





Teaser Trailer 1: In Case Of Emergency, Release Raptor
[ 2016-05-12 18:52:51 CET ] [ Original post ]
Here's the youtube link, or you can view it on the steam page. Here's some fun/interesting facts about the trailer:
- The music is by our own Pablo Vega, with lead vocals by his wife Hunter Vega. That's not the whole title track for the game, but it's about a third of it. I'm so stoked to be able to share that with you, because they both knocked it out of the park.
- The main footage shown is still from the SciFi Industrial Level Kit demo level, by Ximo Catala. I'm getting soooo close to having stuff I can show you with the procedural generation, but I'm not there yet.
- The darker lab-style stuff was from the demo scene from Lab interior pack by Silver, which I've shown a screenshot from before, but no video. The lighting in that was a mess and mostly off, but it looked neat and so I figured why not.
- The robots shown being destroyed are Mechnarid, by Daniel Kole Productions. Those are suuuuper stand-in alpha stuff. I just slapped them in there in about an hour and rigged them up so I could demolish them in pieces.
- The temp-y robots illustrate an uber-simple form of "dismemberment" (with the top gone, but legs still walking), but it doesn't have true AI, and it doesn't look like the real robots will in the game. Thematically I needed some sort of robot footage for the trailer, so I figured that was good enough to get the idea across.
- The story talking about "the corporations have fallen" is a reference to the corporations that run the world in Bionic Dues. The incompetent machines that make for such fun puzzles and levels in BD are the precursor to the robots in this game, which are in no way incompetent.
- The story mentioning "our fleets have abandoned us" is actually referring to the abandonment of Earth that happens back during the civil war in the prologue to AI War: Fleet Command.
- Curious about how the story for our games fit together? Bionic Dues is maybe a few decades before Raptor, and then Raptor is about 800ish years before AI War. The Last Federation and Stars Beyond Reach both come later (in a different galaxy), and Starward Rogue is a few billion years after that. The forums have a cool post on the Lore timeline of the Arcenverse.
- Anywho: the idea is that the humans have mostly abandoned the planet to the machines, and yet a few humans left behind are turning to genetically-engineered raptors to fight the robots that are after them.
[ 2016-05-12 18:52:51 CET ] [ Original post ]
In Case of Emergency, Release Raptor
Arcen Games, LLC
Developer
Arcen Games, LLC
Publisher
2016-08-29
Release
Game News Posts:
34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(84 reviews)
The Game includes VR Support
Public Linux Depots:
- Raptor Linux [2.26 G]
- Be a velociraptor.
- Feel like a velociraptor -- this is our central design goal.
- Procedural levels: a pleasing blend of hand-crafted locales and randomization.
- Fight robots! Tear giant ones limb from limb, pounce on small ones, and try not to die.
Sell Me The Idea In One Sentence
If I have to convince you why being any form of dromaeosaurid is freaking awesome, then I'm not sure we can be friends.
This game is carefully crafted to give you the closest possible feeling of being one of these glorious monsters -- then turning you loose to do fun stuff. That means you don't get (or need) "frickin lasers," health upgrades, or character progression.
That said, as we know from historical documents, it's hard to be a raptor in a futuristic dystopia. Robots have guns, and you don't. Despite the fact that you're an incredible hunting machine, you've got your work cut out for you if you want to master the game.
What’s The Point?
- 1. For the pure fun of the thing. In 1993, a certain game let you be a raptor. The controls were iffy. The levels were short and static. It's very dated. Yet many of us still dust it off periodically -- just to be a raptor. Release Raptor gives you a far more satisfying, modern, dynamic experience.
- 2. For the challenge. Brutal Mode approximates what a real theropod might experience when attacked by robots. Aka, if you get shot by a rocket that's the end. You'll need to use all your raptor skills to tear your foes to shreds.
- 3. To play with kids. I want to be able to play this with my 5 year old son, but still have dismemberment (because that's cool). How to do that without blood or gore? Robots! Little robots = pouncing targets; giant mechs = dismemberment targets.
- 4. For a power trip. Brutal Mode is only fun for some. So we have Power Trip Mode, where you're on an invincible rampage. It's not about IF you can do it, but how WELL you do it. Speedrunning is encouraged. Your performance is scored and rated (avoiding hits, etc), so mistakes still have consequences.
- 5. For daily runs — maybe. My hope is to build out some daily leaderboards for both play modes, but no promises on that yet.
- 6. For the strategy of it — probably. The idea is to make these branching mazes kind of like AI War: Fleet Command maps in terms of how they provide you with opportunities. Each opportunity may increase the heat you take while moving forward, but at the same time net you some good things (thematic secondary goals like blowing up part of the facility, etc). I think I have figured out how to avoid excessive backtracking or frustration with this, but I don't want to state that as a definite feature until I have it prototyped in.
NB: Yes, we know that’s not a velociraptor (and there should be feathers).
MINIMAL SETUP
- OS: Ubuntu 10.10 or later. although other unsupported distros may work
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 8xxx+. Radeon X2400+. or Intel G45+
- Storage: 5 GB available spaceAdditional Notes: Important: final specs may substantially differ. but this is our best guess for now.
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 5 GB RAM
- Memory: 5 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GBAdditional Notes: Important: final specs may substantially differ. but this is our best guess for now.
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