Demo and Playtest Version 0.559 - Inventory Dimensions
[ 2024-06-26 03:39:09 CET ] [ Original post ]
New daily build! https://wiki.arcengames.com/index.php?title=HotM:After_NextFest#0.559_Inventory_Dimensions This one is pretty sizeable.
New in this build
- The resources section of the inventory now includes some very helpful filters as well as a search.
- The unit types section of the inventory now includes some filters, and then multiple tabular views which allow you to see which units are the best at various things.
- Bulk androids have gotten some much-needed clarity updates to their buildings, and then also some fixes to the accuracy of how their stats are predicted in the inventory before they exist.
- The way that events like the prismatic tungsten and the seed collection are placed on the map now gives you a lot more options, and should feel better.
- TPS Reports are at long last fixed up so that when they are missing some precursors, others properly show the right values.
- And then a bunch of other smaller improvements and fixes as well.
The main things remaining:
- A complete revision of the build menu, in general to be more tycoon-like and less citybuilder-like, for similar reasons that tycoon games diverge in general. Clarity and volume, basically.
- A way for players to see a list of all jobs producing and consuming resources, to help diagnose shortfalls.
- The turn-one UI tour, and other final bits of clarity and thematic bits for turn one.
- A couple of new pieces of clarity related to when you first start constructing buildings.
- A few fixes related to bulk android targeting.
Heart of the Machine
Arcen Games, LLC
Hooded Horse
2023
Strategy Singleplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://www.arcengames.com/
https://store.steampowered.com/app/2001070 
Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.
Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.
On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?
- Support the underclass to overthrow the autocracy and install a better government of your choosing
- Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
- Take over the space program and get off this backward planet
- Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool
No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.
- Raid buildings for the supplies you want using humans or machines under your direct control
- Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
- Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city
How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.
Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.
Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
- Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
- Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
- Storage: 4 GB available space
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