





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
content: Add new unit: "Gripthulu" Thanks MrMarblz and scojbo for encouraging me to resolve issues with "enemies that move players" content: Add spell: Explosive Arrow balance: Ancient can attack 3 targets simultaneously (previously only 1) balance: Adjust unit spawn budget for multiplayer so that there will start to be more enemies in games of 3 players and beyond balance: Make Ancient cheaper in level spawn budget balance: Fortify so it stacks 50%, 75%, 87.5%... Thanks TonyFTW src: Resolve desyncs between spells cast during player turns fix: Resolve some users getting a blank page in the mods menu fix: Spell cooldown decrementing in multiplayer right after you end turn which allowed casting it again. Thanks The Joe for this bug report fix: Target Cone odd targeting when stacking Thanks MuditaMan fix: (spell) Prevent suffocate from ever increasing turns left to live. Thank you scojbo fix: Scroll disappear particles showing when hovering prediction spell (undead blade) over portal. Don't check if should spawn portal (or check game over) for prediction cast fix: Priests getting damage boost from Calamities Also add stamina as calamity to boost enemies Thanks TonyFTW fix: Able to kill unspawned allies with targeting spells. fix: "F" to see range when spawning Thanks to MrMarblz for pointing this out fix: Aberrant UI line when simulating force move into liquid. Feel free to join our Discord and let me know how your experience with Spellmasons has been!
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