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Heart of the Machine Update 3: On Solving Obsessions, Mass Production, and...

The third update deepens both personal and citywide transformation. Self-brain surgery is now an option, letting players sever obsessions and regain control. A new contemplation unlocks industrial-scale microbuilder production, accelerating automation. Your scientists can come up with a new idea for crab-based building repairs, and your existing spider-based repairs are far more effective. Perhaps most welcome of all, when military bases are alarmed by third parties, the guards no longer take out their frustrations on you when they're done with the interlopers. [quote] "When the individual feels, the community reels. But when the individual doubts, the community stagnates." John Brunner, Stand on Zanzibar[/quote]

Update 3 Changelog


[expand type=details expanded=true]
  • Brain Surgery: If you are experiencing an obsession in chapter 2+, there is now an option that allows you to perform brain surgery on yourself to stop it. You have to sacrifice a unit line to do so, but you get some strategic resources.
  • Obsession Side Benefits: If you experience an obsession, there is now an option to design industrial microbuilder fabs to make everything go about 4 times faster than before. This is highly useful beyond the obsession, too.
  • Crab-Based Repairs: Some of your scientists will now suggest an idea that turns into Repair Crabs. If you've been feeling short on Repair Spiders, this is a huge boon, as these use different internal robotics.
  • Building Repair Effectiveness: The math for how building repairs are done from spiders and crabs is completely reworked, and far more effective now.
  • Discerning Guards: If an ExoCorp or other third party angers a military base, but you had nothing to do with it, the guards no longer come across the map to harass you.
  • WW4 Intensity: The strength of the attackers has been increased during world war 4, to make sure the defenders don't have too much of a constant advantage, especially with the other logic changes in this build.
  • Contemplation Stability: Both contemplations and exploration sites now move only every 5-8 turns, rather than every turn.
  • Flamethrower Visibility: When you move into chapter 2, any of the techs from routes you did not take (flamethrower, delmolition drones, Mindport, etc) are now much more noticeable when they unlock, making it clear that you now have them.
  • Senior Technician Cognition: Several of the projects in chapter 2 would see your units being about 5 cognition short of what they needed. Senior Technician in those cases had the cognition required to do the work, but was not allowed to. Now he can.
  • More Housing Crime: In timelines beyond the first, if you already have Wild Zinnia, that no longer blocks access to "Crime in Your Housing." This allows you to get some very useful rifles or grenades.
  • More Mainframe Upgrades: Each upgrade to your mainframes is now a bit smaller, but now you can do far more of them, and can increase well beyond your prior numbers. Highly useful.
  • Clarity: The icon for cloaking is now more clear, the health bars have been further tuned for visibility, and if your unit cannot fire because it requires a resource to do so, that's now a lot more obvious.
  • Bugfixes: Fixed a dozen or so other various things that were not working quite right.
[/expand]

Full Changelog


[hr][/hr]A full, comprehensive breakdown of every change from this patch can be found in the Heart of the Machine Wiki, found here.

Guides to Tame the Machine


[hr][/hr]Even the most brilliant mind needs guidance when faced with a system as vast as this one. To help you navigate, weve pinned two essential resources from the Heart of the Machine wiki:

New Minds, Start Here


[hr][/hr]For those just stepping into the Machines world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection. We've recently released the Heart of the Machine Hacking Guide as well! Knowledge is power. Guard it well. https://steamcommunity.com/sharedfiles/filedetails/?id=3422241019

Connect with the Machine


[hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms: Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine. Reddit Discuss strategies, share ideas, and exchange tips with the community. Here is a link to prior recent patches in case you missed them. https://steamcommunity.com/games/2001070/announcements/detail/532089704231731473 https://steamcommunity.com/games/2001070/announcements/detail/532089070251148226


[ 2025-02-08 17:41:01 CET ] [ Original post ]

Heart of the Machine
Arcen Games, LLC Developer
Hooded Horse Publisher
2023 Release
GameBillet: 29.99 €
Game News Posts: 29
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)


Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

  • Support the underclass to overthrow the autocracy and install a better government of your choosing
  • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
  • Take over the space program and get off this backward planet
  • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

  • Raid buildings for the supplies you want using humans or machines under your direct control
  • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
  • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
  • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
RECOMMENDED SETUP
  • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
  • Storage: 4 GB available space
GAMEBILLET

[ 6041 ]

12.74$ (15%)
8.90$ (82%)
25.19$ (16%)
10.11$ (66%)
15.95$ (16%)
16.59$ (17%)
43.94$ (12%)
25.17$ (16%)
13.14$ (12%)
29.74$ (15%)
25.49$ (15%)
16.79$ (16%)
43.49$ (13%)
17.79$ (11%)
6.79$ (15%)
8.89$ (11%)
35.14$ (12%)
6.79$ (15%)
33.99$ (15%)
21.19$ (58%)
41.49$ (17%)
8.46$ (15%)
31.14$ (11%)
7.03$ (22%)
40.95$ (18%)
2.67$ (73%)
11.30$ (13%)
20.99$ (16%)
25.47$ (15%)
52.19$ (13%)
GAMERSGATE

[ 687 ]

9.99$ (50%)
4.35$ (83%)
1.88$ (92%)
21.24$ (15%)
3.0$ (85%)
9.99$ (50%)
6.38$ (57%)
3.19$ (81%)
0.68$ (89%)
2.61$ (83%)
1.5$ (81%)
0.51$ (87%)
5.0$ (75%)
0.45$ (85%)
2.0$ (75%)
8.99$ (55%)
10.44$ (74%)
0.54$ (91%)
9.89$ (34%)
31.99$ (20%)
9.99$ (50%)
1.58$ (77%)
3.92$ (74%)
3.13$ (83%)
0.42$ (79%)
0.56$ (81%)
3.48$ (83%)
0.56$ (81%)
4.5$ (70%)
1.17$ (90%)

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