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Where did we go?

Hello folks! It's been a while, hasn't it? Well, we, or rather I, owe you an update. It's been over three months since our last communication in the form of a rather depressing announcement that nobody asked for. Perhaps most importantly, yes, good news! I'm still alive and working on the project. This is what happens when you make the store page well before you even know what's going on with the game's framework. There's nothing quite embarrassing like having a game built and then suddenly realizing way too late into building your short pre-alpha that the framework you made intially is about as stable as a nuclear reactor built by a five-year-old. Which is to say, that it was not stable at all. It was basically glued together like an elementary schooler's first art project, because it was written a little over a year ago when I had no idea what I was doing. I've been working on the framework I mentioned at the end of the last update, trying to get that out and ready to go. In that year since I had duct-taped together the previous framework, I actually learned C++ and software structuring, and figured out everything I had done wrong. This new framework fixes all of those issues, and as I (believe I had) mentioned, this framework takes the form of a plugin for the engine, so it's reusable across multiple projects. Despite that, it's very abstract and low-level, so you're likely to not even notice we're using it. Don't worry, you won't be seeing any copy-pasting! So far it's actually coming along really well! I can't wait to show it off when I move to replace the current game build, which has basically sat stagnant since September, with this new framework. I'm sure you'll all love it! (Mainly because we'll actually be able to use it in a finished product...) Thanks for your patience and I'll see you all soon, Will Pimentel Rapidfire Computer Entertainment


[ 2022-12-19 05:53:25 CET ] [ Original post ]

Conniption: Paranoia
Rapidfire Computer Entertainment Developer
Rapidfire Computer Entertainment Publisher
Soon Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)
Welcome to the next level of survival horror. Enjoy your stay.

About


Conniption: Paranoia is a first-person survival-horror game, and it may just be one of the most terrifying games, if not the most terrifying game, you’ll ever play. The gloves are off - and the demons are out to get you.

There's just one problem: You still have to fight them somehow. And you didn't bring a gun.

Summary


An after-school search for a missing person quickly develops into an all-out nightmare on steroids, and ropes you into a previously undiscovered sector of Hell - the Spirit World. An unforgiving dimension which is an exact mirror of ours, filled to the brim with demons, ghosts, ghouls, zombies, and almost any monster imaginable. Its discovery the result of a catastrophic experiment failure, you will soon find out that there's more under the surface than you first imagined.

The fate of the world, both living and dead, rests on your shoulders.

A Unique Experience


By effortlessly blending elements of survival horror, psychological horror, investigative horror, fighting, and adventure genres into one neat litlte package, Conniption: Paranoia provides a truly unique experience that will keep you hooked.
  • Explore a terrifying sector of Hell that nobody knew existed... until now
  • Battle zombies, ghouls, demons, mutated bacterial parasites, and more - even including some creepypasta and folklore inspired monsters
  • Fight to survive against aggressive ghosts that are bent on destroying you - learn and master the use of experimental technology to defeat them
  • Stop a powerful cult from reviving an emperor and destroying the world
  • Master first-person fistfight combat, dodging, and block timing
  • Stock up on grenades, throwable weapons, recovery items, and more - you'll need it, because there sure aren't any firearms in sight
  • Upgrade your character to become more powerful - boost distinct values that may just give you the edge you need to escape the Spirit World alive
  • Driven by Unreal Engine 5, the next generation in game engine technology (dislaimer: trailers are recorded in Unreal Engine 4 as of now)

MINIMAL SETUP
  • OS: Any OS running Linux Kernel 5.7
  • Processor: Intel Core i5-3570K / AMD FX-8310 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon Vega 7 (Ryzen 7 integrated graphics model) or better
  • Storage: 60 GB available spaceAdditional Notes: Performance Mode (1920x1080. 60 FPS) ||| If using integrated graphics. more memory may be required ||| You can use the command "uname -r" (minus quotes) in your distro's command line to find your kernel version
RECOMMENDED SETUP
  • OS: Any OS running Linux Kernel 5.18
  • Processor: Intel Core i5-4790K / AMD Ryzen 3 3100 or betterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: AMD Radeon RX 5600 or better
  • Storage: 60 GB available spaceAdditional Notes: Cinematic Mode (1920x1080. 60 FPS) ||| Ray tracing is not guaranteed to work or perform well on Linux - requires Nvidia RTX 2000 // AMD Radeon 6000 or later ||| You can use the command "uname -r" (minus quotes) in your distro's command line to find your kernel version
GAMEBILLET

[ 6146 ]

16.79$ (16%)
8.69$ (13%)
12.74$ (15%)
17.79$ (11%)
17.79$ (11%)
30.79$ (56%)
12.42$ (17%)
35.59$ (41%)
33.59$ (16%)
2.45$ (73%)
16.96$ (15%)
8.27$ (17%)
7.43$ (17%)
16.57$ (17%)
35.59$ (41%)
12.74$ (49%)
15.95$ (16%)
2.66$ (11%)
26.39$ (12%)
5.92$ (15%)
14.45$ (42%)
5.77$ (81%)
1.79$ (91%)
7.99$ (80%)
34.39$ (14%)
3.25$ (93%)
6.63$ (17%)
26.69$ (11%)
4.44$ (11%)
2.00$ (80%)
GAMERSGATE

[ 1709 ]

4.5$ (77%)
2.25$ (85%)
4.25$ (83%)
5.22$ (65%)
6.8$ (66%)
7.49$ (63%)
14.99$ (50%)
8.5$ (79%)
9.9$ (67%)
12.0$ (60%)
3.05$ (69%)
8.5$ (66%)
5.22$ (87%)
7.5$ (50%)
3.19$ (79%)
6.0$ (70%)
1.25$ (75%)
25.0$ (50%)
6.0$ (80%)
7.49$ (63%)
5.4$ (64%)
4.5$ (70%)
7.5$ (70%)
10.79$ (46%)
4.5$ (77%)
1.25$ (75%)
19.99$ (20%)
3.75$ (85%)
3.26$ (53%)
5.1$ (66%)

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