TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Heart of the Machine Update 10: On Contemplations, Tactical Badges, and...

The Machine expands, and so do your choices. Update 10 marks the first steps toward a less linear early game, giving players more side content and freedom to explore beyond the tutorials structure. This is just the beginningfuture updates will build on this, opening up more pathways early on so players can engage with the games deeper mechanics sooner. One major addition is unit-specific badges, a shift that makes certain androids and operatives stand out. Normally, all units are interchangeableexpendable, evenbut now you can create heroes of your own making. These consumable badges, available at Intelligence Class 5, let you boost individual units with permanent enhancements until theyre destroyed, of course. Alongside this, the Android Torpor action gives you a way to shelve units for later, ensuring your best assets arent wasted before their time. Meanwhile, StreetSense and Scavenging Site filters make resource tracking smoother, debates with the wealthy have been rebalanced for a touch of realism, and Dual Handguns now actually pull their weight. Its a small step toward bigger changes, with more on the way. The Machine shiftswhere you take it from here is up to you. [quote]"The past is but the beginning of a beginning, and all that is and has been is but the twilight of the dawn." The Discovery of the Future, H.G. Wells[/quote]

Building the Machine


[hr][/hr]The Machine shifts, recalibrates, and occasionally acknowledges your existence. Every changewhether its untangling targeting logic, adjusting enemy behavior, or ensuring the correct volume of existential dreadcomes from the feedback you provide. Keep sharing your thoughts, and if you havent yet, leave a Steam reviewyour words help determine what this world becomes.

Update 10 Changelog


[hr][/hr][expand type=details expanded=true]
  • Early Contemplations & Dog Rescues: Contemplations now unlock much earlier in Chapter One, and the ability to rescue dogs has been moved up as well.
  • Bulk Android Squads & Converted Units: Now provide clear feedback when attempting to load them into transports, noting that it's not possible and why.
  • Permanent Unit Badges: Consumable items have been added that grant permanent badges to individual units, enhancing them beyond their usual capabilities. However, these upgrades do not apply to unit typesif the specific unit dies, the badge is lost.
  • Intelligence Class 5 Badge Unlocks: Upon reaching Intelligence Class 5, the first four badge-granting consumables become available: Sprinter, Wizard, Wall, and Intimidating Shadow.
  • Android Torpor (StreetSense, Intelligence Class 5): A new Android Torpor action allows players to put an android into a hidden sleep for a mild, non-renewable cost. This preserves the unit for later use, particularly useful for units with badges that would otherwise be lost.
  • People-Watching Debates: Wealthy citizen debates have been rebalanced based on player feedback.
  • Dual Handguns Rebalanced: Now scale twice as strongly as regular handguns. Thanks to Pingcode for suggesting and implementing this.
  • StreetSense & Scavenging Site Lens Filters: Resource filters for the StreetSense lens have been split into sub-filters, and the Scavenging Sites lens now includes filtersboth based on player requests.
  • Unit Scrapping List Order: Now matches the Forces sidebar, ensuring a sensible unit order.
  • Expanded Inspect Mode: Holding Ctrl now allows you to inspect buildings in any lens, rather than just in Versatile and Structures.
  • Quick Equipment & Filtering Shortcuts: Ctrl-clicking a unit type button in Command Mode now jumps directly to the equipment screen for that unit type. Ctrl-clicking a building type in Build Mode now filters by its internal robotics. Ctrl-clicking a resource in the Ledger, main resource view, or top-left game header now jumps directly to its Input/Output report. If no data is available, the screen will be skipped.
  • Ledger & Input/Output Report Improvements: The Ledger now includes salaries, TPN usage, and other non-job-related expenses/incomes that were previously missing. The Input/Output Report now displays all expenses and incomes, including deals, making resource tracking more comprehensive.
  • Ignoring Reports Made Clearer: The option to ignore Ledger and TPS reports is now more clearly displayed in their tooltips.

Fixes & Adjustments


  • Slum Tower Clearance Fix: Completely clearing all slum towers in the city no longer blocks two specific projects.
  • Unit Mouse Collider Adjustments: The mouse collider size for War Raptors and Parkour Bears has been adjusted to not be oversized.
  • AOE Attack Fix: AOE attacks hitting your units as secondary targets will no longer cause NPCs to appear in the attacks planned against your units list.
  • Autosave Purging Update: Autosave purging is now sorted based on date and time instead of in-game time, ensuring proper save management when loading older savegames.
  • Microbuilder Mini-Fab Message Fix: The "damaged buildings" repair spiders message now only appears when buildings are actually damaged by enemies, rather than when first constructing a Microbuilder Mini-Fab.
  • Exception Fixes: A handful of player-reported exceptions have been fixed.
[/expand]

Full Changelog


[hr][/hr]A full, comprehensive breakdown of every change from this patch can be found in the Heart of the Machine Wiki, found here.

