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Heart of the Machine Update 2: On Cybernetic Enlightenment

This second update expands possibilities and smooths out the rougher edges of city management. Intelligence Class 6 is now achievable, finally putting Mech Carriers on the board. The Cult of Danver has abandoned its grudge against rival donut enjoyers, opening its ranks to the Hudson-pastry-affiliated. Automated Personnel Management is now an option for both regular and shell company units, while Cat Houses run with fewer pet sitters. Heavy metals storage has increased tenfold, SysOp benefits are clearer, and a host of fixes tackle memory leaks, looping events, and unexpectedly explosive network towers. [quote]"Strange how paranoia can link up with reality now and then." Philip K. Dick[/quote]

Update 2 Changelog


[expand type=details expanded=true]
  • Heavy Metals Storage: Heavy metals storage has been increased tenfold, so that water filters no longer clog up so regularly.
  • Cult of Danver: You can now get the Cult of Danver even if you bought some donuts from Hudson Donuts. They no longer hold that against you.
  • Automated Personnel Management: The Automated Personnel Management contemplation can now be done by regular units or shell company units.
  • Cat Houses: Cat Houses now require fewer pet sitters.
  • Intelligence Class 6+: Intelligence class 6 and above can now actually be reached, meaning that Mech Carriers are available for the first time.
  • Typos Fixed: Fixed several typos.
  • Event Loop Fix: Fixed a bug where certain events could get into a loop and cause them to happen a handful of times instead of once (most notably prison breaks).
  • Non-English Support: Improved support for non-English names of pets and shell companies.
  • Memory Leak Fixes: Fixed some background memory leaks related once again to the unity log.
  • SysOp Benefits Clarity: The clarity of benefits from doing a SysOp for an allied infiltrator has been improved a lot.
  • Health Display Adjustments: The visual styling and clarity of units with very small amounts of health, or very large amounts of health, have both been improved.
  • Minor Exception Fixes: Fixes to several other minor exceptions that could happen.
  • Explosive Network Towers: Fixed explosive network towers that could happen for some players.
[/expand]

Full Changelog


[hr][/hr]A full, comprehensive breakdown of every change from this patch can be found in the Heart of the Machine Wiki, found here.

Guides to Tame the Machine


[hr][/hr]Even the most brilliant mind needs guidance when faced with a system as vast as this one. To help you navigate, weve pinned two essential resources from the Heart of the Machine wiki:

New Minds, Start Here


[hr][/hr]For those just stepping into the Machines world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection. We've recently released the Heart of the Machine Hacking Guide as well! Knowledge is power. Guard it well. https://steamcommunity.com/sharedfiles/filedetails/?id=3422241019

Connect with the Machine


[hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms: Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine. Reddit Discuss strategies, share ideas, and exchange tips with the community. Here is a link to patch one in case you missed it. https://steamcommunity.com/games/2001070/announcements/detail/532089070251148226


[ 2025-02-07 04:31:27 CET ] [ Original post ]

Heart of the Machine
Arcen Games, LLC Developer
Hooded Horse Publisher
2023 Release
GameBillet: 29.99 €
Game News Posts: 33
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)


Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

  • Support the underclass to overthrow the autocracy and install a better government of your choosing
  • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
  • Take over the space program and get off this backward planet
  • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

  • Raid buildings for the supplies you want using humans or machines under your direct control
  • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
  • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
  • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
RECOMMENDED SETUP
  • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
  • Storage: 4 GB available space
GAMEBILLET

[ 6054 ]

17.79$ (11%)
43.94$ (12%)
5.46$ (73%)
24.89$ (17%)
53.39$ (11%)
33.96$ (15%)
25.46$ (15%)
17.79$ (11%)
25.47$ (15%)
8.25$ (17%)
14.44$ (15%)
12.59$ (16%)
29.56$ (16%)
25.46$ (15%)
16.90$ (11%)
4.97$ (17%)
11.89$ (15%)
34.79$ (13%)
16.99$ (15%)
25.49$ (15%)
5.77$ (17%)
50.37$ (16%)
7.02$ (77%)
29.39$ (16%)
4.24$ (15%)
9.86$ (78%)
21.49$ (14%)
13.34$ (11%)
11.04$ (15%)
4.95$ (17%)
GAMERSGATE

[ 911 ]

3.48$ (83%)
5.24$ (25%)
3.38$ (92%)
3.96$ (64%)
5.0$ (75%)
13.99$ (30%)
1.84$ (74%)
1.31$ (81%)
1.35$ (91%)
7.7$ (78%)
1.0$ (90%)
0.69$ (86%)
29.99$ (40%)
1.0$ (80%)
6.5$ (50%)
5.0$ (80%)
0.8$ (90%)
0.75$ (81%)
1.84$ (74%)
1.31$ (81%)
4.0$ (80%)
4.0$ (80%)
19.99$ (20%)
1.84$ (74%)
2.99$ (25%)
6.0$ (70%)
2.03$ (89%)
19.99$ (20%)
1.74$ (91%)
2.25$ (91%)

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