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v1.5.2 Update
- balance: Units that remain in liquid at the end of their turn will take damage again - balance: Make ranged units move out of liquid once it's their turn - fix: Player sometimes clicking on spell upgrade and not getting it - fix: "Target Similar" spell so it matches units of the same faction as the initial target (prevents accidentally targeting allies) - fix: Desync issue where clients experienced random number generation drift - fix: Add 70 character limit to player names - fix: Make Deathmason's particles disappear when he dies - fix: Prevent "Conserve" from being able to kill you - fix: Issue where under some circumstances players could pick more than one spell upgrade for a single scroll pickup (was known to happen when a whole lot of enemies were killed at once and no enemies remained on the level) - fix: Sync health, mana, and stamina at the start of every turn (this fixes the issue where some changes to health/mana/stamina weren't reflected in the bars until the user moved their mouse) - UX: Add glow to floating toolbars when dragging a spell to denote that they are available to recieve a spell - UI: Prevent "no more spells" message from taking too long to clear out in late game after you clear a large number of enemies - UX: Prevent camera from snapping to the center of the map after player dies
[ 2023-02-07 12:57:23 CET ] [ Original post ]
Spellmasons Update v1.5.2
- balance: Units that remain in liquid at the end of their turn will take damage again - balance: Make ranged units move out of liquid once it's their turn - fix: Player sometimes clicking on spell upgrade and not getting it - fix: "Target Similar" spell so it matches units of the same faction as the initial target (prevents accidentally targeting allies) - fix: Desync issue where clients experienced random number generation drift - fix: Add 70 character limit to player names - fix: Make Deathmason's particles disappear when he dies - fix: Prevent "Conserve" from being able to kill you - fix: Issue where under some circumstances players could pick more than one spell upgrade for a single scroll pickup (was known to happen when a whole lot of enemies were killed at once and no enemies remained on the level) - fix: Sync health, mana, and stamina at the start of every turn (this fixes the issue where some changes to health/mana/stamina weren't reflected in the bars until the user moved their mouse) - UX: Add glow to floating toolbars when dragging a spell to denote that they are available to recieve a spell - UI: Prevent "no more spells" message from taking too long to clear out in late game after you clear a large number of enemies - UX: Prevent camera from snapping to the center of the map after player dies
[ 2023-02-07 12:57:23 CET ] [ Original post ]
Spellmasons
Jordan O'Leary
Developer
Jordan O'leary
Publisher
Early 2023
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Very Positive
(472 reviews)
Spellmasons is a tactical, turn-based, roguelike where you and your friends play as mages who combine spells on-the-spot to address the unique challenges of each moment!
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
MINIMAL SETUP
- OS: Ubuntu 14.04. Fedora 24. Debian 8
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