\n\nThank you everyone for your understanding, help and support! And for being so kind in your messages, despite this issue.Hi everyone, thank you so so much for enjoying our game, and helping us find and fix some more rogue bugs! We\'re still waiting to verify our Steam Cloud fix with Valve, but here are all the things we fixed in the last 24 hours \n\n
- \n
- Fixed an issue that would sometimes arise when having back-to-back recommendations. Leading to a softlock.\n
- Fixed an issue where [spoiler]the plant-growing cutscenes would sometimes not reset properly[/spoiler].\n
- Fixed a bug where Tildes dialogue at [spoiler]the chess group in the Park[/spoiler] would sometimes get stuck, blocking the rest of the day from progressing. This should fix similar bugs in other locations like [spoiler] Moira at the lighthouse or the concert being stuck at \"\"Wohooo\"\"[/spoiler].\n
- Fixed a bug where Walt [spoiler] was not finishing the Writing Quest.[/spoiler]\n
- Fixed a softlock where you could not confirm the pop-up on the gamepad after [spoiler]adopting the dog[/spoiler].\n
- Fixed the start of a late-game questline.\n
- Fixed a Harper [spoiler]cave spelunking[/spoiler] UX issue.\n
- Further adjusted book tags.\n
- Made drama and play requests more distinct in CN and HANT.\n
- Fixed Seagull audio not being controlled by the volume sliders.\n
Hi everyone, thank you for all your kind words, your thoughtful feedback and your super helpful reports when things didn\'t quite work as planned.\n\nHeres what we changed and fixed in this update!\n\n
- \n
- Removed contradicting requests for the length of books\n
- Removed contradicting requests for something light and academic\n
- Adjusted book tags\n
- Fixed [spoiler]being stuck at the cave investigation after telling Harper maybe later [/spoiler]\n
- Increased priority of [spoiler]board game dialogue by Klaus[/spoiler]\n
- Fixed more typos EN\n
- Fixed more typos DE\n
- Fixed the recommendation request appearing with a huge delay at the [spoiler]Hospital[/spoiler]\n
- Ensured [spoiler]Seagulls[/spoiler]arent talking when asking for help\n
- Fixed inspiration duration buffs having no effect\n
- Fixed untranslated dialogue line\n
- Fixed that the [spoiler]recycling bin[/spoiler] falsely claims that it is paintable\n
- Fixed two [spoiler]instances of Harper while shes giving the tour[/spoiler]\n
- Fixed that players were able to skip the [spoiler]wintermarket sell-out collection dialogue [/spoiler]\n
- Fixed permanently zoomed in on [spoiler]Walts shop[/spoiler] in a rare edge case\n
- Fixed edge case where [spoiler]Harper did not collect the first beach quest if it had been completed close to or at the bonfire[/spoiler]\n
Hi everyone, as promised, this is a quick first patch, here\'s what changed \n\n Adjusted some book tags.\n Fixed a couple EN typos.\n Fixed customization tutorial bug on controller.\n Fixed jumping visitors at the supermarket.\n Fixed rare vanishing shelves bug in the recommendation screen.\n\nWe\'ve temporarily disabled cloud saves, as there was a bug with cross-platform saves vanishing completely! We\'ve prepared a fix, but just want to make sure to check in with Steam before setting it live \n\nThank you everyone for your diligent and detailed reports! We\'ll continue to tinker away on them during the weekend
Like the six-legged critters, bugs can sneak in from anywhere. And before we can address them, we need to identify them. The faster we can figure out what caused a bug, the faster we can fix it!
Here are a couple tips on how you can help with that, after you encountered one.
1. Play the game until the bug appears,
2. Then press F2 (depending on your configuration, you might need to hold down the FN key on your keyboard when pressing F2).
3. This brings up our bug report tool. Here you can give the bug a good name, and describe what happened BEFORE the bug occurred and describe the bug itself.
4. If you\'re open to being contacted with follow-up questions, you can enter your mail, but you don\'t have to.
5. Press send!
If you can\'t open the game, or prefer reporting bugs otherwise, you can also email us with a bug report to developers\\[at]neoludic.games.
It\'s still important for you to describe what was happening and what is happening in as much detail as you can.
Thank you for your help!
Dear lovely book and indie game enthusiasts! Your time has come!
You can now open your very own Tiny Bookshop by the seaside!!!
Thank you so much for being here with us. It means the world that you have supported us for so long, and none of this would have been possible without you all!
We sincerely hope you enjoy the game! A lot of love was put into it.
And after playing, it would be amazing if you could take the time to leave a review!
It would help us reach even more people who might love the game in the future
But most importantly: Have fun in Bookstonbury!
Yours ever gratefully,
neoludic games
Hello lovely booksellers
We simply had to make another post because we cant contain our excitement!
Tiny Bookshop will finally release TOMORROW
and it all seems a little unreal, but in the best possible way! We sincerely hope you are as excited about this as we are.
We also saw some of you asking about the game running on Steam Deck.
While were still working on getting the official verification from Valve at the time of writing, we have tested the build on Steam Deck a lot and it works like a charm! So there should be no problem for any of you planning to try Tiny Bookshop on your Steam Decks right from the time of release!
See you all tomorrow!
Your neoludics
Its almost time, loyal bookworms!\nOnly three more days until you can finally play Tiny Bookshop to your hearts content!\n\nHeres a little timetable weve prepared, so that you can make sure not to miss our launch in 3 days!!
Thursday, August 7
10 am Pacific Time (PDT)
1 pm Eastern Time (EDT)
6 pm UK Time (BST)
7 pm Central European Time (CEST)
Friday, August 8
1 am Chinese Time (CST)
2 am Japanese Time (JST)
3 am Australian Eastern Time (AEST)
Happy week, and see you all then!
Your neoludics
Hello, budding booksellers!
We can barely believe it ourselves, but its true...
Tiny Bookshop releases one week from now, right here on Steam!
Our team here at neoludic games is so excited that all of our hard work has brought us here, and we cant wait to share it all with you in seven days!
A lot of you have asked us how long the full game will be, and thanks to our wonderful playtesters, we have an answer for you:
A main story playthrough will take about 25 to 30 hours. Unless you are veeery fast... Cant wait to see the speed runs!
To complete every achievement, the game may take even longer. And the best news is: If you still dont have enough of Tiny Bookshop after 30 hours, you can continue selling and recommending books until the end of time! While you may run out of content eventually, nothing can stop you from spending the rest of your days in Bookstonbury!
Thank you for your patience, and see you all on 7th August!
Your neoludics
Hello there, Bookseller! With Steam Next Fest just around the corner, were back with some exciting updates!
Well, firstly is of course, we'll be in the next Steam Next Fest, from June 9 - June 16th! And secondly, as Tiny Bookshop gets closer to launch, our demo could really use a refresh! Check out what we have been working on:

