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Heart of the Machine
Arcen Games, LLC Developer
Hooded Horse Publisher
2023 Release
GameBillet: 28.95 €
Game News Posts: 48
🎹🖱️Keyboard + Mouse
Very Positive (713 reviews)
0.655.1 Hotfix 9

This is a fairly important hotfix, as it addresses a number of important edge cases that players reported after the massive overhaul of Update 15. I am really pleased that there were not more problems (knock on wood), thanks in large part to the efforts of all the folks who helped playtest the beta branches so thoroughly. 0.655.1 Hotfix 9

  • There's a new patch notes wiki page (linked below), since the original "notes since the start of Early Access" has surpassed 50 thousand words.
  • Fixed a bug where Stealth Biological Mainframes were non-functional in the prior build of the game.
  • Wurtzite Armor no longer blocks Blending In, Obscured By Clothing, PMC Appearance, or PMC Officer Appearance. It's slightly less realistic that this doesn't happen, but it's a lot more straightforward to use, and avoids some needless learning spikes that otherwise happen.
  • Fixed a rare exception that could happen in UpdateSimBuildingsPerSecond 426000. This wasn't new, but was just really unlikely to happen.
  • Fixed a regression in the prior build where, sometimes, if you were in the post-apocalypse, it would not automatically unlock the emergency network source for you. It seemed to only be on a very specific route through the game.
  • Fixed an issue where in savegames that are beyond chapter 2, but not the initial timeline, it was no longer showing the VR view.
  • Structures that are in the process of rebuilding no longer show as if they need to be built in the build menu. There is some added wording about the fact that they are rebuilding, as well, making them a lot more clear.
  • Now that there is a grace period before the dooms start in chapter 3+, the game will no longer generate scientific research until the dooms actually start. This was otherwise a case where you could get bogged down in un-fun optimizations.
  • Fixed an issue where if a prior savegame from before the recent beta batch was on turn 1 of a new timeline, then you would be softlocked because it did not pop open the "hey what is your history with prologue-style choices" message, thus leaving you with no way to create your tower.
  • Fixed a truly mystifying bug where you could go through the "thinking for yourself" message and then somehow NOT have access to contemplations. It now self-corrects if it finds this happened.
  • Fixed an issue with the achievements "Original Body" and "Preserved Body" where they were not tripping during replay of the prologue or prologue and chapter one on timelines beyond the first.
  • Fixed a bug where if you loaded into a savegame and then absolutely hammered the "next turn" button right away, the deterrence and protection values were not correctly calculated yet, and you'd get massively attacked all over the place as if you had no deterrence or protection on any of your buildings. Full notes here. [quote]Does the machine speak for us, or do we now speak for the machine? William Gibson, Neuromancer[/quote]

    New Minds, Start Here


    [hr][/hr]For those just stepping into the Machines world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection.

    Connect with the Machine


    [hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms: Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine. Reddit Discuss strategies, share ideas, and exchange tips with the community. Here is a link to prior recent patches in case you missed them. https://steamcommunity.com/ogg/2001070/announcements/detail/524216645064853158 https://store.steampowered.com/news/app/2001070/view/502822010104053992 https://steamcommunity.com/games/2001070/announcements/detail/524212840420081803


    [ 2025-05-13 03:11:47 CET ] [ Original post ]



  • Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

    Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


    On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

    • Support the underclass to overthrow the autocracy and install a better government of your choosing
    • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
    • Take over the space program and get off this backward planet
    • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



    No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

    • Raid buildings for the supplies you want using humans or machines under your direct control
    • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
    • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



    How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


    Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

    Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.

    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
    • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
    RECOMMENDED SETUP
    • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
    • Storage: 4 GB available space

    GAMEBILLET

    [ 6081 ]

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    GAMERSGATE

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    MacGamestore

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