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Hello Avalicians! With a little over two months left until our console launch, we're continuing to work on fixes and tweaks for the PC version of Freedom Planet 2. Thank you again for your reports and we'll keep at it! General - In the Album menu, photos are now only flagged for deletion by pressing the Guard button, and the menu will now return players to the Album after deletion is complete. - Made some adjustments to prevent warnings from appearing in the wrong spot when the camera is zoomed out in certain locations. - Aqua Troopers have updated sprites. - Fixed extended scenes being shown during the ending if all the necessary items have been obtained but not used, therefore not completing the extra stage. The Battlesphere - Fixed a potential softlock in Beginner's Gauntlet. - Fixed an issue where the player would appear at the wrong spot in Flip Fire Gauntlet. - The player's starting position in the Beast Three arena is now in the arena's center, which should match the Adventure mode's fight start. - Edited Activation parameters for various elements in Shell Growth fight. - Increased vertical scale of water BG sprites in Shell Growth fight. - Attempted to fix a softlock in Mecha Madness. - Various Merga's forms now have their arena "borders" symmetrical relative to the arena center. - Activation threshold X coordinate for the bonus boss is now matching its value in Adventure mode. - Hidden an unnecessary collision piece in the ceiling of the bonus boss arena that was transferred from the original secret stage and had an incorrect tag that would prevent players from running across the ceiling. - Fixed starting angles of the bonus boss's knives; the middle knife's stab interval is now slightly slowed down to match other knives in phase 2. Auditorium - The player's position is now set to fixed target location when leaving the Beast Three intro cutscene. Nalao Lake - Fixed Titan Armor not executing its ranged attacks during the mech fight after the first laser volley. - Fixed Titan Armor's homing missiles always launching leftwards during the mech fight, no matter what side Titan Armor itself is facing. Refinery Room - Fixed erratic movements and angles of the pilots in phase 1 of Astral Golmech's fight. Merga - Merga's Eclipse form should now be less likely to behave oddly when dying when transitioning between states, and is less likely to have stray ghosts floating about during the fight or after the form's defeat. - Merga's Eclipse form's vertical light effect during her boost attack should now be properly vertically aligned with her, be it in the final stage or in boss rematch scenes. - Bridge segments in Merga's arena that ignite on contact with fire in Blood Moon phase now inflict correct damage type of Fire instead of Metal.
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