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Heart of the Machine
Arcen Games, LLC Developer
Hooded Horse Publisher
2023 Release
GameBillet: 24.87 €
Game News Posts: 58
🎹🖱️Keyboard + Mouse
Very Positive (762 reviews)
0.655.9 Hotfix 16

Today's dose of tidying. A variety of fixes, most of which apply to late timelines or doing unexpected things with savegame loading. 0.655.9 Hotfix 16

  • ExoCorp Invasion Fix: Fixed a bug where if you had not yet been invaded by an ExoCorp, and your save was on turn 1, then the game was doing the cleanup for that prematurely. This would then make it so that the ExoCorp forces would not leave properly when they were done, later on if they did invade.
  • Prologue Save-Scumming Fix: Fixed a cluster of issues with reverse-merging core profile data with specific timelines that were in the prologue or the first two chapters in particular. This would actually cause some savgames to be softlocked if you loaded them after having gotten further in a profile. Those savegames should now function properly. All of this had to do with the reverse-merging of central timeline data, and basically a few things just need to never reverse-merge, and some other things only should reverse-merge if the effective local chapter is above 3, etc.
  • Structure Cost Display Fix: Fixed a bug where in the tooltips for structures to build, it was showing the costs of the underlying building twice. This made it different from the actual cost shown on the build sidebar, which was the correct cost.
  • Timeline Change Fix: Fixed a bug where if the history window was open to the major locations tab during a switch of timelines, then it would throw exceptions.
  • New Achievement Categorization: Fixed an oversight where the recent batch of achievements were not properly grouped into collections for the dropdown.
  • "Clearing The Ladder" Warning Fix: Fixed an issue where "Clearing The Ladder" was acting like there were ongoing attacks coming from it when there were actually just nonviolent people you are able to attack.
  • Build Sidebar Filter Fix: Fixed a cluster of bugs with the top dropdown on the build sidebar where if you selected the top (All) option, it would behave badly and not react to other filters until you closed the menu again. It would also mess up if you selected something from that top dropdown and then reopened the sidebar.
  • Post-Apocalyptic Crossover Fix: Fixed an issue where you might be in the post-apocalypse and have unlocked some new units, but they are not logged as crossovers properly for some reason. I think this may have been an in-passing issue with a prior build, but I'm not entirely certain. To fix this in existing games, just switch to the post-apocalyptic timeline in question, then switch back out to the timelines that need to get the crossover, and it will function.
  • NPC Health Bar And Status Effect Improvement: When statuses are applied to npc units that are at full health, their health bars are no longer shown, but the status icons are still shown under them. Full notes here. [quote]Does the machine speak for us, or do we now speak for the machine? William Gibson, Neuromancer[/quote]

    New Minds, Start Here


    [hr][/hr]For those just stepping into the Machines world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection.

    Connect with the Machine


    [hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms: Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine. Reddit Discuss strategies, share ideas, and exchange tips with the community. Here is a link to prior recent patches in case you missed them. https://steamcommunity.com/ogg/2001070/announcements/detail/524217913946669733 https://steamcommunity.com/ogg/2001070/announcements/detail/524216645064853158 https://store.steampowered.com/news/app/2001070/view/502822010104053992


    [ 2025-05-27 16:51:53 CET ] [ Original post ]



  • Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

    Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


    On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

    • Support the underclass to overthrow the autocracy and install a better government of your choosing
    • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
    • Take over the space program and get off this backward planet
    • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



    No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

    • Raid buildings for the supplies you want using humans or machines under your direct control
    • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
    • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



    How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


    Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

    Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.

    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
    • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
    RECOMMENDED SETUP
    • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
    • Storage: 4 GB available space

    GAMEBILLET

    [ 6277 ]

    49.77$ (17%)
    12.59$ (16%)
    16.57$ (17%)
    53.35$ (11%)
    16.57$ (17%)
    5.03$ (16%)
    0.90$ (90%)
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    8.39$ (16%)
    16.79$ (16%)
    8.39$ (16%)
    24.87$ (17%)
    16.57$ (17%)
    17.75$ (11%)
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    5.87$ (16%)
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    17.75$ (11%)
    44.45$ (11%)
    5.03$ (16%)
    28.69$ (18%)
    24.87$ (17%)
    17.75$ (11%)
    1.32$ (91%)
    16.57$ (17%)
    2.50$ (90%)
    GAMERSGATE

    [ 2274 ]

    1.91$ (87%)
    11.48$ (62%)
    3.0$ (70%)
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    10.41$ (70%)
    1.28$ (87%)
    17.0$ (66%)
    7.92$ (74%)
    0.13$ (87%)
    MacGamestore

    [ 1932 ]

    1.99$ (87%)
    1.99$ (89%)
    49.99$ (17%)
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    67.19$ (16%)

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