





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Today is a big day for Freedom Planet fans - Thanks to our partners at XSEED Games, Freedom Planet 2 is now available on Nintendo Switch, Sony PlayStation 4/5, and Xbox One/Series S! To coincide with this release, we have added two brand new Boss Rush challenges to the Battlesphere that will truly test the mettle of experienced players. Boss Rush: Division 1 is available in the postgame after collecting all Time Capsules and achieving the extended ending. This challenge covers the first 17 boss fights. A central hub between fights allows you to heal up and select one of the five elemental shields to aid you for the next encounter. Boss Rush: Division 2 covers the boss battles from the second half of the adventure, and becomes available after clearing Division 1. This challenge covers the boss fights from the second half of the game, including the final encounter with Merga. In addition to this new challenge, we have another round of bugfixes and refinements thanks to your feedback! You can read the full list of changes below. Lastly, we wanted to mention that while the console versions of the game have been localized into multiple languages, we are still waiting for the necessary source code to implement this in the PC version. Bringing these localizations to PC is something we very much desire, so we'll keep you updated in the future. Thank you for your patience! Thank you all again so much for your unwavering support over the years, and we're super excited that we can bring Freedom Planet 2 to a whole new audience! General - Boss Rush Division 1 and Boss Rush Division 2 are now available in the Battlesphere after achieving the extended ending on a save file. - Edited player's camera zoomout logic to be closer to behaviour present in previous versions. - Fixed a handful of minor issues related to badge requirements properly fulfilling. - Fixed an issue where the reduced stock cost from Cheaper Stocks did not actually match the amount indicated in the UI. - Fixed an issue where Neera's cutscene with Askal in Shuigang was not skippable. Lilac - Fixed hold-to-attack logic interrupting Lilac's Divekick with Hair Whip if the player held the Attack button for too long after performing Divekick. - Fixed hold-to-attack logic interrupting Lilac's Ground Cyclone with Hair Whip after jumping if the player held the Attack button for too long after leaving the ground. - Fixed being able to mash the Attack button during Lilac's Ground Cyclone to prolong its duration indefinitely. Milla - Milla's Super Shield Burst created from the smallest cube size should now properly unlock Super Shield Burst Finish badge. The Battlesphere - Fixed an issue with the Blast from the Past challenge in which the platform that spawns at the end of the challenge would disappear if the player was standing on one of the far edges during the stage clear screen. - Fixed an issue where the OHKO brave stone would not apply when fighting Nalao Lake's boss in the Battlesphere Auditorium - Fixed an issue where skipping the second cutscene would prevent the player from pausing until the level ended or the player was defeated. Palace Courtyard - Badges related to defeating a boss with a specific attack should now be properly rewarded when defeating Duality with those attacks. Zulon Jungle - Fixed an issue where the Star Card could spawn inside a wall, causing a softlock.
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