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Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.
Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.
On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?
  • Support the underclass to overthrow the autocracy and install a better government of your choosing
  • Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
  • Take over the space program and get off this backward planet
  • Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool

No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.
  • Raid buildings for the supplies you want using humans or machines under your direct control
  • Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
  • Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city

How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.
Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.
Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.
Heart of the Machine
Arcen Games, LLCDeveloper
Hooded HorsePublisher
2023Release
🎹🖱️ Keyboard + Mouse
Very Positive (1292 reviews)
Hotfix 28

Good grief, I really messed things up in the prior update. It was all one calculation (are all the civilians dead?) that was based on some data that it turns out had a time delay before it was correct, and that had never been relevant until the last update. I didn\'t notice in my own testing. Major apologies for that, it\'s not the sort of thing I usually let slip past.\n\nThank you to everyone for the patience with this, and also for reporting it. This is part of why I have an older_but_stable beta branch (just in case I make a mistake like this) for the game, but I try not to make it the sort of thing where anyone ever needs to use that.

\n\n[expand type=details expanded=false]\n

Hotfix 28 Changelog

\n

Bugfixes

\n
  • Realizing Everyone Isn\'t Dead: Fixed an issue where the game was incorrectly detecting the entire human population as being dead, and then disabling a ton of things like StreetSense and ambient flying vehicles. This was also wrongly giving the \"population zero\" achievement. And also stopping shelter coordinators from doing their work.[/*]
  • Number Correction: Fixed an issue in the tooltips for bulk and captured unit capacity overages where in the body of the tooltip it was stating the excess you had as if it was the total you had.[/*]
\n[/expand]

Full notes here .\n\n

Connect with the Machine

[hr][/hr]

Want to stay in the loop or share your thoughts? Join the conversation across these platforms:\n\n Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine.\n Reddit Discuss strategies, share ideas, and exchange tips with the community.

\n\nhttps://steamcommunity.com/ogg/2001070/announcements/detail/497215345380033936 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910489482

[ 2025-12-20 17:14:48 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
  • Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
  • Memory: 8 GB RAM
  • Recommended Setup

    • Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
    • Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
    • Storage: 4 GB available space
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