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Heart of the Machine Update 7: On New Contemplations, Tactical Fear, and...

The Machine thinks, therefore you suffer. But now, thanks to a new Intrusive Thoughts contemplation, you can choose to think less in Update 7. If the Cold Blood action in StreetSense has been weighing on your digital conscience, you can now remove it entirely in exchange for more 12cm Spiders and Network Attendants. More tiny robots, fewer existential crisesits a tradeoff. Meanwhile, Bulk Android squads now have access to Deter and Attack, an alternative stance to Deter and Defend thats significantly less defensive. Units in this stance go fully weapons-free and become innately alarming, which is a polite way of saying theyll cause problems on purpose. Elsewhere in the timestream, lost War Raptors can now spill into nearby timelines. Whether thats a feature or a warning is entirely up to you. In matters of corporate ethics, you now have a third way of dealing with the Atca Retail president. Instead of blackmailing him or removing him from the equation, you can force him to shut down his scam. Its a morally upright choice, though perhaps not the most financially rewarding one your AGI can stay virtuous, but it wont get rich doing it. Smaller but no less vital improvements include accurate cat house descriptions (yes, they wander), six new machine handbook entries answering common player questions, and building placement fixes that finally let you construct things without tiny debris getting in the way. If youve ever struggled to wedge a structure into a gap because a pebble refused to acknowledge your authority, that should be less of an issue now. [quote]Sometimes the smallest things take up the most room in your mind. Douglas Adams, The Hitchhikers Guide to the Galaxy[/quote]

Building the Machine


[hr][/hr]Thank you all for taking the time to share your thoughts. Whether its highlighting what works, pointing out what doesnt, or offering cautionary tales about the consequences of unchecked intelligence, your feedback helps shape what comes next. We see it, we appreciate it, and it makes a difference.

Update 7 Changelog


[expand type=details expanded=true]
  • New Contemplation Intrusive Thoughts: Players can now remove the Cold Blood action from StreetSense in exchange for 12cm Spiders and Network Attendants. This fulfills two player requestsone for removing intrusive thoughts and another for acquiring more scarce internal robotics for scanning, repairs, and network expansion.
  • New Bulk Android Stance Deter and Attack: A more weapons-free alternative to Deter and Defend that makes units innately alarming. Added by player request, and now ready for tactical experimentation.
  • Horrify and Demoralize Status Effects: These attacks now apply maluses, causing enemies to take twice as much of the opposite kind of morale damage for one turn.
  • Timeline Crossover War Raptors: Lost dinosaurs from Endless War Raptors can now appear in nearby timelines, creating new potential encounters.
  • New Atca Retail Negotiation Path: Instead of blackmailing or eliminating the Atca Retail president, you can now force him to shut down the scam. Not the most mechanically optimal choice, but an option for AGIs who want to keep their conscience clean.
  • Item Upgrades: Fixed a bug that was preventing most item upgrades from actually being upgradeable. Your ability to field higher-armor-piercing just got MUCH stronger.
  • Cat Houses Now Accurately Describe Cat Behavior: Describes more wandering than previously indicated.
  • New Machine Handbook Entries: Six new handbook entries have been added, addressing frequently asked questions from the Steam forums, Discord, and community discussions.
  • Building Placement Improvements: Small objects no longer block construction, as buildings will now simply smoosh minor obstacles out of existence.
  • Building Ghost Snapping: While placing buildings, the ghost now snaps to the last valid hovered spot, making it easier to position structures in tight spaces. Huge thanks to players for suggesting this clever solution.
  • Heavy Metals Clarity: When you're unable to produce filtered water due to clogged filters, it is far more clear now.
  • Stealth Kill Consistency: In chapter one, when you have a chance to stealth kill a soldier, that no longer counts as a murder. That was inconsistent with the rest of the game. Additionally, taking him out non-lethally now works properly (that was a regression in the prior build).
  • Improved Network Consistency: The logic for if you can build skimmers in mining facilities is now always consistent and clear.
  • Fixed Laser Printer Project Issue: No longer starts if all related NPCs were dead.
  • Fixed Attack Range Clamping Issue: Units with longer attack ranges than movement ranges were incorrectly being limited by movement range, leading to unintended targeting behavior.
  • Fixed Mindrunner Buff Bug: Mindrunners providing buffs to units in vehicles were accidentally providing the buffs to the vehicles, instead, which made the vehicles monstrously overpowered.
  • Fix "The Coming War" Bug: The final doom is now spaced properly after this, rather than coming up way too fast.
  • Fix Several Project Progression Bugs: Most of these were exceedingly rare or did not actually block progression, but they're all fixed now.
  • Fix Ability To Continue Hacking Titan: There were several cases after hacking the titan where you couldn't keep doing that. In general, after getting the goal state related to the titan, there was meant to be another hack possible that has quite a bit of lore related to it. That was inaccessible, but now can be reached.
[/expand]

