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Heart of the Machine Update 6: On Targeting Improvements, Upgraded Bulks, and...

The Machine adapts, and so do its enemies in Update 6. This update brings major shifts to targeting logic, making enemy gunfights a little more their problem and less yours. Units with armor-piercing capabilities will now focus on the optimal threats, bulk androids are getting buffs to make a wider variety of them useful, and Hackamajigs are no longer a joke theyre a weapon. Elsewhere, Vorsiber Inquisitors during the civil war have been dialed down from unstoppable zealots to something slightly more manageable, and certain item requirements have been adjusted to keep your inventory clean and focused. On the narrative side, jumping ahead to the brink of WW4 will now bring the final doom timer along for the ride (as it always should have), and sparing the PMC Officer in Chapter One is no longer locked behind an ammo typejust spend a little Determination. [quote]Sometimes it is the quietest adjustments that change everything. William Gibson, Pattern Recognition[/quote]

Building the Machine


[hr][/hr]Thank you all Heart of the Machine has blasted past 500 reviews! Thats over 500 people who took the time to put thoughts into words, whether to highlight what works, call out what doesnt, or warn future players about the dangers of letting the wrong machines run loose. We see them all, we appreciate them all, and they help shape what comes next.

Update 6 Changelog


[expand type=details expanded=true]
  • Targeting changes: NPC units and bulk units are now more likely to shoot at each other instead of focusing all their aggression on your units. Stragglers will be easier to pick off, reducing spillover enemy aggression.
  • Improved armor-targeting: Units with the ability to harm armor-plated targets will now prioritize them appropriately.
  • Hackamajig overhaul: Now vastly more effective and extremely powerful. It forces enemies to overkill your sacrificial unit by a percentage that increases as you upgrade it. It also fully interrupts normal enemy targeting, making it significantly stronger than before. Given its new power (up from being practically useless), its cost has changed to 2 Creativity instead of 12k Wealth.
  • Machinist adjustments: The CN-1 Machinist is no longer harder to hack than the BL-1 Machinist.
  • Solve Homelessness project QoL: Your Sheltered, Abandoned, and Refugee human counts now remain visible at all times.
  • Item list decluttering: Some items now only appear for units that meet their requirementsthe tossing of weaponized insects and arachnids now requires 40 Agility, and Animate Office Equipment only appears for units with 150 Hacking Skill.
  • Vorsiber Inquisitors rebalance: No longer ridiculously overpowered during the civil war.
  • Bulk android buffs: Mild to moderate improvements to all of the non-Nickelbot variants to help them compete with bulk nickelbots (which already scale well in the late game). Changes are measuredfurther tweaks may be needed, but avoiding overcorrection for now.
  • Improved AI for bulk and captured units: They will now engage alarmed enemies more effectively and not target enemy hackers that retaliate when damaged.
  • WW4 timeline fix: The contemplation that jumps you forward to the brink of World War 4 now correctly advances the final doom timer.
  • Enemy playback speed options: You can now slow visual playback of enemy units even further.
  • PMC Officer requirement fix: Previously, sparing the PMC Officer in Chapter One required Sublimating Shells, which was confusing for many players. Now, you can simply spend 1 Determination instead.
  • Mouse hitbox fix: Space nation vehicles now have appropriately sized hitboxes.
  • Other minor fixes: Including Establishing Meaningful Social Change no longer getting stuck at 5% if you completed "Is It Justice?" via the dragons and then did the AGI route afterward.
[/expand]

Full Changelog


[hr][/hr]A full, comprehensive breakdown of every change from this patch can be found in the Heart of the Machine Wiki, found here.

Guides to Tame the Machine


[hr][/hr]Even the most brilliant mind needs guidance when faced with a system as vast as this one. To help you navigate, weve pinned two essential resources from the Heart of the Machine wiki:

New Minds, Start Here


[hr][/hr]For those just stepping into the Machines world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection. We've recently released the Heart of the Machine Hacking Guide as well! Knowledge is power. Guard it well. https://steamcommunity.com/sharedfiles/filedetails/?id=3422241019

Connect with the Machine


[hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms: Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine. Reddit Discuss strategies, share ideas, and exchange tips with the community. Here is a link to prior recent patches in case you missed them. https://store.steampowered.com/news/app/2001070/view/578252481832681479 https://store.steampowered.com/news/app/2001070/view/509572340673151073


[ 2025-02-20 18:03:11 CET ] [ Original post ]

Heart of the Machine
Arcen Games, LLC Developer
Hooded Horse Publisher
2023 Release
GameBillet: 29.99 €
Game News Posts: 33
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)


Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

  • Support the underclass to overthrow the autocracy and install a better government of your choosing
  • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
  • Take over the space program and get off this backward planet
  • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

  • Raid buildings for the supplies you want using humans or machines under your direct control
  • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
  • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
  • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
RECOMMENDED SETUP
  • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
  • Storage: 4 GB available space
GAMEBILLET

[ 6056 ]

16.59$ (17%)
2.00$ (90%)
17.19$ (14%)
21.24$ (15%)
9.95$ (17%)
6.82$ (73%)
13.34$ (11%)
8.39$ (16%)
17.39$ (13%)
12.72$ (15%)
14.44$ (15%)
24.89$ (17%)
13.57$ (15%)
19.99$ (20%)
16.99$ (15%)
12.65$ (16%)
21.99$ (15%)
17.54$ (12%)
1.77$ (11%)
0.91$ (91%)
13.34$ (11%)
0.76$ (92%)
4.00$ (73%)
4.21$ (16%)
5.78$ (17%)
8.89$ (11%)
8.89$ (11%)
31.14$ (11%)
33.99$ (-127%)
34.79$ (13%)
GAMERSGATE

[ 1499 ]

1.84$ (74%)
1.05$ (85%)
19.99$ (20%)
11.19$ (20%)
4.95$ (67%)
25.0$ (50%)
17.99$ (40%)
1.58$ (77%)
1.5$ (70%)
1.84$ (74%)
8.79$ (20%)
0.87$ (91%)
1.8$ (89%)
5.66$ (56%)
1.84$ (74%)
1.25$ (75%)
5.22$ (74%)
8.0$ (80%)
3.0$ (95%)
4.25$ (83%)
8.0$ (60%)
16.82$ (44%)
2.81$ (89%)
1.5$ (50%)
2.61$ (83%)
3.0$ (85%)
9.99$ (50%)
4.0$ (80%)
8.99$ (10%)
1.58$ (77%)

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