





Okay, wow. It's been a busy couple of days figuring some things out. Thanks for your patience during this time. Things are slightly different than I had expected, but the current setup should let people get the exact result they want. You will need to request the refund yourself, though, which is different from what I originally said -- I do apologize about that, but see below for the skinny on why that is.
Quick History
- First up we had the announcement that In Case of Emergency, Release Raptor was being pulled from Early Access and everyone would be refunded.
- To clarify some points, I explained further why it was not crazy for us to pull it so early.
- Then we had a snafu based on the fact that I did this late on a Friday, so the game was able to remain up and available for several days.
- Suddenly a bunch of people wanted the game, either for free (aka paying for it and then getting a refund) or with us actually getting the money for it. And other people asking not to be refunded.
- We had a bajillion questions, and I answered those in one central thread that people could easily peruse.
- I was mean and showed people what might have been with regard to some of the robots.
- Finally today I was able to have full conversations with Valve and Humble, we got things taken down, and I finally have some concrete answers for you on exactly what is planned next. Valve had some great suggestions based around the multitude of various requests that people have had during this period. I wasn't sure exactly what to do, so I was very glad for the guidance there.

The Plan: Short-Term
[olist]

A Point Of Clarification
If you take the refund option, the game will be removed from your account. However, given that the game is now Free 2 Play, you can just install it again directly. If you ever uninstall it again it will again disappear from your account when it is in F2P status, though. If you have the game and did not refund it, it stays in your account and will count toward your total number of games. If you have it via the F2P form, it won't count toward your number of games. This is... unintended on my part. However, it's how F2P games work on Steam, and this is definitely better than nobody having access to it. We're not ever going to take this game out of free status, so there's no real worry if you don't have access to the game in your account while it is not installed. It will still be there when you get back. Also, protip: this game is not linked to Steam in any way, so you can just copy the contents of the game folder onto a thumb drive if you're worried about losing it. Burn it to a DVD if you like. Easy peasy!

The Plan: Long Term
[olist]
Should You Request A Refund?
If you want one, then absolutely: yes! I don't want to take your money if you don't want to give it to us. If you like the game and want us to keep the $4.50 or so you spent on it, then we're obviously grateful. But please in no way feel guilted into it or anything like that. If you get the F2P version of the game and want to throw some change our way, we do have a tip jar, but we'd be just as happy to see you try out one of our other titles.

Possible Monetization?
I created some trading cards for the game, and they look really cool I think, but games with absolutely no monetization cannot have them. Some folks have suggested that they want a hat or something anyhow, so I guess we could do something like provide one or two of those at the minimum possible price. Then the trading cards could come out, and so on. I'm a little wary of doing that, though, because then I feel like that creates some degree of obligation for support. For now, I've included the images for some of the cards in this post.

What's Next?
We're going to be putting all our efforts into AI War 2: Rise from Ashes, which will be a kickstarter project that then comes over to Steam. If you want to be emailed about that when the time comes, then feel free to email us at arcengames at gmail dot com noting that you'd like to get a notice when that project goes live. Thank you very much to everyone for your support (of so many kinds) during this trying time. It means a lot to myself and the rest of the team. Best, Chris
[ 2016-08-30 00:05:48 CET ] [ Original post ]
Okay, wow. It's been a busy couple of days figuring some things out. Thanks for your patience during this time. Things are slightly different than I had expected, but the current setupshould let people get the exact result they want. You will need to request the refund yourself, though, which is different from what I originally said -- I do apologize about that, but see below for the skinny on why that is.
Quick History
- First up we had the announcement that In Case of Emergency, Release Raptor was being pulled from Early Access and everyone would be refunded.
- To clarify some points, I explained further why it was not crazy for us to pull it so early.
- Then we had a snafu based on the fact that I did this late on a Friday, so the game was able to remain up and available for several days.
- Suddenly a bunch of people wanted the game, either for free (aka paying for it and then getting a refund) or with us actually getting the money for it. And other people asking not to be refunded.
- We had a bajillion questions, and I answeredthose in one central thread that people could easily peruse.
- I was mean and showed people what might have been with regard to some of the robots.
- Finally today I was able to have full conversations with Valve and Humble, we got things taken down, and I finally have some concrete answers for you on exactly what is planned next. Valve had some great suggestions based around the multitude of various requests that people have had during this period. I wasn't sure exactly what to do, so I was very glad for the guidance there.