Demo Refresh for Steam Next Fest!
Believe it or not, the original Tiny Bookshop demo is almost a year old now!
Since then, weve been hard at work behind the scenes, listening to your feedback, making improvements, and polishing up the experience. And as new indie devs on the scene, we have learned so much from this experience! So for the upcoming Steam Next Fest, we are relaunching the Tiny Bookshop demo TODAY, on the 7th of June! Players can experience the first 3 days of Tiny Bookshop with some improved features and quality of life additions.
Now I know what you must be wondering.. What's New in the Demo?
We've written up a whole changelog with all the new things that you can expect!
Check Out What's New Here!
What To Do if You Find a Bug!
We done our best to ensure smooth gameplay for this demo refresh, but if there is anything that fell through the cracks, check out what you can do on our Bug Report Post to give us a heads-up!
Tiny Bookshop - So you've found a bug while playing the Tiny Bookshop Demo? - Steam News
Quick Note on Demo Length & Languages.
We know many of you were hoping for an extended demo. We hear you! And were just as eager to share more!
Sadly, due to logistical issues regarding localisation, were unable to expand the demo at this time!
With just two months to go until release, weve decided it's best to keep the demo at its current length and focus our remaining time on polishing the full game, so its truly ready for your hands come launch day!
Thank you so much to everyone for your support! And as always, our Discord server is where we'll be making major announcements. If you're excited for Tiny Bookshop, and love meeting other cozy gamers + booklovers. Feel free to join the community!
Until next time, Bookseller!
Hello Booksellers! Weve been quietly tinkering behind the scenes, dusting shelves, sorting books, and listening closely to your feedback. With the refreshed Tiny Bookshop demo, this is what you can expect:
What's New in the Demo Refresh?
1. Book Recommendations
First up, lets talk about one of Tiny Bookshops most unique feature. Weve received so much feedback from the demo, and weve been hard at work making improvements. In this new demo refresh, weve revamped and made a bunch of adjustments to improve the recommendation system.
Clearer Book Requests We've massively reworked and reworded NPC requests. They are now easier to understand, more sensible, and their responses are slightly less harsh.
[/*]Favourite Book Hint If someone mentions their favourite book, you can now view its description right within the request, saving you a Google Search side quest.
[/*]No More "Meh" Customers no longer respond with apathy when given semi-fitting book suggestions (rude). Instead, theyll be pleasantly surprised when you recommend an unexpected book. Everyone should be willing to try something a little bit different!
[/*]Always An Answer! Weve also tweaked how customer requests are generated. Now, customers will ask for something that matches a book already in your current inventory. That means fewer sorry, I dont have anything moments and more satisfying decisions.
[/*]Polite Bookseller Don't lie to your customer! By popular demand, "Sorry, we're closed" is now changed to something more fitting!
[/*]Difficulty Indicator There's now a difficulty indicator for recommendation requests, making difficult requests a little more obvious and hopefully rewarding.
[/*]Dual Genre Tutorial We've added a tutorial explaining how books can belong to multiple genres. Think Dracula, is it a classic or fantasy? Its both!
[/*]Less Duplicated Books You are now much less likely to find the same book twice, when going through your shelf.
[/*]Recommendation Sale Boost After you nailed a recommendation, customers become Inspired, briefly boosting everyones chance to make a purchase. May your kindness spark bookish joy!
[/*]
2. Accessibility
Secondly, we know coziness feels different for different people, so weve introduced a host of new accessibility settings to make Tiny Bookshop more accessible to players with different gaming needs!
[u]General:[/u]
Recommendation Timing You can now adjust how long customers will wait for book recommendations, giving you more breathing room to play at your own pace!
