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Harder Endgame, Perk Balancing & More
This is the first "content" update since launch! I finally have balanced the perks so the end game isn't too easy and have added "Calamity" Upgrades: after you beat the Deathmason, rather than picking perks you pick "Calamities" which weaken you instead of empower you. Now, continuing on past the Deathmason will become harder and harder. How far can you make it before you perish? Also, I'm excited to announce that I'm working with Spellmason's artist again to produce brand new spells and enemies for a future update! Changes in v1.9.1: - content: Restore Contaminate Spell - content: Add Target Arrow Spell - content: Add Cursed Mana Potion - content: Last Will yields a higher than usual probability of returning cursed mana potions - content: Introduce Calamity Perks after beating the Deathmason - balance: Flat rate perks instead of %s - AI: Improve ally Spellmason AI behavior so it will pursue and attack enemies - balance: Make freeze and debilitate take longer to return to default mana cost. Thank you Scojbo from Steam for this recommendation - translations: Implement language translations for perks and add misc missing translations - fix: Stop dropping scrolls once players have all the spells - fix: Protect against red portals spawning player out of bounds Thank you AlienSmoke from Discord for reporting this bug - fix: Burst so that it uses the latest caster position so it will combine properly with movement spells such as dash - fix: Dark Summoner explanation to match new behavior
[ 2023-03-10 15:59:47 CET ] [ Original post ]
Spellmasons Update v1.9.1
This is the first "content" update since launch! I finally have balanced the perks so the end game isn't too easy and have added "Calamity" Upgrades: after you beat the Deathmason, rather than picking perks you pick "Calamities" which weaken you instead of empower you. Now, continuing on past the Deathmason will become harder and harder. How far can you make it before you perish? Also, I'm excited to announce that I'm working with Spellmason's artist again to produce brand new spells and enemies for a future update! Changes in v1.9.1: - content: Restore Contaminate Spell - content: Add Target Arrow Spell - content: Add Cursed Mana Potion - content: Last Will yields a higher than usual probability of returning cursed mana potions - content: Introduce Calamity Perks after beating the Deathmason - balance: Flat rate perks instead of %s - AI: Improve ally Spellmason AI behavior so it will pursue and attack enemies - balance: Make freeze and debilitate take longer to return to default mana cost. Thank you Scojbo from Steam for this recommendation - translations: Implement language translations for perks and add misc missing translations - fix: Stop dropping scrolls once players have all the spells - fix: Protect against red portals spawning player out of bounds Thank you AlienSmoke from Discord for reporting this bug - fix: Burst so that it uses the latest caster position so it will combine properly with movement spells such as dash - fix: Dark Summoner explanation to match new behavior
[ 2023-03-10 15:59:47 CET ] [ Original post ]
Spellmasons
Jordan O'Leary
Developer
Jordan O'leary
Publisher
Early 2023
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Very Positive
(472 reviews)
Spellmasons is a tactical, turn-based, roguelike where you and your friends play as mages who combine spells on-the-spot to address the unique challenges of each moment!
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
MINIMAL SETUP
- OS: Ubuntu 14.04. Fedora 24. Debian 8
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