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Heart of the Machine Update 8: Smarter SuperCruisers, Battery Backups, and...

The Machine adapts, and so do its enemies. SuperCruisers are no longer mindlessly locking onto younow, they patrol, linger, and wait. Meanwhile, rebels have developed a sense of restraint (no more attacking stray animals), and your bulk androids will no longer mistake the Rebel Alliance for a threat. Elsewhere, resource production no longer locks up when storage is full, revenge squads are a little less apocalyptic in Chapter One, and some particularly confused building ghosts have been given clearer instructions. For those suffering from existential crises, contemplation of intrinsic thoughts is now actually available. Theres plenty more under the hood heres whats changed. [quote]"You adapt, evolve, compete, or die. The Forever War, Joe Haldeman[/quote]

Building the Machine


[hr][/hr]Adjustments, fixes, and shifts in the Machine come from the feedback you provide. Whether changing targeting logic, balancing enemy behavior, or ensuring existential dread is properly accounted for, your input shapes what comes next. Keep sharing your thoughts!

Update 8 Changelog


[hr][/hr][expand type=details expanded=true]
  • Intrusive Thoughts contemplation: Fixed an issue where this was not properly available in the prior build.
  • Tooltip cleanup for completed projects: The requirements section is no longer shown, as it was inaccurately displaying current information for completed projects.
  • Rebel Anthroneuroweave project: Fixed a bug where being at cap on Anthroneuroweave would prevent this project from properly completing.
  • Seeking Meeting With Shell Company text: Clarified wording: "Time to get out a PMC Impostor and have it pretend to be a human contractor."
  • Offscreen unit deaths: Fixed a bug where units that died offscreen were momentarily displaying their burning remains in the center of the map.
  • SecForce SuperCruisers movement logic: No longer beelines directly toward you, which previously caused odd patterns that made them seem like they were spawning on top of you. They now patrol the map, shooting at any of your units or buildings they see.
  • SecForce SuperCruisers engagement logic: Occasionally, they will directly pursue your units or other enemies. If you engage in an action-over-time event (such as an investigation), they will specifically move to harass those units. Ironically, by making them less aggressive, they have become more of a persistent threat.
  • Nice Alterations contemplation: No longer available if the related NPC is dead.
  • Resource production chains: Having both excess storage and surplus of a resource will no longer block production chains. This issue was notably affecting cotton but could impact other resources as well.
  • Wealth income fixes: Fixed an issue where Wealth income from deals (e.g., selling BrainPals) was not properly applied.
  • Building ghost snapping: Snapping logic, introduced last update, is now less aggressive (as per player feedback). Added a new setting allowing players to adjust the sensitivity or turn it off entirely.
  • Rebel behavior adjustments: Rebels will no longer attack helpless animals.
  • TPS Reports storage warnings: Fixed an issue where too many reports were complaining about lack of storage when it was not actually relevant (e.g., with cotton).
  • Unit order standardization: Units in the sidebar now follow a consistent order, matching their organization in other menus. Previously, the order was essentially random.
  • Error Prevention: Hardened the [noparse]CalculateIsValidTargetForMachineStructureRightNow()[/noparse] method against rare threading issues that could cause exceptions shortly after building deaths.
  • Rendering exception fix: Fixed a rare threading exception that could occur during rendering when buildings were destroyed.
  • PMC Revenge units: Dramatically weaker in Chapter One to prevent them from being game-endingly difficult for new players. Also now weak-from-above in general, making them easier to deal with at any time.
  • Codebreakers during Probe The Titan: Fixed an issue where having Codebreakers too early could prevent project completion. The project now correctly considers both decrypted and encrypted data.
  • Mental energy cost on weapons: Fixed an issue where weapons adding a mental energy cost were mistakenly applying that cost to bulk androids. This was causing bulk androids to fire sporadically, depending on how much mental energy was available.
  • Consumable item effectiveness upgrades: Now explicitly explain their effects.
  • Military Batteries: Repair Spiders, Repair Crabs, Contraband Scanners, and Neuroweave Factories now all have battery backups that prevent them from going offline when your electricity is below baseline. This helps players in a bad situation not be softlocked by roaming bands of enemies.
[/expand]

Full Changelog


[hr][/hr]A full, comprehensive breakdown of every change from this patch can be found in the Heart of the Machine Wiki, found here.

Guides to Tame the Machine


[hr][/hr]Even the most brilliant mind needs guidance when faced with a system as vast as this one. To help you navigate, weve pinned two essential resources from the Heart of the Machine wiki:

New Minds, Start Here


[hr][/hr]For those just stepping into the Machines world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection. We've recently released the Heart of the Machine Hacking Guide as well! Knowledge is power. Guard it well. https://steamcommunity.com/sharedfiles/filedetails/?id=3422241019

Connect with the Machine


[hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms: Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine. Reddit Discuss strategies, share ideas, and exchange tips with the community. Here is a link to prior recent patches in case you missed them. https://steamcommunity.com/games/2001070/announcements/detail/530965072572317985 https://steamcommunity.com/games/2001070/announcements/detail/530965072572317964


[ 2025-02-25 03:31:14 CET ] [ Original post ]

Heart of the Machine
Arcen Games, LLC Developer
Hooded Horse Publisher
2023 Release
GameBillet: 25.45 €
Game News Posts: 33
🎹🖱️Keyboard + Mouse
Very Positive (625 reviews)


Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

  • Support the underclass to overthrow the autocracy and install a better government of your choosing
  • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
  • Take over the space program and get off this backward planet
  • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

  • Raid buildings for the supplies you want using humans or machines under your direct control
  • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
  • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
  • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
RECOMMENDED SETUP
  • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
  • Storage: 4 GB available space
GAMEBILLET

[ 6080 ]

26.09$ (13%)
4.97$ (17%)
17.54$ (12%)
6.59$ (40%)
12.59$ (16%)
32.25$ (15%)
17.79$ (11%)
8.27$ (17%)
10.00$ (75%)
13.34$ (11%)
8.45$ (15%)
16.59$ (17%)
13.19$ (12%)
49.87$ (17%)
12.44$ (17%)
1.50$ (50%)
36.95$ (26%)
26.29$ (12%)
21.21$ (15%)
34.39$ (14%)
8.59$ (14%)
8.27$ (17%)
0.90$ (55%)
16.59$ (17%)
12.74$ (-28%)
12.59$ (16%)
12.71$ (15%)
12.45$ (11%)
8.44$ (16%)
4.24$ (15%)
GAMERSGATE

[ 1223 ]

0.79$ (74%)
0.87$ (56%)
2.25$ (89%)
0.89$ (55%)
1.0$ (80%)
5.66$ (56%)
0.79$ (74%)
6.5$ (50%)
0.37$ (63%)
0.87$ (71%)
0.75$ (85%)
8.91$ (70%)
1.0$ (80%)
8.0$ (60%)
0.88$ (82%)
9.37$ (63%)
18.0$ (55%)
11.69$ (10%)
6.6$ (74%)
1.5$ (70%)
4.5$ (85%)
1.73$ (75%)
2.55$ (85%)
8.25$ (67%)
5.4$ (64%)
6.0$ (80%)
0.88$ (91%)
4.5$ (70%)
1.5$ (90%)
35.99$ (28%)

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