[/*]Auto-Accept Recommendations Dont want to click recommendation bubbles at all? No problem. Let the game auto-accept them for you!
[/*]
[u]Mouse and Keyboard:[/u]
Pause on Tooltip We've added a setting to automatically pause the game when reading a tooltip. This is especially useful when inspecting timed effects and detailed info.
[/*]
We removed the need to click and hold or click and drag completely on mouse and keyboard.
[list]Click and Place Decorating In customisation, instead of clicking and dragging. You can now simply click to pick up and click to place when decorating your wagon.
[/*]New Camera Control Setting "Cursor at Screen Edge", which can be used instead of the default "Click and Drag". This moves the camera as you hover near the screen borders.
[/*]
[u]Controller:[/u]
Hold-to-Confirm Settings Sometimes throughout the game, we ask you to hold a button to confirm an important choice. Because this can be a problem for some players, you can now toggle a setting that removes that requirement entirely.
[/*]Customizable Movement To move the view, it is still necessary to move and hold one of the sticks in the desired direction. So stick sensitivity and movement speed can now be finely tuned in the settings to feels just right.
[/*]Optional Haptics While our haptics are subtle, you can now turn them off completely if you prefer to play without haptics, or may find haptics uncomfortable.
[/*]
[u]Ease of Use Enhancements:[/u]
Smarter Graphics Defaults The game will now do its best to approximate a combination of settings that works well on your device on first launch.
[/*]Settings Tooltips All settings now contain detailed tooltips to help you understand exactly what it does.
[/*]
3. Journal Updates
Your journal has received some much needed glow-up:
Chapter Navigation Flipping through your notes is easier than ever.
[/*]Calendar Page There's now a brand new calendar page in the Journal, showing you upcoming events, and helping you keep track of all the things that happened this seasons.
[/*]Bookshop Stat Page The new Stats page gives a detailed overview of your shops current setup and how its affecting your business. Great for aspiring expert booksellers who want to fine-tune their strategy.
[/*]Character Pages There are now pages dedicated to Special Friends you'll make, with space to document memories and quests.
[/*]
4. Visual Updates
Customer Variety There's now more variety in people's outfits. They can show up wearing hats, bags, umbrellas or raincoats, and so much more!
[/*]Better Visual Effects We've reworked the visual look of the game, and improved the look of shadows and visual effects throughout Tiny Bookshop.
[/*]
5. Sound Design
Morning and Evening Music Weve added peaceful morning and evening music to frame your day in a gentle ambience.
[/*]Recommendation Music The recommendation scene now has chill music to help you get into a thinking space!
[/*]New Sound Effects We've added new sound effects to book recommendations and journal navigation.
[/*]
6. Customisation
Item Filters We added filters to easier find that one item you want to decorate your bookshop with and make it easier to try out different builds.
[/*]
7. Newspaper
Sales Report From time to time you will get a sales report in your newspaper to see how you are doing.
[/*]
We hope these changes will help give players a better gaming experience and give you a good taste of what's to come in the full release!
[h2]What To Do if You Find a Bug! [/h2]
We done our best to ensure smooth gameplay for this demo refresh, but if there is anything that fell through the cracks, check out what you can do on our Bug Report Post to give us a heads-up!
Tiny Bookshop - So you've found a bug while playing the Tiny Bookshop Demo? - Steam News
As always, thank you so much to everyone for your continuous support! And have fun book selling!
Until next time!
It has been a long year filled with development, fine-tuning, and lots of planning (and occasional struggling), we can finally see the finish line! On August 7, youll be able to pack up your wagon, stock your shelves, and start your bookselling adventure by the sea! So if you haven't already, wishlist Tiny Bookshop so you'll be notified when it launches this autumn!
Cozy Family & Friendly Games Celebration!

