feature: On loop levels, half of the enemies are immune for 1 turn. This makes levels after the deathmason a better challenge balance: make Necromancer class summon spells 30% cheaper Thanks Antonio! and Expresso Depresso and others for feedback balance: Temporarily remove bloodmason class until he can be properly balanced. improvement: Ally deathmasons now summon blue portals which heal you if you walk through them instead of hurt you like red portals do. (If you do not walk through them, they still spawn allies) fix: Prevent Deathmasons from health-sapping each other. Thanks Antonio! for reporting this! fix: Calamities not increasing health and stamina stat of enemies Thanks Antonio! for reporting this! fix: Spawn locations for deathmasons' brothers fix: Cloned player blood cursed also secretly blood cursed player without reporting in UI. Thanks MeBeDerp for reporting this! fix: Enemy priest resurrecting Player and changing player's faction. Thanks Ian for reporting! fix: deathmasons teleporting to the same portal causing them to overlap UX: turn off player damage sfx for timemason so it's not annoying UI: Add TIMEMASON_DAMAGE_AMOUNT to timemason card UI: Fix size of mana badge modified by usage when large in card-inspect UI: Limit uiZoom lower bound to 0.1 Thanks Hagbard from Discord for reporting the issue
[ 2023-10-09 19:49:19 CET ] [ Original post ]
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
- OS: Ubuntu 14.04. Fedora 24. Debian 8
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