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E3 Trailer!

Here's the E3 trailer on youtube, or you can view it on the Steam Store. However, it's a bit dodgy quality on Steam for some reason. Woohoo!  Finally some real footage of the game with actual robots in place.  Things are proceeding really well, although slightly slower than I'd like.  That said, it's really polishing up very well.  We're currently aiming for an early access launch near the start of July. Here's some random information you might like:

  • This trailer only shows two different types of robots, with three variants between them.  There will be maaaany more, though, and the little mobile guys won't always be so hard to catch.
  • If you look closely in a few shots, you may notice that you can tail-whip enemy shots back at them. :)
  • This is still using the two test levels, because we needed to polish up a press demo and that was the easiest way.
  • Actual procedural levels are still in progress, because we need a better map editor to really get that working the way I want.  That's my focus for the rest of this week, and then Misery and I can get to designing spaces.
  • Overall the minimum system specs are coming out a bit heavier than I expected, but it makes a certain amount of sense given what all this is.  We're certainly not wasting any processing.
  • Generally speaking if you're running a graphics card that is midlevel from about 3 years ago you can expect to get a solid 30-60fps depending on what effects you have enabled and what screen resolution you have.
  • If you have a lower-level card from about 5 years ago, you may or may not be able to run this at 30fps with every effect off and a very small resolution.
  • We do have it tested and running on windows, osx, and linux at this point. :)
  • This will be launching on the Humble Store at the same time this goes live on the Steam Store.
  • The starting price is going to be $5, but then that will rise over the course of development as more features are added.  The ending price is expected to be $15, unless there just isn't enough support from players to warrant building it out to that level.
  • Either way, I very much intend to make sure that you get a good value for your money at whatever price point it's sold to you at -- not theoretical value, but actual value-at-the-moment.  That way we can let this evolve as a partnership between the players and Arcen, and we'll build it out as much as you'll let us. ;)
  • I'm suuuuper jazzed about this, if you can't tell.  This is such a fun game.  Not that I'm biased.
Click here for the official forum thread on this post.


[ 2016-06-15 01:17:00 CET ] [ Original post ]

In Case of Emergency, Release Raptor
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2016-08-29 Release
Game News Posts: 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (84 reviews)
The Game includes VR Support
Public Linux Depots:
  • Raptor Linux [2.26 G]

  • Be a velociraptor.
  • Feel like a velociraptor -- this is our central design goal.
  • Procedural levels: a pleasing blend of hand-crafted locales and randomization.
  • Fight robots! Tear giant ones limb from limb, pounce on small ones, and try not to die.

Sell Me The Idea In One Sentence


If I have to convince you why being any form of dromaeosaurid is freaking awesome, then I'm not sure we can be friends.

This game is carefully crafted to give you the closest possible feeling of being one of these glorious monsters -- then turning you loose to do fun stuff. That means you don't get (or need) "frickin lasers," health upgrades, or character progression.

That said, as we know from historical documents, it's hard to be a raptor in a futuristic dystopia. Robots have guns, and you don't. Despite the fact that you're an incredible hunting machine, you've got your work cut out for you if you want to master the game.

What’s The Point?


  • 1. For the pure fun of the thing. In 1993, a certain game let you be a raptor. The controls were iffy. The levels were short and static. It's very dated. Yet many of us still dust it off periodically -- just to be a raptor. Release Raptor gives you a far more satisfying, modern, dynamic experience.

  • 2. For the challenge. Brutal Mode approximates what a real theropod might experience when attacked by robots. Aka, if you get shot by a rocket that's the end. You'll need to use all your raptor skills to tear your foes to shreds.

  • 3. To play with kids. I want to be able to play this with my 5 year old son, but still have dismemberment (because that's cool). How to do that without blood or gore? Robots! Little robots = pouncing targets; giant mechs = dismemberment targets.

  • 4. For a power trip. Brutal Mode is only fun for some. So we have Power Trip Mode, where you're on an invincible rampage. It's not about IF you can do it, but how WELL you do it. Speedrunning is encouraged. Your performance is scored and rated (avoiding hits, etc), so mistakes still have consequences.

  • 5. For daily runs — maybe. My hope is to build out some daily leaderboards for both play modes, but no promises on that yet.

  • 6. For the strategy of it — probably. The idea is to make these branching mazes kind of like AI War: Fleet Command maps in terms of how they provide you with opportunities. Each opportunity may increase the heat you take while moving forward, but at the same time net you some good things (thematic secondary goals like blowing up part of the facility, etc). I think I have figured out how to avoid excessive backtracking or frustration with this, but I don't want to state that as a definite feature until I have it prototyped in.


NB: Yes, we know that’s not a velociraptor (and there should be feathers).

MINIMAL SETUP
  • OS: Ubuntu 10.10 or later. although other unsupported distros may work
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce 8xxx+. Radeon X2400+. or Intel G45+
  • Storage: 5 GB available spaceAdditional Notes: Important: final specs may substantially differ. but this is our best guess for now.
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 5 GB RAM
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GBAdditional Notes: Important: final specs may substantially differ. but this is our best guess for now.
GAMEBILLET

[ 6040 ]

5.21$ (13%)
12.89$ (14%)
20.74$ (17%)
3.35$ (16%)
16.97$ (15%)
33.97$ (15%)
14.61$ (14%)
24.89$ (17%)
41.49$ (17%)
16.39$ (18%)
49.79$ (17%)
21.22$ (15%)
12.42$ (17%)
8.39$ (16%)
33.57$ (16%)
23.47$ (22%)
16.52$ (17%)
5.03$ (16%)
17.03$ (15%)
20.99$ (16%)
16.97$ (15%)
10.19$ (15%)
25.19$ (16%)
12.74$ (15%)
35.59$ (41%)
33.19$ (17%)
8.49$ (15%)
22.24$ (11%)
25.47$ (15%)
12.59$ (16%)
GAMERSGATE

[ 1538 ]

1.91$ (87%)
2.25$ (89%)
1.5$ (85%)
13.8$ (45%)
2.2$ (91%)
1.53$ (91%)
2.0$ (80%)
0.58$ (92%)
1.28$ (91%)
6.5$ (50%)
0.58$ (92%)
13.2$ (67%)
1.7$ (91%)
0.75$ (85%)
0.58$ (92%)
1.7$ (91%)
6.6$ (78%)
6.38$ (57%)
0.58$ (92%)
6.6$ (74%)
1.88$ (81%)
1.14$ (77%)
0.68$ (66%)
1.5$ (85%)
2.72$ (66%)
4.5$ (70%)
1.32$ (74%)
0.75$ (85%)
0.68$ (91%)
0.75$ (85%)
MacGamestore

[ 1732 ]

1.19$ (88%)
93.99$ (6%)
17.99$ (10%)
49.99$ (17%)
5.89$ (76%)
16.43$ (9%)
5.49$ (78%)
17.23$ (9%)
22.99$ (8%)
25.99$ (35%)
14.29$ (43%)
33.99$ (15%)
16.99$ (15%)
1.19$ (76%)
17.29$ (31%)
4.99$ (75%)
2.38$ (60%)
25.49$ (15%)
17.99$ (28%)
9.09$ (9%)
13.99$ (30%)
23.99$ (20%)
10.99$ (27%)
16.99$ (15%)
16.99$ (15%)
35.99$ (10%)
16.99$ (6%)
30.49$ (13%)
25.99$ (13%)
94.99$ (5%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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