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The Final Update

Dear Travelers, Its been two years since Roadwardens release. I cant believe that over this time my humble game passed 3000 reviews on Steam - Im honored to know that my stories keep reaching new ears.
For this anniversary I prepared a final bug-fixing patch. Nothing too large - most of the addressed issues were either typos or misplaced lines of text, like when the game used to display almost identical paragraphs in Creeks, or it put a 0 in the journal instead of a summary of one of the quests. The other fixes include, but are not excluded to:

  • When discussing the job, Photios now mentions correctly that he wants you to approach him right after dawn, instead of dusk,
  • The healing ritual (available to mages only) now works as intended when you pay for rest in Gale Rocks,
  • Foggy got slightly more responsive when asking her about one of the tribes,
  • Its now more clear that one of the dialogue options makes you abandon the Missing Hunters quest.
All of these issues were kindly pointed out to me by the players. Thank you so much. While its possible that, in the future, Roadwarden will receive some sort of a hotfix, right now I believe that this is the final version of the game and Roadwarden will not receive any new content. Im aware that every now and then some players encounter a bug related to drivers, operating system, or code processing that makes either launching or running the game impossible. Im so sorry to read about these cases, and I tried my best to fix these issues, though I dont have the capabilities to eliminate them properly. Im sorry.
To make ending this chapter a bit sweeter, Id love to use the following links as a bit of a parting gift: Finding the music used in Roadwarden isnt easy, and the games files are edited in a way that turns them into a terrible listening experience in isolation, so I think some of you may enjoy this quick guide where you can actually find the music: The original soundtrack by Nick Roder It encompasses the games main theme, as well as the majority of the most recognizable tracks. Three tracks by Dan Caine:
  • Enter the Sea, used during the final exploration scene (just a brilliant track)
  • Dark Colors used in some combat encounters
  • In The Deep Woods used at White Marshes

Additional music made by fantastic composers:
  • Hinterheims earthwork used in dream sequences
  • And also his finnaly lost (sic), used in conversation with Orentius
  • Black Yens White Birch, used in a very special village
  • Scott Buckleys Blood, used after completing the Old Pgos questline
  • Jonathan Frasers Interlude, used at various tense, violent scenes

And there were also additional royalty-free tracks taken from WeLoveIndies website, though these specific pieces of music are not really available in isolation. During The Night was used in combat scenes, Petrified during the attack on White Marshes, Searching For Trails in Peat Fields, and Vastlands was introduced in the fishing hamlet. Some of those tracks were altered significantly to actually loop in the game, often getting abridged in the process. Some were paid for, while others were used either with individual permission or thanks to the Creative Common License. I hope that looking at this broad list portrays well what it means to make a game on a budget. : ) See you soon, Aureus
Link Collection The original soundtrack by Nick Roder: https://nickroder.bandcamp.com/album/roadwarden It encompasses the games main theme, as well as the majority of the most recognizable tracks, such as the various settlement themes. Three tracks by Dan Caine: Enter the Sea, used during the final exploration scene (just a brilliant track) - https://www.youtube.com/watch?v=LYleQgddQr8 Dark Colors used in some combat encounters - https://www.youtube.com/watch?app=desktop&v=mVFlN9tLgiI In The Deep Woods used at White Marshes - https://www.youtube.com/watch?v=nk0CYwMnQlE
Hinterheims earthwork, used in dream sequences https://freemusicarchive.org/music/Hinterheim/face_b/earthwork
And also his finnaly lost (sic), used in conversation with Orentius https://freemusicarchive.org/music/Hinterheim/first_demo/01-B-finnalylost/
Black Yens White Birch, used in a very special village https://black-yen.bandcamp.com/track/white-birch
Scott Buckleys Blood, used after completing the Old Pgos questline https://www.youtube.com/watch?v=JdyheJt7zS8
Jonathan Frasers Interlude, used in various tense, violent scenes https://jonathanfraser.bandcamp.com/track/interlude


[ 2024-09-12 13:00:36 CET ] [ Original post ]



Roadwarden
Moral Anxiety Studio
  • Developer

  • Assemble Entertainment
  • Publisher

  • 2022-09-12
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (3234 reviews)


  • Review Score

  • https://store.steampowered.com/app/1155970 
  • Steam Store



  • Memphis Content [897.82 M]

  • Public Linux depots

  • https://store.steampowered.com/app/1155970/Roadwarden/

    YOU ARE THE ROADWARDEN

    A brave stranger putting your life on the line to make a difference in this grim fantasy world. While most people would never risk a solitary journey through the wilder parts of the land, you willingly accept the struggle. You guard travellers, connect isolated villages, support merchants, and repel attacking creatures, bandits, or even undead.

    TAKE THE PLUNGE

    A powerful merchant guild has called on your services, sending you on a journey into the unknown planes of a mysterious peninsula in the hopes to expand the guild’s influence even further. Explore this world and gather as much information as possible to reveal the secrets surrounding the area. It’s a dangerous task, but an equally respectable one.

    READY YOUR ARMORY

    Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games, and interactive fiction, such as inventory puzzles, dialogue choices, character abilities and progression, hit points. simple survival mechanics. or quests restricted by in-game time.


    FEATURES


    Face the vast challenges of a hostile fantasy world in the 30-hour story-campaign
    Create your own background, abilities, beliefs, and personality
    Embark either as a warrior, mage, or scholar and define your character‘s attitudes
    Immerse yourself in profound dialogues and sidequests with dozens of NPCs
    Collect hints and investigate the true nature of this world
    MINIMAL SETUP
    • OS: TBD
    RECOMMENDED SETUP
    • OS: TBD
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