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The city continues to find new ways to respond.
Update 18 introduces Pressure Points a new class of reactive events that appear across StreetSense starting in Chapter One. These are small, (usually) repeatable strategic encounters that let you prod the simulation from unexpected angles: trigger a glitch in the financial records of a criminal syndicate, redirect a weapons shipment, make a deal with a hitman, or unleash a swarm of spiders across the city.
Eleven of the fourteen events are available as early as chapter one, with the rest appearing in later timelines. Most are on cooldowns rather than single-use, offering fresh tactical tools across multiple difficulties. Some lead to "hero unit" upgrades. Some unlock new consumables or structures. One might set a worrying legal precedent.
[quote]Pressure Points are small, repeatable events that let you subtly disrupt the world redirect shipments, forge records, or trigger chaos. Theyre optional but reactive, offering new tactical angles and rewards. Easy to miss, but once discovered, they change how you interact with the city.[/quote]
Here are some of the Pressure Points you'll encounter.
Arranging a Hit
[quote]Youre no longer limited to rumors and whispers this Pressure Point lets you track a contract killer through StreetSense and decide what to do with them. Hire them, neutralize them, or escalate the situation. Every choice triggers new possibilities.[/quote]
Floating Point Errors
[quote]Some syndicates are more vulnerable to math than bullets. This Pressure Point targets a laundering operation by inducing calculation anomalies, turning financial chaos into tactical advantage.[/quote]
SecForce Weapons Shipments
[quote]Military supply lines arent as secure as they think. This Pressure Point allows you to reroute weapons from the citys enforcement arm either toward local resistance or into your arsenal. Timing, as always, is everything.[/quote]
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