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Demo and Playest version 0.553: Fenceline

This is a very large one! For demo players, this is four builds in one: https://wiki.arcengames.com/index.php?title=HotM:After_NextFest#0.553_Fenceline

Networks


Here's a "before and after" that makes the changes fairly apparent at a glance:
To be clear, that's the same savegame, but just loaded in the old version on the left, and the new version on the right. Some of the key points:
  • You can see some network info in the upper left corner now. Like electricity, etc.
  • The way that info is shown is a lot nicer in both locations.
  • The way the network is drawn on the map and streets view is no longer so overwhelming, and also gives you a bit more range.
  • You can now lay out network relays in series before they finish building, rather than having to wait for each one to be done.
  • A lot of more subtle elements with the networks are better in general, and you can read the full release notes if you're curious.

Other Major Items


  • Predators and similar can now use hoodies properly. They still make terrible guards because if the enemy sees what they are, they are still too scary. But this still means you can use them on more operations around the city.
  • The "toast" popups in the lower right corner have had pretty much their full overhaul. Left-click now always does something more consistent, and right-click dismisses them. They also have better color variation to tell types of them apart now.
  • The machine handbook is now much more convenient to use regardless of how you open it, and takes over the screen a bit more rather than getting lost in clutter. It also now has a dropdown allowing you to filter to specific topics.
  • Minor new content! There's two new Procurement Efficiency upgrades -- one for better wind turbines, one for more microbuilders. Two highly-desired items.
  • NPC units, including your own bulk androids, now have better targeting for a number of cases. Your own units won't engage noncombatants by default, and also won't wander into military bases or aggro them. Wetwork teams from corporations also won't get distracted with military bases.

Minor Handy Items


  • If you find the unit icons on the map or in the streets view too small, you can now adjust the size of those in the UI Scales tab of the settings.
  • The escape menu sidebar now has links to mantis and your local save folder on your hard drive.
  • There's a really long list of minor bugfixes and clarity improvements, but I'll spare you listing all those.

Next Things


I had planned on going into the Lenses and StreetSense as my next thing, a few days ago, but wound up shifting the order of work. So that's now what I'm going to work on next. There are some reports that people are wanting related to quickly being able to see what is going on with certain resources, and that will probably be the next thing after that. Then there's the general ui tour on the first turn, and a few minor ui-flow things that are still outstanding. Then I should be good to go to finish chapter one.

Testing Group Reminder


If you'd like to sign up to be a tester beyond the demo period, feel free to sign up here: https://forms.gle/nNwEnzRyVPMS7bYg6 Make sure that you list your discord username and are a part of Arcen's discord, since that's where coordination is through. Thank you again for all the support and feedback! Cheers, Chris


[ 2024-06-21 03:26:56 CET ] [ Original post ]



Heart of the Machine
Arcen Games, LLC
  • Developer

  • Hooded Horse
  • Publisher

  • 2023
  • Release

  • Strategy Singleplayer
  • Tags

  • Game News Posts 16  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.arcengames.com/
  • Website

  • https://store.steampowered.com/app/2001070 
  • Steam Store



  • Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

    Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


    On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

    • Support the underclass to overthrow the autocracy and install a better government of your choosing
    • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
    • Take over the space program and get off this backward planet
    • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



    No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

    • Raid buildings for the supplies you want using humans or machines under your direct control
    • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
    • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



    How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


    Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

    Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
    • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
    RECOMMENDED SETUP
    • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
    • Storage: 4 GB available space
    GAMEBILLET

    [ 5945 ]

    9.75$ (61%)
    25.95$ (13%)
    8.99$ (40%)
    8.59$ (14%)
    8.49$ (15%)
    8.89$ (78%)
    6.30$ (65%)
    3.00$ (85%)
    4.23$ (79%)
    11.40$ (54%)
    42.45$ (15%)
    25.49$ (15%)
    16.79$ (52%)
    9.00$ (70%)
    8.47$ (15%)
    7.62$ (15%)
    4.14$ (17%)
    21.22$ (15%)
    42.46$ (15%)
    20.65$ (17%)
    33.14$ (17%)
    5.14$ (74%)
    17.17$ (14%)
    14.99$ (40%)
    25.79$ (14%)
    7.54$ (16%)
    10.00$ (50%)
    6.68$ (81%)
    7.84$ (61%)
    34.99$ (13%)
    GAMERSGATE

    [ 3223 ]

    1.69$ (89%)
    2.0$ (75%)
    13.39$ (33%)
    1.05$ (85%)
    3.38$ (89%)
    3.0$ (92%)
    25.0$ (50%)
    11.69$ (35%)
    17.99$ (28%)
    0.75$ (92%)
    4.0$ (80%)
    18.75$ (62%)
    17.05$ (51%)
    55.99$ (20%)
    7.5$ (75%)
    8.5$ (83%)
    3.75$ (75%)
    0.75$ (92%)
    6.75$ (73%)
    6.4$ (60%)
    0.53$ (73%)
    2.0$ (90%)
    5.06$ (66%)
    2.88$ (71%)
    0.75$ (85%)
    4.5$ (70%)
    8.24$ (59%)
    0.3$ (92%)
    1.91$ (89%)
    13.99$ (30%)

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