The Plan: Short-Term
[olist]

A Point Of Clarification
If you take the refund option, the game will be removed from your account. However, given that the game is now Free 2 Play, you can just install it again directly. If you ever uninstall it again it will again disappear from your account when it is in F2P status, though. If you have the game and did not refund it, it stays in your account and will count toward your total number of games. If you have it via the F2P form, it won't count toward your number of games. This is... unintended on my part. However, it's how F2P games work on Steam, and this is definitely better than nobody having access to it. We're not ever going to take this gameout of free status, so there's no real worry if you don't have access to the game in your account while it is not installed. It will still be there when you get back. Also, protip: this game is not linked to Steam in any way, so you can just copy the contents of the game folder onto a thumb drive if you're worried about losing it. Burn it to a DVD if you like. Easy peasy!

The Plan: Long Term
[olist]
Should You Request A Refund?
If you want one, then absolutely: yes! I don't want to take your money if you don't want to give it to us. If you like the game and want us to keep the $4.50 or so you spent on it, then we're obviously grateful. But please in no way feel guilted into it or anything like that. If you get the F2P version of the game and want to throw some change our way, we do have a tip jar, but we'd be just as happy to see you try out one of our other titles.

Possible Monetization?
I created some trading cards for the game, and they look really cool I think, but games with absolutely no monetization cannot have them. Some folks have suggested that they want a hat or something anyhow, so I guess we could do something like provide one or two of those at the minimum possible price. Then the trading cards could come out, and so on. I'm a little wary of doing that, though, because then I feel like that creates some degree of obligation for support. For now, I've included the images for some of the cards in this post.

What's Next?
We're going to be putting all our efforts into AI War 2: Rise from Ashes, which will be a kickstarter project that then comes over to Steam. If you want to be emailed about that when the time comes, then feel free to email us at arcengames at gmail dot com noting that you'd like to get a notice when that project goes live. Thank you very much to everyone for your support (of so many kinds) during this trying time. It means a lot to myself and the rest of the team. Best, Chris
[ 2016-08-30 00:05:48 CET ] [ Original post ]
🕹️ Partial Controller Support
- Raptor Linux [2.26 G]
- Be a velociraptor.
- Feel like a velociraptor -- this is our central design goal.
- Procedural levels: a pleasing blend of hand-crafted locales and randomization.
- Fight robots! Tear giant ones limb from limb, pounce on small ones, and try not to die.
Sell Me The Idea In One Sentence
If I have to convince you why being any form of dromaeosaurid is freaking awesome, then I'm not sure we can be friends.
This game is carefully crafted to give you the closest possible feeling of being one of these glorious monsters -- then turning you loose to do fun stuff. That means you don't get (or need) "frickin lasers," health upgrades, or character progression.
That said, as we know from historical documents, it's hard to be a raptor in a futuristic dystopia. Robots have guns, and you don't. Despite the fact that you're an incredible hunting machine, you've got your work cut out for you if you want to master the game.
What’s The Point?
- 1. For the pure fun of the thing. In 1993, a certain game let you be a raptor. The controls were iffy. The levels were short and static. It's very dated. Yet many of us still dust it off periodically -- just to be a raptor. Release Raptor gives you a far more satisfying, modern, dynamic experience.
- 2. For the challenge. Brutal Mode approximates what a real theropod might experience when attacked by robots. Aka, if you get shot by a rocket that's the end. You'll need to use all your raptor skills to tear your foes to shreds.
- 3. To play with kids. I want to be able to play this with my 5 year old son, but still have dismemberment (because that's cool). How to do that without blood or gore? Robots! Little robots = pouncing targets; giant mechs = dismemberment targets.
- 4. For a power trip. Brutal Mode is only fun for some. So we have Power Trip Mode, where you're on an invincible rampage. It's not about IF you can do it, but how WELL you do it. Speedrunning is encouraged. Your performance is scored and rated (avoiding hits, etc), so mistakes still have consequences.
- 5. For daily runs — maybe. My hope is to build out some daily leaderboards for both play modes, but no promises on that yet.
- 6. For the strategy of it — probably. The idea is to make these branching mazes kind of like AI War: Fleet Command maps in terms of how they provide you with opportunities. Each opportunity may increase the heat you take while moving forward, but at the same time net you some good things (thematic secondary goals like blowing up part of the facility, etc). I think I have figured out how to avoid excessive backtracking or frustration with this, but I don't want to state that as a definite feature until I have it prototyped in.
NB: Yes, we know that’s not a velociraptor (and there should be feathers).
- OS: Ubuntu 10.10 or later. although other unsupported distros may work
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 8xxx+. Radeon X2400+. or Intel G45+
- Storage: 5 GB available spaceAdditional Notes: Important: final specs may substantially differ. but this is our best guess for now.
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 5 GB RAM
- Memory: 5 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GBAdditional Notes: Important: final specs may substantially differ. but this is our best guess for now.
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