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Alpha 15 out for In Case of Emergency, Release Raptor!

Here are the release notes! Okay, so first of all I want to apologize for not having the minimap in here or any new robots, which were things I'd said I was going to do today.  We do have some new rooms for you, though, and some various tweaks and fixes to a number of other rooms.
The bulk of today's coding time was instead spent on refining the controls for the raptor and giving you some more options on tuning things there.  This was probably the largest complaint about the content that is actually in the game at the moment. Some folks had some really good points about specific issues on reddit and the Steam forums, so I decided to switch gears and focus on those elements today rather than the minimap et al.  Those will be tomorrow instead! There are also some bugfixes in here, and some updates to add new goodies into the level editor.  You can use those if you like (the level editor is part of the game), but mainly those are for Blue so that she can create some new goodies for you coming up.  Cinth added some really awesome arches for ceilings that he modeled and got to a reasonable polycount with painstaking effort, so we're all quite pleased about these getting in there.  He actually had those done late last week, and I just ran out of time to actually get them into the level editor palette.
Anyhow, so that's Day 1 of us actually having the game out.  There will be another build tomorrow, and then most likely one on Sunday.  Saturday is my son's 6th birthday party, so I'm going to be completely absent that day.  In case you ever run into problems with a new build, I always put up a beta build calls "lastknowngood" in steam, so you can revert to that if a new build is temporarily causing you problems and I'm unavailable to fix it for whatever reason. Thanks to everyone for their support and suggestions! Chris
Click here for the official forum thread on this post.


[ 2016-08-26 05:09:10 CET ] [ Original post ]

Alpha 15 out for In Case of Emergency, Release Raptor!

Here are the release notes! Okay, so first of all I want to apologize for not having the minimap in here or any new robots, which were things I'd said I was going to do today. We do have some new rooms for you, though, and some various tweaks and fixes to a number of other rooms.
The bulk of today's coding time was instead spent on refining the controls for the raptor and giving you some more options on tuning things there. This was probably the largest complaint about the content that is actually in the game at the moment.Some folks had some really good points about specific issues on reddit and the Steam forums, so I decided to switch gears and focus on those elements today rather than the minimap et al. Those will be tomorrow instead! There are also some bugfixes in here, and some updates to add new goodies into the level editor. You can use those if you like (the level editor is part of the game), but mainly those are for Blue so that she can create some new goodies for you coming up. Cinth added some really awesome arches for ceilings that he modeled and got to a reasonable polycount with painstaking effort, so we're all quite pleased about these getting in there. He actually had those done late last week, and I just ran out of time to actually get them into the level editor palette.
Anyhow, so that's Day 1 of us actually having the game out. There will be another build tomorrow, and then most likely one on Sunday. Saturday is my son's 6th birthday party, so I'm going to be completely absent that day. In case you ever run into problems with a new build, I always put up a beta build calls "lastknowngood" in steam, so you can revert to that if a new build is temporarily causing you problems and I'm unavailable to fix it for whatever reason. Thanks to everyone for their support and suggestions! Chris
Click here for the official forum threadon this post.


[ 2016-08-26 05:09:10 CET ] [ Original post ]

In Case of Emergency, Release Raptor
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2016-08-29 Release
Game News Posts: 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (84 reviews)
The Game includes VR Support
Public Linux Depots:
  • Raptor Linux [2.26 G]

  • Be a velociraptor.
  • Feel like a velociraptor -- this is our central design goal.
  • Procedural levels: a pleasing blend of hand-crafted locales and randomization.
  • Fight robots! Tear giant ones limb from limb, pounce on small ones, and try not to die.

Sell Me The Idea In One Sentence


If I have to convince you why being any form of dromaeosaurid is freaking awesome, then I'm not sure we can be friends.

This game is carefully crafted to give you the closest possible feeling of being one of these glorious monsters -- then turning you loose to do fun stuff. That means you don't get (or need) "frickin lasers," health upgrades, or character progression.

That said, as we know from historical documents, it's hard to be a raptor in a futuristic dystopia. Robots have guns, and you don't. Despite the fact that you're an incredible hunting machine, you've got your work cut out for you if you want to master the game.

What’s The Point?


