





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Spellmasons source code is now public. Check it out at https://github.com/jdoleary/Spellmasons - Balance: Add cooldown to some cards to make players wait a number of turns before casting them again - Balance: Make fortify more meaningful - Balance: Made capture soul's cards more affordable (Necromancers rejoice!) - fix: hotseat multiplayer skipping player turns after any player dies - fix: hotseat multiplayer loading and forgetting which spells were in the toolbar - fix: Once you hit 0 health from using Death Wager you can no longer cast any spells. Thanks ObsuredCrow - fix: errors in Copy - fix: issue where game wouldn't change turn phase if a non spanwed player was disconnected from the game in multiplayer - fix: Deathwager allowing player health to go to 0 and preventing them from casting (now it won't let you cast it if you have only 1 health) - Thanks ObscuredCrow - fix: "Insufficient Mana" warning to allow for spells that give you mana to affect the chain. For example, if you mana steal in a chain of spells you are now able to use that new mana in the rest of the chain - Thanks MuditaMan for reporting this issue. - i18n: fix: newlines messing up localization for some languages - UI: Add cooldown badge to cards that have a cooldown - UI: Fix alignment of modifier icons in tooltip - Menu: Add "Source Code" link to the Mods menu to take players to the github - Mod: Expose Events.ts in API - Thanks Blood Spartan - Mod: Allow F12 key to open console at any time
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