


Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?
- Support the underclass to overthrow the autocracy and install a better government of your choosing
- Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
- Take over the space program and get off this backward planet
- Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool


No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.
- Raid buildings for the supplies you want using humans or machines under your direct control
- Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
- Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city


How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.
If you have a sense of deja-vu about these two fixes, it\'s because I thought I fixed them yesterday, but they were still recurring under some circumstances for some players. Hopefully this smashes those two bugs for good, but please let me know if you see them again!
\n\n[expand type=details expanded=false]\nHotfix 30 Changelog
\nBugfixes
\n- Still Thought Everyone Died: Further fixes to ensure that the \"population zero\" and \"city is barren, so no streetsense, etc\" stuff can not kick in. Two hotfixes ago, I made it a lot less common, and not something that could happen before chapter 3. But it was still firing wrong. The new solution involves only calculating the gone population on the turn change, not during a turn. And it does a full inventory of all the buildings just to make sure that it\'s not running across something that was temporarily cached wrong. This should be the end of this bug for good now, but if it happens again for anyone, let me know.[/*]
- And Thought A Different Group Of People Died: Fixed what seems to have been a JIT compiler confusion entry where the worldwide population basis could overflow as an int32, rather than properly being an int64. This should hopefully solve the mysterious negative worldwide population, unless I\'m wrong about what is happening. At the moment I can\'t fully tell, so let me know if you see it again.[/*]
Full notes here .\n\n
Connect with the Machine
[hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:\n\n Discord Best place to share feedback, get direct responses, and to talk about Heart of the Machine.\n Reddit Discuss strategies, share ideas, and exchange tips with the community.
\n\nhttps://steamcommunity.com/ogg/2001070/announcements/detail/497215345380033936 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910489482Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
- Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
Recommended Setup
- Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
- Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
- Storage: 4 GB available space
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