We're revealing our release date in conjunction with Rokaplay's Cozy Family & Friendly Games Celebration! The Steam event is live NOW on May 29th. Enjoy special highlights, new game releases, and discounts on many wonderful, cosy titles!
We will also be featured in this month's Rokaplay Cozy Games Newsletter!
If youre a fan of wholesome, relaxing games like Tiny Bookshop, this free monthly newsletter is a great way to stay up-to-date on the latest cozy titles, events, and announcements.
Click here to Subscribe!
What Comes Next?
With August on the horizon.. there's no rest for the wicked, oh no! Theres still plenty to do before the doors officially open. Tweaking, polishing, translating, balancing, and multiple rounds of testing still await us! We're still fine-tuning the details, dotting the is, crossing the ts, and fluffing the pillows in the reading nook.Theres so much more to do! But were more excited than ever to share what weve been quietly building behind the scenes. We cannot express how lucky we are to have your support, and it means so much to us! So we're more motivated than ever to deliver the warm, cozy bookshop adventure youve been waiting for. Thank you all for your continued enthusiasm, kind messages, and love for our tiny bookish game!
If you would like to stay in the loop with all things Tiny Bookshop and meet other book lovers in the community, feel free to join our Discord server!
Let the countdown to August 7 begin!
https://store.steampowered.com/app/2133760/News for April!
Hello fellow Bookstonians! Happy Easter Holidays! We have some much-needed updates, cause lots have been going on! Regarding Tiny Bookshop news, sadly we haven't much to announce for April, but fear not, you May expect to hear news from us very very soon!Though April is not without some excitement, we do have a couple of participatory news!
LudoNarraCon by Fellow Traveller
Tiny Bookshop will be highlighted alongside a lineup of other amazing narrative games! If you are a fan of writing in games, look out for their Steam event that's going live, May 1st - 5th!For more information on the event, and their lineup of speakers, Head over to https://www.ludonarracon.com/

