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The Boundary Condition
Andrew Groot Developer
Andrew Groot Publisher
Once it feels complete enough Release
Game News Posts: 2
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)
Hotfix: Version 0.2.8

Hotfix update: * Fixed mouse capturing when using keyboard and mouse (broken in last update)


[ 2025-04-23 04:09:18 CET ] [ Original post ]

Demo Updates, Version 0.2.7

First and foremost: Hello! And thank you for being interested in my game, it truly means a lot to me. Also, if you're interested in chatting about the game, reporting bugs, or just being around for when I have things to share, please consider joining the Discord. Now, on to business. Since the demo was published, I have made a few updates, include one just a little bit ago. The collective changes so far include:

  • Many improvements to loading in the game. All of the loading screens are now faster, and should generally be less laggy/frozen during loading.
  • Improvements to block movement physics, in particular, an issue where the block could glitch between two places when being held by the player.
  • Fix for an issue where the player would jump repeatedly when 2D. This was fixed by disabling the feature to jump by pressing up when the player is 2D (and Y-dimension is active). If this was working for you and you liked it, you can re-enable it in the settings.
  • Better UI scaling.
  • Improved controller interactions for the UI, especially on the Settings page.
  • B/Circle button now works as a general UI cancel/back button.
  • Volume settings now adjust the audio levels as you move the slider, instead of just on save.
  • The mouse cursor should now generally remain hidden when using a controller.
  • Added a Discord button/link on the title screen.
Also, here are some known issues:
  • Steam Deck/Steam Controller input appears to be broken, or at least requiring tweaks. I'm planning to fix this by implementing the Steam Input API, but I'm not sure when I'll get to that.
  • On Linux, it seems that many XBox-style controllers are also not working properly. This seems to be an Godot-related issue, so I'm following the relevant issues on their GitHub to hopefully pull that in once they fix it.
If you encounter any other issues, please let me know! Finally, while I have your attention, please consider sharing the game with anyone who you think might be interested. If you know any puzzle lovers, math geeks, or clever kids and/or their parents (I've seen kids as young as maybe 7 stay interested for quite a while), they may appreciate the recommendation. Thanks again!


[ 2025-04-18 03:58:34 CET ] [ Original post ]

Solve puzzles by removing dimensions, flattening yourself into a 2D cross-section (or even 1D line!) of the 3D world. There is no trickery here: you will exist in a single slice world, Flatland-style (less Fez or Neko Ghost, Jump!, more Miegakure). This will allow you to interact with the world in ways you might not have thought possible. Squeeze through the narrowest gaps, climb the steepest cliffs, and traverse the widest chasms. Playing as a little blue sphere has never been so mind-bending!

Each level introduces types or configurations of obstacles that you must work through way around (or through) to collect the object that beckons your through the space. Getting past these obstacles isn't so much of a matter of speed or precision, though. They will instead test your understanding of this dimension changing ability, your spatial reasoning, and your powers of observation. You must think in 3D when you are 2D, and in 3D when you are 2D. Somewhere along the way you'll have to get comfortable with 1D as well. It will take more than a little brain-power to discover how these modes interact with slopes, blocks, fans, corkscrews, and more.

Occasionally, you will find "Comment Blocks" (some obvious, some hidden) which contain the philosophical writings of a woman, dumped haphazardly throughout the source code of a device she is building. A device that she is determined to complete, and that, unexpectedly (and unbeknownst to her), created the world your character inhabits. The more Comment Blocks you find, the more you learn about her past, her dedication to completing this project, and the details of the project itself. You will undoubtedly have questions, will you find all the answers?

MINIMAL SETUP
  • OS: Tested on Pop!_OS
  • Processor: Decent Laptop CPUMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Tested on Pop!_OS
  • Processor: Decent Desktop CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 or better
  • Storage: 1 GB available space

GAMEBILLET

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52.19$ (13%)
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4.95$ (17%)
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8.46$ (72%)
12.42$ (17%)
5.27$ (12%)
5.03$ (16%)
33.17$ (17%)
20.74$ (17%)
15.97$ (20%)
8.39$ (16%)
8.27$ (17%)
5.78$ (17%)
5.03$ (16%)
12.42$ (17%)
24.87$ (17%)
6.64$ (78%)
4.07$ (90%)
8.27$ (17%)
4.24$ (92%)
29.02$ (17%)
20.99$ (16%)
20.72$ (17%)
7.95$ (20%)
33.17$ (17%)
17.19$ (14%)
16.57$ (17%)
GAMERSGATE

[ 1345 ]

0.85$ (91%)
1.5$ (70%)
8.1$ (73%)
3.19$ (81%)
0.85$ (91%)
1.02$ (74%)
1.58$ (77%)
1.58$ (77%)
1.7$ (91%)
1.58$ (77%)
1.28$ (87%)
1.58$ (77%)
6.6$ (74%)
1.11$ (91%)
1.45$ (91%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
4.59$ (74%)
6.38$ (57%)
1.58$ (95%)
3.4$ (83%)
1.58$ (77%)
0.85$ (83%)
0.58$ (92%)
0.85$ (83%)
1.7$ (79%)
0.58$ (92%)
1.58$ (77%)
0.58$ (92%)
MacGamestore

[ 4067 ]

7.49$ (85%)
1.99$ (90%)
17.49$ (12%)
3.99$ (80%)
1.99$ (87%)
2.99$ (70%)
7.49$ (85%)
1.99$ (60%)
1.99$ (80%)
1.99$ (80%)
26.99$ (10%)
1.99$ (87%)
1.19$ (92%)
0.99$ (90%)
2.39$ (85%)
2.99$ (95%)
1.19$ (76%)
1.19$ (76%)
1.09$ (86%)
7.49$ (50%)
1.19$ (88%)
1.28$ (87%)
1.19$ (88%)
17.49$ (13%)
13.89$ (77%)
0.74$ (75%)
5.98$ (80%)
9.99$ (75%)
1.99$ (75%)
5.49$ (84%)

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