





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Well, this is it. It's time to get (at least partially) serious. I've been fumbling aroud with Unreal Engine and other toolsets for the past few months and have finally set in stone my plan to use a custom game engine for Paranoia's finished release. To bring you folks along for the ride, I'll be doing development streams as frequently as my schedule allows, as I work around the clock to bring this vision to reality. A few details we should get out of the way immediately: - I am not a professional. I have no prior experience in the game industry and in fact would still be considered a hobbyist by any reasonable standard. - I am willing to be fully honest and open with any questions you have. I want to build Refractor as a brand built on honesty, no matter how cold. - The engine and all other software developed by Refractor will be open-sourced. Game assets remain proprietary so you will still have to purchase the game to actually play it. - For the time being, the streams will be on my personal YouTube channel. I am in no rush at all to get a business channel set up. Meet me here: [previewyoutube=lYeKZPPZ_-g;leftthumb][/previewyoutube]
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