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Spellmasons Update #23!

Spellmasons Update v1.23.3


This update adds "Upgradable Spells". Some spells have greater forms that you can upgrade them to once you find them. Have fun discovering what's new. There's more to come in the future! Also, find "Codex" in the main menu to see all the spells in the game (once you've discovered them!) and make sure to try out the spells in the mods! content: Tweak arrow upgrade spell cost and rarity content: Add slash spell upgrades content: Add arrow spell upgrades content: Add heal upgrades content: Add "Resurrect" Variations Thanks TonyFTW, Skillo and Mattmellow content: Stacked summons make bigger, stronger units perf: When moving with spell queued, only call runPredictions when idle to prevent lag while moving with spell queued UI: Fix size of cards on smaller screens Thanks Lemming Jesus UI: Prevent tooltip from hiding right spellbar Thanks LeoninoMalino from the Steam Community balance: Make summon decoy scale in strength when stacked like summon_generic. balance: Remove cooldown for Summon Decoy now that AI targeting is improved and wont target about-to-be-dead units Thanks Chase from Discord for this idea fix: longstanding bug with arrow spells predicting that enemies will die and then they wouldn't die fix: urns that had too many onDeathEvents due to their init function not being idempotent. Fix urn cleanup cornercase where the urn image would be left behind (and red) due to the image being restored in a sync. By changing Image.cleanup to allow maintaining the position x,y so that the other onDeath events such as bloat can still use it but the image is still cleaned up fix: Freeze UX when player is frozen especially by urn so that it shows the the player is frozen even when it skips their turn fix: Game failing to save if you save while a spell is being cast fix: Improve saving so if you try to save during the enemy turn, it will wait until the start of your turn to save the game fix: Bug where you're unable to join a multiplayer game after dying in hotseat multiplayer fix: multiplayer menu bug where when the game restarts, it reset player.isReady so it was showing the wrong menu on esc menu: Add Codex menu: Add legal


[ 2023-11-13 00:01:58 CET ] [ Original post ]

Spellmasons
Jordan O'Leary Developer
Jordan O'leary Publisher
Early 2023 Release
Game News Posts: 49
🎹🖱️Keyboard + Mouse
Very Positive (472 reviews)
Spellmasons is a tactical, turn-based, roguelike where you and your friends play as mages who combine spells on-the-spot to address the unique challenges of each moment!


Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.

Use the environment to your advantage!


Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.

Work Together!


Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!

Grow into a formidable mage!


Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!

MINIMAL SETUP
  • OS: Ubuntu 14.04. Fedora 24. Debian 8
GAMEBILLET

[ 6106 ]

21.99$ (12%)
35.59$ (11%)
6.00$ (70%)
16.96$ (15%)
53.39$ (11%)
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22.24$ (11%)
8.49$ (15%)
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33.97$ (15%)
16.52$ (17%)
8.89$ (11%)
6.92$ (77%)
GAMERSGATE

[ 1485 ]

1.6$ (90%)
6.96$ (83%)
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