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v1.1.1 Bug fixes and Improvements
2/1/2023 The biggest issue reported after launch was the desyncronizations in multiplayer servers (mostly in Community Servers, rarely in LAN servers). I have found and fixed a few specific issues causing desyncs; however, I'm not fully confident that the desync issues have been fully fixed - as I have been unable to reproduce the issue in my own multiplayer testing. Please report any further issues you find in our Discord channel. https://discord.com/invite/q6sUCreHeJ Thank you to everyone for being understanding as I work through these issues. It is my top priority to provide a reliable experience where you can enjoy spellcrafting with your friends and I am confident the server issues will be fixed soon. I have also resolved a good number of much simpler issues described below.
- balance: Remove Nullify spell because it was way too powerful in the endgame (I may rethink a way to reintegrate it later) - balance: Increase enemy difficulty after "looping" (after level 12) - balance: Increase clone expense scaling (it now takes longer to return to base mana cost) - menu: Add link to "How to Host" youtube video in multiplayer menu in case you'd like to host your own server - UX: Make WASD camera speed relative to zoom level for more precise camera control - improvement: Handle multiplayer thought bubbles concurrently. They no longer wait until other players are done casting to be processed and visible to the other players. - optimize: mana steal particles - fix(Multiplayer sync issues): Resolve "Rend" spell timing out - fix(Multiplayer sync issues): Resolve potion pickup discrepancies - fix(Multiplayer sync issues): Resolve red portal spawn locations and teleport locations - fix(Multiplayer sync issues): Resolve player location discrepancy between clients and server (off by decimal values) - fix: Prevent multiplayer server crash after quitting a game when you have living allies and all enemies are dead - fix: Prevent Deathmason red portals from overlapping which could cause more damage to the player character than expected - fix: soundtracks overlapping bug - fix: "0.1%" to "10%" on Fortify spell description - fix: Remove Priest unit's unused Damage stat - fix: Prevent ally Deathmason from killing you with "Sacrifice" - fix: Ally Deathmason now spawns new enemies on the correct faction - fix: Prevent miniboss priest from going into negative mana - fix: target + movement spells not combining properly - fix: ensure particle emitters are cleaned up properly - fix: Sometimes not enough Perk choices generating - fix: Prevent ending your turn before you choose a spawn - fix: Spell upgrade choices not refreshing between new games - fix: "Ready" button not working in lobby if you quit and rejoin game - fix: Allow overwriting save files with the same name rather than keeping duplicates - fix: Temporarily disable "Contegous" until it's reliablity can be assured under any circumstance
[ 2023-02-02 11:39:17 CET ] [ Original post ]
Spellmasons Patch Report v1.1.0
2/1/2023 The biggest issue reported after launch was the desyncronizations in multiplayer servers (mostly in Community Servers, rarely in LAN servers). I have found and fixed a few specific issues causing desyncs; however, I'm not fully confident that the desync issues have been fully fixed - as I have been unable to reproduce the issue in my own multiplayer testing. Please report any further issues you find in our Discord channel. https://discord.com/invite/q6sUCreHeJ Thank you to everyone for being understanding as I work through these issues. It is my top priority to provide a reliable experience where you can enjoy spellcrafting with your friends and I am confident the server issues will be fixed soon. I have also resolved a good number of much simpler issues described below.
Improvements and Fixes
- balance: Remove Nullify spell because it was way too powerful in the endgame (I may rethink a way to reintegrate it later) - balance: Increase enemy difficulty after "looping" (after level 12) - balance: Increase clone expense scaling (it now takes longer to return to base mana cost) - menu: Add link to "How to Host" youtube video in multiplayer menu in case you'd like to host your own server - UX: Make WASD camera speed relative to zoom level for more precise camera control - improvement: Handle multiplayer thought bubbles concurrently. They no longer wait until other players are done casting to be processed and visible to the other players. - optimize: mana steal particles - fix(Multiplayer sync issues): Resolve "Rend" spell timing out - fix(Multiplayer sync issues): Resolve potion pickup discrepancies - fix(Multiplayer sync issues): Resolve red portal spawn locations and teleport locations - fix(Multiplayer sync issues): Resolve player location discrepancy between clients and server (off by decimal values) - fix: Prevent multiplayer server crash after quitting a game when you have living allies and all enemies are dead - fix: Prevent Deathmason red portals from overlapping which could cause more damage to the player character than expected - fix: soundtracks overlapping bug - fix: "0.1%" to "10%" on Fortify spell description - fix: Remove Priest unit's unused Damage stat - fix: Prevent ally Deathmason from killing you with "Sacrifice" - fix: Ally Deathmason now spawns new enemies on the correct faction - fix: Prevent miniboss priest from going into negative mana - fix: target + movement spells not combining properly - fix: ensure particle emitters are cleaned up properly - fix: Sometimes not enough Perk choices generating - fix: Prevent ending your turn before you choose a spawn - fix: Spell upgrade choices not refreshing between new games - fix: "Ready" button not working in lobby if you quit and rejoin game - fix: Allow overwriting save files with the same name rather than keeping duplicates - fix: Temporarily disable "Contegous" until it's reliablity can be assured under any circumstance
[ 2023-02-02 11:39:17 CET ] [ Original post ]
Spellmasons
Jordan O'Leary
Developer
Jordan O'leary
Publisher
Early 2023
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Very Positive
(472 reviews)
Spellmasons is a tactical, turn-based, roguelike where you and your friends play as mages who combine spells on-the-spot to address the unique challenges of each moment!
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
MINIMAL SETUP
- OS: Ubuntu 14.04. Fedora 24. Debian 8
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