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Roadwarden Devlog - Growing and Evolving


Greetings, travelers! The games development goes smoothly, especially content-wise. Since the last devlog I added 5 large settlements, more than doubling the previous amount, and its a delight to see how the areas and quests on my task lists get marked as finished.
The break from social media has been a relief. Spending less time on maintaining an online presence took a huge weight off my shoulders, allowing me to focus on whats going to matter the most to the players. I hope you can forgive me for keeping a few surprises until the games release, and for now here are some highlights! : )

Interface updates


The shops are now denser, using fewer buttons and having an option to display more items at once:

The sleeping / resting spots no longer require any memorizing or guessing on the players side, instead explaining directly how they will affect the character stats:

What also affected the healing ritual for mages:

Also, the game no longer marks the distanced Attitude as the default option during conversations. The player has more freedom in looking at the options they find any interest in, without being pushed to seeing one of them as the regular one.

Due to popular demand, the game now highlights the Trade / Rest (Seek shelter) / Travel buttons to make it clear the player isnt stuck in a conversation or interaction.
And while theres much more, lets end with this tiny adjustment:

The character sheet


As the game gets more complex, it requires better tools to explain its rules, especially to the players who take longer breaks between play sessions. The character sheet allows the player to learn the rules in greater detail while also keeping track of various actions. [url=https://store.steampowered.com/app/1155970/Roadwarden/]

The map key


Thanks to the new icons, its easier to keep track of various services and opportunities. Unlocking new options and areas adds more icons to the key, so getting used to them takes little effort.

The upgraded inventory


Speaking of icons - how about a glimpse of the current item set from the game?
I recently redrew about 1/3 of them. To those whove been following the game since its oldest demo I offer this humble reminder how things used to look like a few years back:
To some encounters, mostly the combat scenes that are not a result of an ambush, I added an option to use the healing potions mid-action. The game keeps track of the possessed potions and reminds the player about them if it sees the PC is currently hurt.

The glossary


I added a classic lore-explaining glossary to the journal. This way, the player can quickly learn about the setting if they feel lost in their journey. After all, it can be difficult to introduce all this information organically in an RPG with this amount of freedom.
[hr] As the game grows, I find more ways to make its rules transparent and the events easier to follow. I still have to redesign the quest journal and I hope to simplify some of the rules after I thoroughly test the game in its entirety, but I believe that Roadwarden successfully adapts to its new environment. : ) Thank you for taking a look at this devlog, for your support and kindness! I hope youll agree the changes seem promising, and that they explain why the work takes me so long!
See you in the wild, Roadwardens, if you dare! Until the release of Roadwarden, stay healthy, and stay tuned! -Aureus (Moral Anxiety Sudio) & Assemble Entertainment- https://store.steampowered.com/app/1155970/Roadwarden/


[ 2022-03-23 10:42:03 CET ] [ Original post ]

Roadwarden
Moral Anxiety Studio Developer
Assemble Entertainment Publisher
2022-09-12 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (3308 reviews)
Public Linux Depots:
  • Memphis Content [897.82 M]
https://store.steampowered.com/app/1155970/Roadwarden/

YOU ARE THE ROADWARDEN

A brave stranger putting your life on the line to make a difference in this grim fantasy world. While most people would never risk a solitary journey through the wilder parts of the land, you willingly accept the struggle. You guard travellers, connect isolated villages, support merchants, and repel attacking creatures, bandits, or even undead.

TAKE THE PLUNGE

A powerful merchant guild has called on your services, sending you on a journey into the unknown planes of a mysterious peninsula in the hopes to expand the guild’s influence even further. Explore this world and gather as much information as possible to reveal the secrets surrounding the area. It’s a dangerous task, but an equally respectable one.

READY YOUR ARMORY

Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games, and interactive fiction, such as inventory puzzles, dialogue choices, character abilities and progression, hit points. simple survival mechanics. or quests restricted by in-game time.


FEATURES


Face the vast challenges of a hostile fantasy world in the 30-hour story-campaign
Create your own background, abilities, beliefs, and personality
Embark either as a warrior, mage, or scholar and define your character‘s attitudes
Immerse yourself in profound dialogues and sidequests with dozens of NPCs
Collect hints and investigate the true nature of this world

MINIMAL SETUP
  • OS: TBD
RECOMMENDED SETUP
  • OS: TBD
GAMEBILLET

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0.80$ (92%)
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GAMERSGATE

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1.28$ (91%)
1.45$ (91%)
0.64$ (87%)
3.5$ (65%)
0.56$ (81%)
3.4$ (66%)
8.49$ (58%)
4.95$ (67%)
1.28$ (91%)
8.0$ (60%)
10.19$ (32%)
0.56$ (81%)
0.37$ (63%)

FANATICAL BUNDLES

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