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Spellmasons Update v1.21.2
Thanks to Pandize for general feedback! feature: Teleport Trap! After level 5, at least 2 blue portals will spawn that will allow players to teleport around the map. Thanks Skillo feature: Add urns that explode when damaged each with a unique effect Thanks Skillo for this idea balance: Increase poison base damage to 18 balance: Reduce probability of trap pickup spawning balance: Increase number of pickups along with level size balance: Immune units (in + levels) CAN be targeted but cannot be damaged or recieve modifiers (like curses) i18n: Update Portugues Translation Thanks to Iwashi kan fix: Clones and split units don't provide experience when killed Thanks enigmaticbacon for reporting this fix: Players that rejoin should have endedTurn set to false so they don't miss their turn when another player ends their turn. Thanks Kess from Discord! fix: Ensure saves can only be made during the player turn so it doesn't save a corrupted game state fix: After load, set all player.endedTurn to false so that loading a game wont skip the player turn if players rejoin the game in an order where the first person to join/load had ended their turn during the save fix: Prevent rerolling from sometimes presents the same spell you just saw Thanks Lemdoran fix: valid spawn logic for blue and red portals it was denying valid spawn for portals that were close to walls that should've been valid fix: Target Arrow granting infinite range if cast standing right up against a wall Thanks Stench and others from Discord for reporting this issue fix: Extra stat points hack where you get extra lvl up stat points whenever you load the game Thanks Salazar for reporting this! fix: UI: Ensure spell costs are up to date in the inventory Thanks Mattmellow and others for reporting this fix: Prevent Deathmason brothers from attacking immediately after spawning if the original deathmason is slain by an ally npc. Thanks flowkrad from Steam and others for reporting this fix: Ensure mage classes are visible on 1080p screen Thanks Coaldust Numbers and others for reporting this issue fix: big bug in random number choice function favoring certain choices over others fix: killing a clone of a deathmason from incrementing your "games won" stat fix: UI: Ensure spell costs are up to date in the inventory Thanks Mattmellow and Lemdoran for reporting this fix: Ensure Pickup's emitters follow them if they move (like pushing a portal) fix: Attempt to fix duplicate pickup issue on multiplayer where a recently triggered pickup is recreated. fix: if over max hp, ensure healthcost spells don't snap hp to max. It is unusual to go over max hp but sacrifice does it. Thanks enigmaticbacon fix: If spellcost is refunded cooldowns are too Refund freeze if no targets Thanks Kekis! fix: Prevent deathmason death from killing all NPCs unless it is the original deathmason. Any summoned deathmason should not kill NPCs. Thanks H4D3S for reporting fix: hiding broken tooltip images UI: Allow modifier keys (ctrl, shift, alt) in hotkeys Thanks Lemdoran and Skillo UI: Assign hotkeys to side bars spell slots Thanks Lemdoran and Skillo UI: Hide broken images in UI Prompt
[ 2023-10-25 18:28:20 CET ] [ Original post ]
Spellmasons Update v1.21.2
Thanks to Pandize for general feedback! feature: Teleport Trap! After level 5, at least 2 blue portals will spawn that will allow players to teleport around the map. Thanks Skillo feature: Add urns that explode when damaged each with a unique effect Thanks Skillo for this idea balance: Increase poison base damage to 18 balance: Reduce probability of trap pickup spawning balance: Increase number of pickups along with level size balance: Immune units (in + levels) CAN be targeted but cannot be damaged or recieve modifiers (like curses) i18n: Update Portugues Translation Thanks to Iwashi kan fix: Clones and split units don't provide experience when killed Thanks enigmaticbacon for reporting this fix: Players that rejoin should have endedTurn set to false so they don't miss their turn when another player ends their turn. Thanks Kess from Discord! fix: Ensure saves can only be made during the player turn so it doesn't save a corrupted game state fix: After load, set all player.endedTurn to false so that loading a game wont skip the player turn if players rejoin the game in an order where the first person to join/load had ended their turn during the save fix: Prevent rerolling from sometimes presents the same spell you just saw Thanks Lemdoran fix: valid spawn logic for blue and red portals it was denying valid spawn for portals that were close to walls that should've been valid fix: Target Arrow granting infinite range if cast standing right up against a wall Thanks Stench and others from Discord for reporting this issue fix: Extra stat points hack where you get extra lvl up stat points whenever you load the game Thanks Salazar for reporting this! fix: UI: Ensure spell costs are up to date in the inventory Thanks Mattmellow and others for reporting this fix: Prevent Deathmason brothers from attacking immediately after spawning if the original deathmason is slain by an ally npc. Thanks flowkrad from Steam and others for reporting this fix: Ensure mage classes are visible on 1080p screen Thanks Coaldust Numbers and others for reporting this issue fix: big bug in random number choice function favoring certain choices over others fix: killing a clone of a deathmason from incrementing your "games won" stat fix: UI: Ensure spell costs are up to date in the inventory Thanks Mattmellow and Lemdoran for reporting this fix: Ensure Pickup's emitters follow them if they move (like pushing a portal) fix: Attempt to fix duplicate pickup issue on multiplayer where a recently triggered pickup is recreated. fix: if over max hp, ensure healthcost spells don't snap hp to max. It is unusual to go over max hp but sacrifice does it. Thanks enigmaticbacon fix: If spellcost is refunded cooldowns are too Refund freeze if no targets Thanks Kekis! fix: Prevent deathmason death from killing all NPCs unless it is the original deathmason. Any summoned deathmason should not kill NPCs. Thanks H4D3S for reporting fix: hiding broken tooltip images UI: Allow modifier keys (ctrl, shift, alt) in hotkeys Thanks Lemdoran and Skillo UI: Assign hotkeys to side bars spell slots Thanks Lemdoran and Skillo UI: Hide broken images in UI Prompt
[ 2023-10-25 18:28:20 CET ] [ Original post ]
Spellmasons
Jordan O'Leary
Developer
Jordan O'leary
Publisher
Early 2023
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Very Positive
(472 reviews)
Spellmasons is a tactical, turn-based, roguelike where you and your friends play as mages who combine spells on-the-spot to address the unique challenges of each moment!
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
MINIMAL SETUP
- OS: Ubuntu 14.04. Fedora 24. Debian 8
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