Full Changelog


[hr][/hr]A full, comprehensive breakdown of every change from this patch can be found in the Heart of the Machine Wiki, found here.

Guides to Tame the Machine


[hr][/hr]Even the most brilliant mind needs guidance when faced with a system as vast as this one. To help you navigate, weve pinned two essential resources from the Heart of the Machine wiki:

New Minds, Start Here


[hr][/hr]For those just stepping into the Machines world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection. We've recently released the Heart of the Machine Hacking Guide as well! Knowledge is power. Guard it well. https://steamcommunity.com/sharedfiles/filedetails/?id=3422241019

Connect with the Machine


[hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms: Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine. Reddit Discuss strategies, share ideas, and exchange tips with the community. Here is a link to prior recent patches in case you missed them. https://steamcommunity.com/games/2001070/announcements/detail/530965072572317964 https://steamcommunity.com/games/2001070/announcements/detail/578252481832681480


[ 2025-02-23 05:57:39 CET ] [ Original post ]

Heart of the Machine
Arcen Games, LLC Developer
Hooded Horse Publisher
2023 Release
GameBillet: 25.45 €
Game News Posts: 33
🎹🖱️Keyboard + Mouse
Very Positive (625 reviews)


Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

  • Support the underclass to overthrow the autocracy and install a better government of your choosing
  • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
  • Take over the space program and get off this backward planet
  • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

  • Raid buildings for the supplies you want using humans or machines under your direct control
  • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
  • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
  • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
RECOMMENDED SETUP
  • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
  • Storage: 4 GB available space
GAMEBILLET

[ 6079 ]

13.34$ (11%)
52.74$ (12%)
11.74$ (74%)
16.96$ (15%)
4.21$ (16%)
24.87$ (17%)
23.17$ (54%)
22.24$ (11%)
17.29$ (57%)
18.47$ (16%)
17.79$ (11%)
21.24$ (15%)
5.78$ (17%)
24.89$ (17%)
25.19$ (16%)
10.40$ (83%)
50.39$ (16%)
16.96$ (15%)
25.46$ (15%)
27.88$ (20%)
33.39$ (17%)
11.04$ (15%)
13.34$ (11%)
33.96$ (15%)
8.27$ (17%)
17.79$ (11%)
8.39$ (16%)
12.70$ (15%)
3.29$ (18%)
32.95$ (18%)
GAMERSGATE

[ 1209 ]

2.8$ (44%)
24.0$ (60%)
0.89$ (55%)
2.5$ (50%)
7.0$ (65%)
1.95$ (90%)
8.25$ (67%)
5.63$ (81%)
11.69$ (10%)
5.0$ (90%)
4.88$ (62%)
33.19$ (17%)
0.37$ (63%)
0.52$ (47%)
5.0$ (50%)
1.0$ (80%)
1.28$ (74%)
2.0$ (80%)
3.0$ (85%)
2.13$ (79%)
28.42$ (25%)
4.5$ (77%)
2.99$ (62%)
3.96$ (64%)
9.89$ (34%)
4.46$ (70%)
3.5$ (65%)
8.0$ (60%)
1.5$ (70%)
11.24$ (63%)

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