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There have been a few other updates since the press preview build first went live (I think 4?), but I figured this time I should actually post some release notes somewhere. I'll get more organized about that later; normally we have huge release notes pages that are very well organized. Things of note in this patch to the preview, anyway: -some various new ambient sound effects from objects in the Lab demo level. -fixed up the area secure message in such a way that nobody should be having a freeze when it's coming up anymore. We had two people with that issue, and nobody else, so it was a finicky sort of a thing. -fixed up an issue where sounds were propagating incorrectly in some places (like the lab). -fixed a bug where if you had the objective counter turned off, it would not finish levels (not sure anyone saw this but me). -fixed an issue where the speed of the raptor's movement got reverted at some point to being slightly too fast for its animations. (so it looked like she was sliding along the floor -- oops) -the turn speed of the raptor has been cut in half to give a better sense of control of it when using the keyboard in particular. -- Misery had suggested making this faster, and in certain ways that makes sense, but as Quinn pointed out this leads to LESS control on the keyboard+mouse. It also felt more cartoony in general. I'd like for this to not require quite that degree of turning speed in general, mainly because you have the side-jumps and tail-slaps anyhow. I may make this customizable if this continues to be an issue of taste, though. -The default sensitivity on the mouse and gamepad camera controls is now higher so that people won't feel those are sluggish if their DPI isn't set in a good way. They are more likely to look for adjustments if it feels too fast than too slow. -The settings menu now has messages about where you can find the settings for the inversion of mouse, and messages about how to tune the performance of the game, etc. Some folks were missing these things, so a little note helps out.
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