Freedom Planet 2
GalaxyTrail Developer
GalaxyTrail Publisher
2022-09-13 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(1404 reviews)
Public Linux Depots:- Freedom Planet 2 Linux [2.7 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Version 1.1.3r is Live!Hello Avalicians! This update patches up a few trouble spots, adds in more loop points for music tracks, and has numerous other bugfixes and quality of life changes. Thank you again for playing!
General
- The character select screen now properly shows the current button assignments for each listed move, instead of always showing the default keyboard keys.
- Updated conditions for checking the Perfection and Character Master badges.
- Fixed conditions for the Speed Hunter, Battlesphere Legend, and Sparring Buddy badges.
- Low Oxygen meter now makes the same alert sound as the heat meter.
- The local fade transition effect (used a lot during cutscenes) now has a 5 frame delay before it starts turning transparent again, to compensate for possible delta time and framerate discrepancies (which would at times start unfading when the camera hasn't yet moved to the new scene location).
Music
- Added missing loop points for the songs for Basic Tutorial, Boss - Robot B, Boss - Arena, Hub - Shuigang, Battlesphere Course, Map - Floating Island, and Paradise Prime.
- The loop point for Lightning Tower has been adjusted so that the second half of the song is now heard ingame.
Royal Palace / Dojo
- Fixed Askal's rock spawning being framerate-dependent.
- Askal now should stop his dashes closer to the player before launching attacks to compensate for their hitboxes.
- Moved Milla out of the frame for the start of the Palace Return cutscene, so that she now enters the screen from the left instead of standing in place until her first line.
Battlesphere
- Increased duration of some of the Player Cannons in Mondo Condo to make sure the player isn't overlapping terrain by the time the cannon fires.
City Hall
- Added a camera hotspot to the entrance area to stop the camera from being able to show the inside parts from the main entrance if the player is travelling at high speed.
Tidal Gate
- Lowered the starting point slightly so that it's visually at ground level.
Sky Bridge
- Life Petals dropped by WeatherFaces are now magnetic, so that player wouldn't miss out on them in case they are forced off of their current location.
- Fixed the bottom pusher under one of the Beacon arenas that would push the player in a wrong direction, which would force a restart.
- Droplet Ships should now cover the Beacon arenas more uniformly from left to right.
- The cutscene transition in Sky Bridge now has a 30 frame delay, so that there is enough time to collect any dropped Life Petals.
- Rocket Sleds in Sky Bridge now turn off their sound after ejecting the player to prevent the sound from staying for the entirety of the stage if the sled failed to turn inactive.
Paradise Prime
- Fixed the typo in Tatay's line (again).
Lightning Tower
- Turned off Falling KOs in this stage, as sometimes the camera hotspot setups could kill falling players, as noticed at some areas that Drake Cocoons fall through.
Diamond Point
- Increased the size of the side pillars' collision so that the characters will be less obscured when they are standing right next to them.
- The boss should no longer have their velocity severely reduced at the start of their dash attack in later phases of the fight.
Gravity Bubble
- Added a pusher to the top of the Gravity Bubble's final underwater sequence, further preventing the player from jumping over the exit zone trigger.
Bakunawa Chase
- KOs are now tracked properly.
Merga
- Lifted the spawn height of the eruption fireballs for Merga's Blood Moon phase to make sure the fireballs spawn more consistently on different framrates.
[ 2022-09-29 15:37:48 CET ] [ Original post ] Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean. Merga, a water dragon from Avalice's oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone's destruction. War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises?Features
- Four playable characters available from the start, each with her own unique fighting style: Lilac the Dragon (Speed Type), Carol the Wildcat (Brawler Type), Milla the Hound (Explorer Type), and Neera the Frost Knight (Power Type).
- Explore the world of Avalice in Adventure mode. Travel through a sprawling world map filled with treasures, landmarks, and over 100 unique animal NPCs to interact with and catalog.
- Dive straight into the action with Classic Mode. Accessible after completing Adventure mode once, this streamlined navigation screen gives you quick access to stages and other important features without the need for travelling.
- Test your fighting skills in the Battlesphere arena. Once reached, the Battlesphere hosts a variety of challenges featuring enemies and bosses you've previously encountered, along with brand new surprises!
- Parry enemy attacks with the new Guard button. If timing's not your thing, an Auto Guard option in the Assist settings makes your character automatically guard against attacks if possible.
- A new Revival system gives you a chance to clinch victory during very close battles. Use it wisely - it costs a stock and two more hits will knock you out again!
- Power up your heroine with customizable potions. Collect and mix a rainbow of ingredients that boost her vitality in different ways, such as increasing her stock count, shield durability, attack power, speed, and more.
- Change the rules with a multitude of equippable items. Amulets and Charms provide helpful effects, while Brave Stones make combat harder in exchange for bonus crystals.
MINIMAL SETUP- OS: Ubuntu 12.04+
- Processor: SSE2 instruction set supportStorage: 128 MB available space
- Storage: 128 MB available space
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