





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello Avalicians! We have a new build ready that addresses certain issues that were introduced in the previous patch, along with additional fixes. Thank you once again for your feedback, it has been a genuine help! General - Fixed the Screen Size in Screen Settings being stuck in Custom and unable to proceed to larger sizes if the player's display resolution cannot fully fit non-fullscreen window sizes. - Reduced the Internal Scale setting options from (x1, x2, x4, x8) to (x1, x2, x3, x4), as the previous higher values were adding too much load onto GPU for diminishing results. - Life Oscillation is now placed alongside other brave stones in the item selection menu. Carol - When jumping off of grindrails, the player will now be unable to enter the grindrail state for approximately the next 0.2 seconds; reverted Carol's vertical velocity cutout point during Low Kick from 2 back to 0. Neera - Fixed Neera being able to cancel her attacks into other attacks at any time when on a grindrail. - Fixed Neera not entering the grindrail state properly for the grindrail of Lightning Tower's boss. - Tweaked spawning behaviour for Neera's ice trails. Shenlin Park - Fixed Tower Cannons shooting all of their projectiles at once. The Battlesphere - Minor camera adjustments to Storm Slider's rematch arena. - Fixed an issue where the Battlesphere rematch with Captain Kalaw's could potentially be cleared without defeating him. - Fixed an issue in the Battlesphere rematch with Captain Kalaw where players (especially as Milla) could potentially get stuck by launching themselves towards the bottom of the screen with enough speed. - Fixed an issue where overlapping terrain while being grabbed by Lemon Bread could cause issues with respawning from falls. - Fixed an issue where the secret boss would suddenly stop moving halfway through the fight during the Battlesphere rematch. - Fixed another issue with Bubble Battle ending early. - Made some slight adjustments to specific NPC positions in the Battlesphere Lobby. - Fixed incorrect challenges being loaded when the player wins and retries certain (mostly boss-related) challenges from the Results screen. Tiger Falls - Additional small adjustments have been made to collision. Globe Opera 1 - Fixed Beast One's traps occasionally stopping triggering on player proximity. Globe Opera 2 - Fixed Globe Completionist badge not being awarded if the player restarts at any checkpoint that is past the 3 initial power plugs. Nalao Lake - Expanded activation range of plant spirals to prevent them from deactivating prematurely when they are fully expanded. Clockwork Arboretum - Fixed an issue where the Open prompt for the locks would overlap the main HUD. - The cutscene which plays exclusively for Carol after Clockwork Arboretum has been added to the Cutscene Viewer. Time Capsule Sidequest - Expanded the trigger zone of the first checkpoint in the Secret Stage so that the player can't miss it when landing from the upper route. - Fixed the boss of the Secret Stage being able to deal damage to a ceiling-running player when hanging above the ceiling and preparing the downward dash attack.
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