  • 1. For the pure fun of the thing. In 1993, a certain game let you be a raptor. The controls were iffy. The levels were short and static. It's very dated. Yet many of us still dust it off periodically -- just to be a raptor. Release Raptor gives you a far more satisfying, modern, dynamic experience.

  • 2. For the challenge. Brutal Mode approximates what a real theropod might experience when attacked by robots. Aka, if you get shot by a rocket that's the end. You'll need to use all your raptor skills to tear your foes to shreds.

  • 3. To play with kids. I want to be able to play this with my 5 year old son, but still have dismemberment (because that's cool). How to do that without blood or gore? Robots! Little robots = pouncing targets; giant mechs = dismemberment targets.

  • 4. For a power trip. Brutal Mode is only fun for some. So we have Power Trip Mode, where you're on an invincible rampage. It's not about IF you can do it, but how WELL you do it. Speedrunning is encouraged. Your performance is scored and rated (avoiding hits, etc), so mistakes still have consequences.

  • 5. For daily runs — maybe. My hope is to build out some daily leaderboards for both play modes, but no promises on that yet.

  • 6. For the strategy of it — probably. The idea is to make these branching mazes kind of like AI War: Fleet Command maps in terms of how they provide you with opportunities. Each opportunity may increase the heat you take while moving forward, but at the same time net you some good things (thematic secondary goals like blowing up part of the facility, etc). I think I have figured out how to avoid excessive backtracking or frustration with this, but I don't want to state that as a definite feature until I have it prototyped in.


NB: Yes, we know that’s not a velociraptor (and there should be feathers).

MINIMAL SETUP
  • OS: Ubuntu 10.10 or later. although other unsupported distros may work
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce 8xxx+. Radeon X2400+. or Intel G45+
  • Storage: 5 GB available spaceAdditional Notes: Important: final specs may substantially differ. but this is our best guess for now.
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 5 GB RAM
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GBAdditional Notes: Important: final specs may substantially differ. but this is our best guess for now.
GAMEBILLET

[ 6040 ]

5.94$ (15%)
16.52$ (17%)
18.25$ (17%)
26.69$ (11%)
29.02$ (17%)
21.20$ (15%)
21.74$ (13%)
53.39$ (11%)
12.38$ (17%)
17.19$ (14%)
8.74$ (13%)
17.54$ (12%)
20.99$ (30%)
4.44$ (11%)
17.79$ (11%)
6.83$ (73%)
16.79$ (16%)
1.60$ (80%)
8.89$ (11%)
17.54$ (12%)
12.71$ (15%)
16.96$ (15%)
52.74$ (12%)
16.59$ (17%)
11.04$ (15%)
8.45$ (15%)
24.89$ (17%)
12.69$ (15%)
12.74$ (15%)
17.39$ (13%)
GAMERSGATE

[ 1538 ]

7.0$ (53%)
3.83$ (87%)
8.5$ (79%)
4.8$ (84%)
5.09$ (49%)
0.85$ (91%)
0.85$ (91%)
2.5$ (75%)
8.5$ (83%)
8.91$ (70%)
3.0$ (70%)
2.38$ (83%)
5.94$ (41%)
0.9$ (92%)
6.75$ (73%)
1.7$ (91%)
3.0$ (85%)
22.87$ (43%)
1.5$ (85%)
6.38$ (57%)
19.99$ (20%)
0.68$ (83%)
1.28$ (91%)
7.92$ (74%)
0.58$ (92%)
10.79$ (46%)
4.25$ (57%)
1.7$ (91%)
0.43$ (91%)
5.4$ (82%)
MacGamestore

[ 1732 ]

41.99$ (16%)
57.99$ (17%)
26.99$ (23%)
8.99$ (10%)
1.19$ (80%)
69.99$ (18%)
1.29$ (84%)
17.99$ (10%)
1.99$ (87%)
1.99$ (90%)
17.49$ (65%)
17.29$ (14%)
7.99$ (20%)
9.79$ (51%)
50.36$ (16%)
17.99$ (28%)
8.99$ (10%)
1.19$ (88%)
45.99$ (8%)
34.99$ (13%)
49.99$ (17%)
4.49$ (32%)
19.89$ (10%)
1.19$ (76%)
33.99$ (15%)
29.99$ (50%)
20.99$ (16%)
11.99$ (70%)
34.99$ (30%)
18.19$ (27%)

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