Gamescom Latam BIG Festival
Tiny Bookshop has been nominated as a finalist for Best Casual Game, in this year's Gamescom Latam BIG Festival! While we haven't had much luck (yet) winning our nominations, it is still a great honour and an amazing milestone! Mayhaps we'll be able to win this time?Check out all the nominees over at https://latam.gamescom.global/en/big-festival-en/#awards

[h3]Ever since Gamescom, we have been hard at work developing Tiny Bookshop! A lot of exciting progress has been made! While we don't have a release date for you yet, we have been sharing lots of behind-the-scenes goodies over on our Discord, Instagram and TikTok! So feel free to follow us for all the latest scoops going into 2025!
Join the Tiny Bookshop Discord!
November has been packed with events, here is a recap of all that's been happening![/h3]
Cozy Quest 2024
This autumn has been full of Steam events, but Cozy Quest is definitely one to keep an eye on. There'll be sales and promos on cozy games, plus spotlights on new and upcoming titles youll want to add to your wishlist.While we are still quite a ways away from release, were excited to bring you a special livestream as part of Cozy Quests featured broadcasts! Join David as he plays through the demo, guiding you all the way to the flea market and sharing you insights on the game design of Tiny Bookshop.
DevGAMM Awards 2024
We also have the great honor to be nominated for the DevGAMM 2024's Most Anticipated Game. You can check out all the amazing nominees over at https://devgamm.com/awards2024/Catch the award announcement live on November 15!
https://www.youtube.com/watch?v=Ygg7Kz2nJr0
Save and Sound 2024
On November 4th, Tiny Bookshop took part in Save & Sound 2024!Save & Sound is an annual online music festival that highlights incredible soundtracks and creative use of music in games. We had the great opportunity to join the festival with a special recorded performance of our soundtrack, brought to life by our talented artist Raven Rusch!
Check out a recap of the performance right here!
https://youtu.be/fdbYJK4zEr0?t=9452
Hello, dear bookworms, and happy Gamescom season!
You can come see us face to face at the Indie Arena Booth of Gamescom 2024, on August 21st 25th!
Just head to Hall 10.2, and find our booth among the other awesome indies, at number S4!
We are also nominated for two Gamescom awards, and YOU can help us win!

If you'd like to vote in the Gamescom awards, we are nominated in the categories Most Wholesome and Games for Impact! Simply login with your Koelnmesse account and vote in the 14 available categories.
The voting will only be available online from Wednesday, August 21 until Thursday, August 22, 2 pm CEST.
While you are exploring the Indie Area, why not participate in our cute sticker rally?

By playing five out of 10 games of your choice, and collecting their stamps, you can receive a cozy sticker sheet! And if you play 6 or more of them, there will be an additional sticker in store for you!
And last but not least, here is a sneak peek at the new merch we have prepared for you at our booth!

