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Heart of the Machine
Arcen Games, LLC Developer
Hooded Horse Publisher
2023 Release
GameBillet: 24.87 €
Game News Posts: 59
🎹🖱️Keyboard + Mouse
Very Positive (762 reviews)
Major Update 18: New Tactical Levers - Pressure Points

The city continues to find new ways to respond. Update 18 introduces Pressure Points a new class of reactive events that appear across StreetSense starting in Chapter One. These are small, (usually) repeatable strategic encounters that let you prod the simulation from unexpected angles: trigger a glitch in the financial records of a criminal syndicate, redirect a weapons shipment, make a deal with a hitman, or unleash a swarm of spiders across the city. Eleven of the fourteen events are available as early as chapter one, with the rest appearing in later timelines. Most are on cooldowns rather than single-use, offering fresh tactical tools across multiple difficulties. Some lead to "hero unit" upgrades. Some unlock new consumables or structures. One might set a worrying legal precedent. [quote]Pressure Points are small, repeatable events that let you subtly disrupt the world redirect shipments, forge records, or trigger chaos. Theyre optional but reactive, offering new tactical angles and rewards. Easy to miss, but once discovered, they change how you interact with the city.[/quote] Here are some of the Pressure Points you'll encounter. Arranging a Hit
[quote]Youre no longer limited to rumors and whispers this Pressure Point lets you track a contract killer through StreetSense and decide what to do with them. Hire them, neutralize them, or escalate the situation. Every choice triggers new possibilities.[/quote] Floating Point Errors
[quote]Some syndicates are more vulnerable to math than bullets. This Pressure Point targets a laundering operation by inducing calculation anomalies, turning financial chaos into tactical advantage.[/quote] SecForce Weapons Shipments
[quote]Military supply lines arent as secure as they think. This Pressure Point allows you to reroute weapons from the citys enforcement arm either toward local resistance or into your arsenal. Timing, as always, is everything.[/quote]

Update 18 Changelog


[expand type=details expanded=false]

Major Systems and Additions


  • Pressure Points Introduced: StreetSense now features 14 dynamic Pressure Points across the game, with 11 available as early as Chapter 1. These events offer repeatable, cooldown-based strategic interactions and unlock sandbox tools for shaping the city.
  • New Rewards: Pressure Points grant access to:
    • 9 new achievements
    • 2 new consumable items
    • 4 new hero badges (available earlier than usual)
    • 1 new Structure/Job producing 2 new resources
    • 1 new hackable robotic NPC unit for converted squads
  • Event Highlights: Pressure Points include options to:
    • Disrupt black market operations
    • Manipulate the legal system
    • Breed bee queens or giant spiders
    • Redirect military supply lines
    • Exploit financial bugs in syndicate accounts

Supplementary Additions


  • New ResourceHatred of Vorsiber: This strategic currency tracks your grievances and opens new retaliatory options, especially through Pressure Points.
  • More Achievements: Five new achievements linked to Intelligence Class 5 hero badge variants.
  • Lore and Clarity:
    • Flamethrower path in Chapter 1 now includes clearer narrative prompts and dev notes on future antagonistic routes.
    • Securing Water/Food projects clarify that you negotiate with the lower classesnot just your housed humans.
    • All Deals now include thematic explanations tied to their bonuses.
    • Intelligence Class 57 notifications have been updated with more specific and forward-facing details, including Ziggurat hints.

Bugfixes


  • Fixed a typo in the Occult Participation route.
  • Occult Participation was mistakenly showing up in the prologue. It now only appears in Chapter 1 and onward.
  • Fixed an issue where if an NPC was blocking an investigation or infiltration and was killed, the action remained blocked until the next turn. Other actions were unaffected.
  • Fixed an issue where a profile could be blocked from creating new timelines if the folder name was changed, despite this not being intended.
  • New timelines are now correctly set up at the end of time immediately, allowing older saves to switch without missing file errors.
  • Fixed a bug where replaying Chapter 1 in a new timeline skipped the Extraction project.
  • If you've won the infiltration to steal umbilical cords but are short on them (e.g., due to storage destruction), the game now grants the extras so the mission can be completed. Shh, it's a secret.
  • Fixed a regression causing early unlocks and "key message" states to be miscalculated, affecting prologue and Chapter 1 replays in the same profile.
  • Added code to detect and self-heal more forms of corruption in the "_meta_core_timekeep.timeline" file, preventing issues with timeline creation.
[/expand] Here's Update 18's full patch notes, if you're interested. Heart of the Machine wiki.

Connect with the Machine


[hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms: Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine. Reddit Discuss strategies, share ideas, and exchange tips with the community.

To the Community: Thank You


[hr][/hr]Data and information are how we make decisions how the Machine thinks, and how I do, too. Thanks to everyone who has shared their thoughts, feedback, or just spent time playing. If you havent written a Steam review yet, Id love to hear your thoughts. Its a direct and meaningful way to have your voice heard, and it also helps inform what future patches focus on.


[ 2025-06-16 17:03:49 CET ] [ Original post ]



Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?

  • Support the underclass to overthrow the autocracy and install a better government of your choosing
  • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
  • Take over the space program and get off this backward planet
  • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool



No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.

  • Raid buildings for the supplies you want using humans or machines under your direct control
  • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
  • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city



How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
  • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
RECOMMENDED SETUP
  • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
  • Storage: 4 GB available space

GAMEBILLET

[ 6099 ]

3.93$ (21%)
25.19$ (16%)
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41.47$ (17%)
24.87$ (17%)
GAMERSGATE

[ 563 ]

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MacGamestore

[ 1965 ]

6.37$ (79%)
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