





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Our day one patch is live! This addresses the most common softlocks and other global issues. We'll continue to work on addressing more system-specific issues in a separate test branch. One specific thing we would like to note is that the Citrix workspace software interferes with the game launching. If you have Citrix installed on your PC, this can be worked around by temporarily disabling its virtual bus in the Device Manager, or by uninstalling the program. General - Lowered the volume of Storm Slider's electric walls. - Slightly lowered the volume of Lilac's Dragon Boost. - Fixed Merga using Lilac's boost sounds instead of her own in Gravity Bubble. - The spawn point for the solo Lemon Bread boss fight in the Battlesphere was assigned the wrong ID, softlocking the game as it caused no player character to spawn. - Hopefully fixed a potential exploit that would "resurrect" Carol due to forcefully overwriting her KO state when processing conditions for attaching to a wall. - Crushing and falling deaths now hopefully should properly count as KOs, and are subtracted in the end-level result tally. - Player Cannons in Airship Sigwada should no longer interact with KO'd players. - Ancestral Forge's background was not properly switching to the underground version when restarting to checkpoints. A fix has been attempted by adding additional transition zones. High Refresh Rate Fixes - ProjectileBasic instances with 0 terminal velocity now follow delta time, hopefully fixing some of them being noticeably accelerated at high refresh rates. - Drake Coccoons now hopefully should move at regular speeds at high refresh rates. - Flying Saucers now hopefully should reliably fire their projectiles at high refresh rates. - Pellers now should offload much less bombs at high refresh rates. - Little hearts on player's HUD when receiving healing now should have regular speed at high refresh rates.
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