We have a [u]limited amount[/u] of brand-new 3D-printed keychains and pins of our seven genres! Thus, they will be distributed via a tiny raffle.
But even if we run out of them, there will always be some trusty stickers for you to take home!
Alrighty, that's all for now. But we are so so excited to see you at Gamescom! <3
Thank you everyone so much for taking the time to report this issue, and thank you for your patience. In this small patch, we've addressed a game-breaking bug for players playing in simplified-Chinese.
Please let us know whenever you encounter any issues with the demo!
Pressing F2 and reporting bugs and glitches that way is a huge help for our tiny team to figure these things out quickly.
---
F2
(
Demo version 1.12
Bugs:
Fixed a bug causing corrupted save files in the newspaper, potentially causing some stuck loading screensFixed a bug when loading another scene, potentially causing some stuck loading screens
Fixed a minor-bug when loading scenes while animations are playing, potentially causing some stuck loading screens
Adjusted the box size of a tutorial hint so it remains readable in ES, DE, and FR
Added an auto-equip if users unequipped the shelf and quit in the customization screen
- Fixes stuck in stocking screen tutorial bug
- Fixes stuck in recommendation screen tutorial bug
Fixed bug panel not showing up while between scenes
Fixed bug that allowed the boost arrows to stay visible after an effect stopped
Fixed typo in FR Tilde dialogue
Fixed typo in FR Gazette title
Fixed inflating birds when clicking too rapidly on them
Added an actual request behind Tilde's kinda rude context-less one
Polish:
Removed hyphenation from the dialogue text boxAdded 20 unique books for ES
Added thank you for playing message on day 4, to better communicate the end of the demo on the map
Adjusted spacing in the newspaper for bold texts
Enabled resizing when playing the game in windowed mode
Added version display to the escape-menu
Bug reports now automatically include log messages, improving the bug fixing workflow
Notes:
Some crashes on devices without a dedicated GPU or an older GPU might be due to the demo being slightly too demanding on the hardware. We'll be optimizing the final version of the game of course, but for now, consider lowering the resolution in full-screen mode, lowering the Anti-Aliasing Settings, turning off Ambient Occlusion, and turning off VSync can all help improve performance and stability.Loading screen bugs can have a variety of causes with the same symptom, so yours might be gone, or still present after these fixes. Thank you so much to everyone who reached out and tried to help. Please still do, if you continue to encounter this bug, F2 + contact info is the best way to figure this out.
Because this patch contains fixes that address save-file corruption, it will reset your saved game.
Thank you everyone for the kind words, we were absolutely blown away! We are incredibly thankful for having such a thoughtful and passionate community!
And thank you everyone for your thorough and diligent reports!
Dear loyal and devoted bookworms,
What you heard at Wholesome Direct is true! The time has come! Your pleas have been answered!
TINY BOOKSHOP NOW HAS A PUBLIC DEMO!
We are so excited to finally share some of the new gameplay with you all! If you'd like some more info on what that demo entails, here is all you need to know:
- How do I play the demo? Download it right here [u]on Steam[/u]!
- When can I play it? [u]Right now[/u]! Until the end of June.
- What languages will it be available in? [u]English[/u] and [u]German[/u].
French and Spanish are added as well, but they have not been thoroughly tested, so please feel free to give us your feedback! - Is there gamepad support? [u]Yes[/u]! And we are quite proud of it!
- How long is it? You can play for 3 days in-game, which equals to [u]about 30 minutes[/u] in real time. And after the credits, you can still continue decorating your bookshop!
- What can I do in it? Firstly, you will be introduced to the game mechanics with our brand new tutorial. As always, you can explore locations, talk to our characters, browse the newspaper, customise your bookshop, and of course sell books.
For the first time, you can also learn more about locations in your journal, master challenges and quests, and [u]recommend specific book titles[/u] to your customers! - Where can I go if I have questions? We have set up a brand new [u]community Discord server[/u] for our marvellous fans right here ! Join your fellow book worms in discussing the game and share your feedback with us, the developers!
- How can I help improve the game? Since the game is still in development, this demo may contain some bugs, typos, mistranslations, or inconsistencies. If you notice any, it would be helpful if you could report them via our custom bug reporting tool, by [u]pressing F2[/u]! We will provide a more detailed guide to bug reporting in a follow-up post today.
We'd also love to hear your ideas, suggestions, concerns, or praise ;) over on the Tiny Bookshop Discord.
Lots of love,
Your neoludic Team
Hi there! Seems like you've run into a problem with our demo! Here's how you can report it to us and help us improve the game for the future.
The best way to report a bug is when encountering it. Pressing F2 in-game to bring up our in-game bug-reporting tool.