Guides to Tame the Machine


[hr][/hr]Even the most brilliant mind needs guidance when faced with a system as vast as this one. To help you navigate, weve pinned two essential resources from the Heart of the Machine wiki:

New Minds, Start Here


[hr][/hr]For those just stepping into the Machines world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection. We've recently released the Heart of the Machine Hacking Guide as well! Knowledge is power. Guard it well. https://steamcommunity.com/sharedfiles/filedetails/?id=3422241019

Connect with the Machine


[hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms: Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine. Reddit Discuss strategies, share ideas, and exchange tips with the community. Here is a link to prior recent patches in case you missed them. https://steamcommunity.com/ogg/2001070/announcements/detail/524210308312468720 https://store.steampowered.com/news/app/2001070/view/530965072572320673 https://steamcommunity.com/games/2001070/announcements/detail/530965072572317985


[ 2025-03-11 16:11:34 CET ] [ Original post ]

Heart of the Machine
Arcen Games, LLC Developer
Hooded Horse Publisher
2023 Release
GameBillet: 25.45 €
Game News Posts: 41
🎹🖱️Keyboard + Mouse
Very Positive (625 reviews)



Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

  • Support the underclass to overthrow the autocracy and install a better government of your choosing
  • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
  • Take over the space program and get off this backward planet
  • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

  • Raid buildings for the supplies you want using humans or machines under your direct control
  • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
  • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
  • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
RECOMMENDED SETUP
  • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
  • Storage: 4 GB available space
GAMEBILLET

[ 5944 ]

10.00$ (50%)
8.27$ (17%)
16.96$ (15%)
8.44$ (16%)
3.35$ (16%)
8.47$ (15%)
12.74$ (15%)
12.44$ (17%)
4.95$ (17%)
33.17$ (17%)
12.38$ (17%)
16.99$ (15%)
8.45$ (15%)
8.39$ (16%)
33.59$ (16%)
8.42$ (16%)
8.25$ (17%)
17.79$ (11%)
21.74$ (13%)
25.19$ (16%)
13.34$ (11%)
8.59$ (14%)
16.57$ (17%)
8.89$ (11%)
5.78$ (17%)
5.06$ (16%)
5.00$ (75%)
43.49$ (13%)
7.97$ (20%)
41.49$ (17%)
GAMERSGATE

[ 1567 ]

0.58$ (92%)
0.61$ (85%)
0.89$ (91%)
0.68$ (66%)
3.4$ (66%)
0.56$ (81%)
9.37$ (63%)
0.58$ (92%)
0.9$ (92%)
12.0$ (60%)
9.3$ (70%)
6.68$ (73%)
1.5$ (62%)
2.62$ (47%)
7.5$ (75%)
1.49$ (85%)
4.5$ (82%)
9.99$ (50%)
3.48$ (83%)
2.5$ (75%)
18.74$ (25%)
21.99$ (45%)
2.5$ (50%)
5.0$ (75%)
24.49$ (30%)
5.4$ (64%)
14.85$ (67%)
1.0$ (90%)
4.37$ (78%)
0.53$ (95%)
MacGamestore

[ 1755 ]

23.99$ (51%)
7.99$ (20%)
11.99$ (25%)
1.19$ (40%)
27.99$ (7%)
56.99$ (19%)
53.99$ (10%)
43.89$ (12%)
1.19$ (87%)
27.99$ (20%)
1.19$ (88%)
17.99$ (10%)
25.49$ (15%)
21.57$ (20%)
62.89$ (10%)
12.99$ (13%)
1.09$ (91%)
14.99$ (75%)
113.49$ (5%)
25.99$ (13%)
1.98$ (90%)
12.74$ (15%)
21.99$ (12%)
16.99$ (15%)
1.19$ (70%)
17.99$ (10%)
13.49$ (10%)
17.49$ (30%)
1.99$ (90%)
1.10$ (89%)

FANATICAL BUNDLES

Time left:

356381 days, 7 hours, 29 minutes


Time left:

5 days, 14 hours, 29 minutes


Time left:

8 days, 14 hours, 29 minutes


Time left:

12 days, 14 hours, 29 minutes


Time left:

37 days, 14 hours, 29 minutes


Time left:

8 days, 14 hours, 29 minutes


Time left:

47 days, 14 hours, 29 minutes


Time left:

52 days, 14 hours, 29 minutes


HUMBLE BUNDLES

Time left:

3 days, 8 hours, 29 minutes


Time left:

4 days, 8 hours, 29 minutes


Time left:

6 days, 8 hours, 29 minutes


Time left:

11 days, 8 hours, 29 minutes


Time left:

11 days, 8 hours, 29 minutes


Time left:

13 days, 8 hours, 29 minutes


Time left:

13 days, 8 hours, 29 minutes


Time left:

13 days, 8 hours, 29 minutes


Time left:

18 days, 8 hours, 29 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE