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Heart of the Machine
Arcen Games, LLC Developer
Hooded Horse Publisher
2023 Release
GameBillet: 23.99 €
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Very Positive (713 reviews)
0.655.2 Hotfix 10

This is a much less important hotfix than the one yesterday, but it has some really nice improvements in there. Thank you to everyone for the ongoing reports and savegames! 0.655.2 Hotfix 10

  • Exploration Site Tease Removal: Moved the "Chatting With PMC Guards" exploration site to no longer be included with the demo content, since it's impossible to complete in the context of the demo. I didn't mean to leave a dangling temptation of this sort in there!
  • Total Time Played: When hovering the button for the end of time, it now shows the total time since your first awakening. This is, in other words, your total time played across all timelines, not counting any save-scumming.
  • Accidental Grey Goo: Fixed a bug in the prior build that was causing the manifesto route to always convert into the grey goo route
  • NPCs Despawning On Load: Fixed a number of issues where various NPC managers were despawning their NPCs when you load into a savegame. This was most notably with your worker androids despawning when loading a save.
  • NPC Despawn Resource Rules: If you have NPC units under your control that are tied to a resource, and they despawn in such a way that would increase that resource over cap, that will no longer send it over cap. This applies to things like war raptors, but most of all to the worker androids.
  • Timeline Paradox Fix: Fixed a timeline/savegame paradox that could happen in fairly rare circumstances involving save-scumming. Trying to explain this one is challenging, as the full explanation is over 1500 words on the full release notes. This only applies once you're into chapter 3, but basically there were some gaps in the savegame format that I designed and how well those work with time travel that crosses timelines. The short answer is that these issues are now solved, basically by having the needed data in a couple of spots so that I can hot-merge savegames with profile progress if that needs to happen.
  • Tester Convenience Addition: Building on top of all the profile-based additions in this new build for the game, if you download someone else's savegame and put it into a folder on your computer (say, something like "testers" or whatever), then you should now be able to safely open their savegames without it logging their achievements to your storefront of choice (Steam, GOG, or Epic). This was something requested by testers who also want to work on their own achievements without accidentally getting those of other players. Full notes here. [quote]Does the machine speak for us, or do we now speak for the machine? William Gibson, Neuromancer[/quote]

    New Minds, Start Here


    [hr][/hr]For those just stepping into the Machines world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection.

    Connect with the Machine


    [hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms: Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine. Reddit Discuss strategies, share ideas, and exchange tips with the community. Here is a link to prior recent patches in case you missed them. https://steamcommunity.com/ogg/2001070/announcements/detail/524216645064853158 https://store.steampowered.com/news/app/2001070/view/502822010104053992 https://steamcommunity.com/games/2001070/announcements/detail/524212840420081803


    [ 2025-05-14 00:18:02 CET ] [ Original post ]



  • Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

    Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


    On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

    • Support the underclass to overthrow the autocracy and install a better government of your choosing
    • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
    • Take over the space program and get off this backward planet
    • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



    No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

    • Raid buildings for the supplies you want using humans or machines under your direct control
    • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
    • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



    How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


    Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

    Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.

    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
    • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
    RECOMMENDED SETUP
    • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
    • Storage: 4 GB available space

    GAMEBILLET

    [ 6081 ]

    26.65$ (11%)
    8.27$ (17%)
    17.59$ (12%)
    49.77$ (17%)
    24.59$ (18%)
    8.27$ (17%)
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    16.57$ (17%)
    4.18$ (16%)
    6.61$ (17%)
    17.75$ (11%)
    12.42$ (17%)
    25.47$ (15%)
    8.38$ (16%)
    9.33$ (38%)
    6.61$ (17%)
    13.47$ (66%)
    16.96$ (15%)
    13.34$ (11%)
    8.39$ (16%)
    31.10$ (11%)
    8.39$ (16%)
    16.57$ (17%)
    8.39$ (16%)
    5.03$ (16%)
    16.96$ (15%)
    12.59$ (16%)
    16.57$ (17%)
    24.87$ (17%)
    8.78$ (12%)
    GAMERSGATE

    [ 2064 ]

    5.94$ (41%)
    7.5$ (75%)
    0.6$ (91%)
    1.19$ (83%)
    0.85$ (91%)
    7.5$ (75%)
    1.7$ (91%)
    3.06$ (74%)
    0.43$ (91%)
    4.25$ (83%)
    9.0$ (77%)
    0.56$ (81%)
    4.25$ (83%)
    0.43$ (91%)
    8.91$ (70%)
    1.45$ (91%)
    3.83$ (74%)
    0.51$ (83%)
    0.56$ (81%)
    0.17$ (83%)
    2.13$ (91%)
    1.28$ (91%)
    3.19$ (87%)
    13.6$ (66%)
    1.28$ (91%)
    4.5$ (77%)
    1.58$ (77%)
    10.0$ (75%)
    2.55$ (83%)
    8.5$ (66%)
    MacGamestore

    [ 1907 ]

    4.24$ (79%)
    8.79$ (60%)
    1.09$ (82%)
    8.99$ (70%)
    1.19$ (88%)
    1.19$ (88%)
    49.99$ (17%)
    3.59$ (80%)
    17.49$ (13%)
    21.99$ (12%)
    1.28$ (87%)
    1.99$ (60%)
    73.99$ (8%)
    37.99$ (24%)
    42.49$ (15%)
    1.79$ (91%)
    29.99$ (50%)
    18.49$ (8%)
    2.59$ (80%)
    11.49$ (71%)
    17.49$ (13%)
    7.69$ (23%)
    2.48$ (50%)
    1.19$ (88%)
    2.49$ (75%)
    2.99$ (70%)
    1.09$ (84%)
    2.29$ (85%)
    21.99$ (27%)
    1.29$ (91%)

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