This allows us to learn where the bug occurred, along with automatically taking a screenshot, and collecting info on which type of device this happened on. Youll still have to give our six-legged friend a good name and a detailed description of how you got there, to better help our team find it.
In case we have follow-up questions, it would be fantastic if you could share a way to contact you, but no pressure!
Lastly, you can tell us how urgent this bug is, so we can get to the really bad stuff first.

If this is somehow not an option for you, or youd like some help from us because you can't continue the demo, or youd like the communitys help in figuring something out, then you are welcome to share it on our brand new community Discord server (join here ). In this case, please include a screenshot/video/gif of what happened, a detailed description, some information on your current device, whether you played with mouse or with gamepad, and how we can replicate it.
Thank you for taking the time to help us out! It's the best way to ensure an amazing finished product. We wish you lots of fun with continuing the demo!
Cheers,
Your neoludic Team
Hey everyone!
As promised, we are back this week to celebrate our favourite event of the year: Wholesome Direct 2024!

The kind folks over at Wholesome Games have prepared another showcase of over 70 cozy indie games for you, and have assembled a bunch of awesome streamers to present them to you over on Youtube and Twitch on June 8, at 12 pm ET /6 pm CET!
As we said last week, we also have some Tiny Bookshop news to announce, so what better platform than Wholesome Direct to get them to you all! Tune in on Saturday to find out what we have in store for you!
Hope to you see y'all in the chat,
your faithful neoludics
Hello, our dear bookworms!
We are so sorry that it's already been such a long time since the last update, but! Do not fear, Tiny Bookshop is still here, and it's coming along incredibly well.
The most important first: We are thrilled to be invited to the Cozy & Family Friendly Games Celebration held here on Steam from May 30 (that's tomorrow!) to June 04. There will be an amazing line-up of lovely games, handpicked for a cozy night on the couch with your loved ones, with great discounts, demos, and livestreams! Additionally, it's a huge help for us small and upcoming developers whenever you check out and wishlist upcoming games like Tiny Bookshop. Have fun at the event!
Now, for other things that happened since *checks notes* NOVEMBER?! (what even is time)
We won!!! the Ubisoft Newcomer category of the German Developer Awards. With an acceptance speech on stage, and everything! It was all very exciting. Here's a picture of us looking dorky and happy (with the lovely Mai-Vy from Ubisoft).

As always, thank you from all of us at neoludic for being so excited about our little game, for leaving lovely comments, and for your wishlists! It's what makes it all worth it.
See you next week with some more news!
Hello everyone! First of all, thanks so much for stopping by our Steam page, or for following along on Tiny Bookshop's journey. We're so thankful that you are here with us, and have some great news we'd love to share with you.
This weekend, you can find some of the coziest games on Steam all in one place, at the Cozy Quest Steam event being held until Monday, November 20th! Not only can you check out and wishlist upcoming games like Tiny Bookshop, but you'll also get a chance for great discounts and exclusive demos of more than 100 awesome cozy games! Join us for a weekend of delightful gaming and livestreams!
In October, it was such a treat to have exhibited our game at the SXSW in Sydney for the first time! Everyone was so sweet, and we certainly hope to go back some day. Shockingly and delightfully, we made it to the Finalists of the GAME OF THE YEAR at the Games Festival Awards! What?! Thank you so much to the jury who deemed us worthy of such an accomplishment, and huge congratulations to DREDGE by Black Salt Games, the winner of the award!
For December, we are invited to a very fancy and fun gala, since we are among the three nominees for the Ubisoft Newcomer Award at the German Developer Awards (Deutscher Entwicklerpreis or DEP). What a great honor that we have a wonderful jury to thank for! Keep your fingers crossed for us until the show on December 7th, when the results will be announced.
Last, but certainly not least, we wanted to share one of the things we have been working on in the past months. Say hello to Harper, Bookstonbury's unofficial town historian, cryptozoologist, and general (adorable) nuisance.

