- balance: Prevent deathmason from purifying self - balance: change decoy health from 20 to 70 - Thanks Krowbar for this suggestion! - UI: Cast Range perk displayed as % instead of meaningless number Thanks Krowbar for this suggestion! - menu: Show mod contents in description - UI: Add mod name to cards - fix: Make lastWill immediate so it doesn't cause desync on multiplayer - fix: mods registering multiple times which messed up probabilities (especially with pickups) - fix: Prevent allowing rejoin to failed game by changing difficulty. Thanks Krowbar for finding this bug! - fix: Prevent Split players from being permanently split when they die Thanks to sJacob for pointing this bug out!
[ 2023-08-03 13:30:32 CET ] [ Original post ]
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
- OS: Ubuntu 14.04. Fedora 24. Debian 8
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