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We've been hunted by the demons we swore to fight against...

Hello everyone, We have to make an unfortunate announcement regarding the current state of Conniption: Paranoia. Or, rather, I have an unfortunate announcement regarding the current state of Conniption: Paranoia.

The Bad News (keep reading after this for the full story)


To start off, I might as well say that I'm the only guy working on this game at the moment. While I do techncially have a team, it's a small team of three guys (including me) and I've put both of them, neither of which have sufficient experience with Unreal Engine as it stands, on "hibernation", since there's really nothing I can assign them to right now. It doesn't help, either, that we don't have an office, and that we work remotely from the comforts of our homes around the world. Absolutely none of this is their fault. It was my responsibility to ensure that we could make time to train with Unreal Engine and to learn the essential skills necessary for them to help me make this demo, and it was my responsibility to make this demo in the timespan given - from July, when we were notified about this, to just before October, where we could have the demo uploaded, verified, and ready to go. Neither of those happened, and I accept full responsibility for this. Rapidfire Computer Entertainment is committed to quality, and quality just wasn't going to happen as a result of my poor decisions. A delayed game is eventually good. A bad game is bad forever. I extend that to demos, and I would rather our demo be "eventually good" than "bad forever".

The Good News


There's a lot of future plans coming along moving forward, thanks to this decision to refocus and allocate our efforts to other works that will make providing you a quality game much more feasible. Our team is composed primarily of artists, and I, for the most part, intend to keep it that way. That seems contradicting to what I just said about not having trained my team properly, right? Not quite. For the next month or two, I'm going to be building an extremely powerful game engine framework that will lay on top of Unreal Engine 5. This framework will enable my artist-dominated team to contribute to development very easily, allowing us to make great experiences while simultaneously allowing my team to get even better at what they are already incredibly good at. It's not efficient to stick a square peg in a round hole - I'd prefer that my artists be artists, because I can already confirm that none of them want to be programmers. I will be doing development live streams and uploading devlogs to YouTube to show my progress through this framework's development, and eventually, we'll be doing development streams and devlogs for Paranoia, where we'll be showing you just how powerful this framework will be.


[ 2022-09-17 21:16:34 CET ] [ Original post ]

Conniption: Paranoia
Rapidfire Computer Entertainment Developer
Rapidfire Computer Entertainment Publisher
Soon Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)
Welcome to the next level of survival horror. Enjoy your stay.

About


Conniption: Paranoia is a first-person survival-horror game, and it may just be one of the most terrifying games, if not the most terrifying game, you’ll ever play. The gloves are off - and the demons are out to get you.

There's just one problem: You still have to fight them somehow. And you didn't bring a gun.

Summary


An after-school search for a missing person quickly develops into an all-out nightmare on steroids, and ropes you into a previously undiscovered sector of Hell - the Spirit World. An unforgiving dimension which is an exact mirror of ours, filled to the brim with demons, ghosts, ghouls, zombies, and almost any monster imaginable. Its discovery the result of a catastrophic experiment failure, you will soon find out that there's more under the surface than you first imagined.

The fate of the world, both living and dead, rests on your shoulders.

A Unique Experience


By effortlessly blending elements of survival horror, psychological horror, investigative horror, fighting, and adventure genres into one neat litlte package, Conniption: Paranoia provides a truly unique experience that will keep you hooked.
  • Explore a terrifying sector of Hell that nobody knew existed... until now
  • Battle zombies, ghouls, demons, mutated bacterial parasites, and more - even including some creepypasta and folklore inspired monsters
  • Fight to survive against aggressive ghosts that are bent on destroying you - learn and master the use of experimental technology to defeat them
  • Stop a powerful cult from reviving an emperor and destroying the world
  • Master first-person fistfight combat, dodging, and block timing
  • Stock up on grenades, throwable weapons, recovery items, and more - you'll need it, because there sure aren't any firearms in sight
  • Upgrade your character to become more powerful - boost distinct values that may just give you the edge you need to escape the Spirit World alive
  • Driven by Unreal Engine 5, the next generation in game engine technology (dislaimer: trailers are recorded in Unreal Engine 4 as of now)

MINIMAL SETUP
  • OS: Any OS running Linux Kernel 5.7
  • Processor: Intel Core i5-3570K / AMD FX-8310 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon Vega 7 (Ryzen 7 integrated graphics model) or better
  • Storage: 60 GB available spaceAdditional Notes: Performance Mode (1920x1080. 60 FPS) ||| If using integrated graphics. more memory may be required ||| You can use the command "uname -r" (minus quotes) in your distro's command line to find your kernel version
RECOMMENDED SETUP
  • OS: Any OS running Linux Kernel 5.18
  • Processor: Intel Core i5-4790K / AMD Ryzen 3 3100 or betterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: AMD Radeon RX 5600 or better
  • Storage: 60 GB available spaceAdditional Notes: Cinematic Mode (1920x1080. 60 FPS) ||| Ray tracing is not guaranteed to work or perform well on Linux - requires Nvidia RTX 2000 // AMD Radeon 6000 or later ||| You can use the command "uname -r" (minus quotes) in your distro's command line to find your kernel version
GAMEBILLET

[ 6146 ]

5.94$ (15%)
12.59$ (16%)
24.59$ (18%)
6.71$ (16%)
3.04$ (83%)
3.29$ (18%)
1.00$ (90%)
2.10$ (92%)
16.49$ (18%)
13.99$ (30%)
3.35$ (16%)
16.97$ (15%)
1.00$ (90%)
4.12$ (17%)
13.34$ (11%)
17.79$ (11%)
16.97$ (15%)
2.61$ (74%)
15.19$ (16%)
12.71$ (15%)
3.00$ (80%)
49.49$ (1%)
7.99$ (20%)
33.59$ (16%)
4.19$ (16%)
1.59$ (84%)
16.59$ (17%)
20.72$ (17%)
7.98$ (68%)
21.22$ (15%)
GAMERSGATE

[ 1709 ]

2.85$ (90%)
0.45$ (85%)
3.19$ (79%)
2.29$ (23%)
8.0$ (80%)
17.99$ (28%)
2.7$ (91%)
4.39$ (69%)
3.4$ (57%)
10.8$ (82%)
27.99$ (30%)
3.83$ (74%)
0.9$ (92%)
41.99$ (30%)
7.19$ (28%)
8.69$ (57%)
4.95$ (67%)
20.0$ (50%)
0.83$ (92%)
18.0$ (55%)
26.99$ (10%)
2.5$ (90%)
10.58$ (47%)
1.5$ (85%)
11.73$ (80%)
2.61$ (83%)
10.13$ (77%)
0.37$ (63%)
5.22$ (87%)
3.32$ (74%)

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