She is eight years old and goes to elementary school, but that's certainly not stopping her from sticking her nose into your bookshop's business and sharing very helpful mermaid facts along the way.
That is it from us for now, but stay tuned for more news, events, and updates from our small and cozy team! Thanks again for being here, and see you soon!
Hi Bookworms,
we have some exciting announcements for you this week! Tiny Bookshops demo will be playable all week at the Gamescom Cologne - Germany.
Come find our booth in hall 10.2 in the Indie Arena Booth number 47. We are excited to meet you all, and show you our little game! You can send us a DM via Twitter (X???), on TikTok or comment here, to let us know in advance when youll be there, so we can make the time to chat with you.

On that note, we are incredibly excited to announce that our silly little Tiny Bookshop was nominated for Gamescom's MOST WHOLESOME game award.
Our Tiny Bookshop is nominated among stellar titles like Pikmin 4, Pioneers of Pagonia, Smushi Come Home and The Wandering Village.
If youd like to help our silly little game out, you can vote for your favorite pick at gamescom.com starting on Tuesday after the opening night live, even if you are not attending Gamescom.
P.S. We are also incredibly honored to be the winners of this year's Indie Cup Germanys Rising Star Award
Dear bookworms,
We are excited to finally show you all the changes and improvements we have made to Tiny Bookshop since last year
Starting with a fresh new Trailer, just for the occasion:
The first big change is the updated art-style:



Now Tiny Bookshop features vibrant pastels, luscious greenery and a fully dynamic sky. This rework also allowed us to add something many of you requested:
You can now pan around, explore locations, find little hidden treasures and listen in on background conversations.

We have also reworked customization, to allow you to place items anywhere, even inside the Bookshop!

And painting has been reworked to allow you to paint everything, in any combination you like!

While it will still be a little while until Tiny Bookshop will be ready for release, we have created a little demo, which you will be able to play at Gamescom this year! And we are working hard to make it available online shortly after that as well, so make sure to follow to receive a notification.

Thank you for being with us on this journey! Your support and lovely comments really mean the world to us!
Tiny Bookshop will still take a little while to release, thank you so much for your patience and support. You all really keep us going!!!
Hi Steam Community! We're trying out this new feature, so let's have a little Q&A!
We will start with an FAQ portion, and share some answers to the three most common questions weve received about Tiny Bookshop:
[olist]
We are working to release Tiny Bookshop [u]right here on Steam[/u] for Windows, Linux, Mac, and Steamdeck, as well as on the App Store for Mac.
We cant promise any other platforms yet But we hear all of your calls for other platforms, and are working out ways we can make those possible eventually!
[u]Not at all![/u] Newer Apple devices (with M1 Chip and above) will be great, and lower end PCs and Windows laptops should also be able to run Tiny Bookshop easily.
No, sorry, that wouldnt really work for us.
But, in exchange for paying for the game, you get to support a small indie team, and are spared the bad monetization practices.
[/olist]
[h2]Now it's your turn! What would you like to know about Tiny Bookshop?
Add to the discussion below![/h2]
Minimum Setup
- OS: Ubuntu 18.04 or newer
- Processor: Intel Core i5-5350U or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel UHD 630 or Better
- Storage: 400 MB available space
Recommended Setup
- OS: Ubuntu 20.04 LTS
- Processor: Ryzen 5600GMemory: 8 GB RAM
- Graphics: RX 560
- Storage: 400 MB available space
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